mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-20 06:41:33 +00:00
- added missing module statements to certain source files
- a few minor fixes git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@126 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
parent
393d284a8a
commit
6af42f48b3
5 changed files with 17 additions and 14 deletions
|
@ -20,6 +20,8 @@
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
module terrain.cachewriter;
|
||||||
|
|
||||||
import terrain.archive;
|
import terrain.archive;
|
||||||
|
|
||||||
import terrain.outbuffer;
|
import terrain.outbuffer;
|
||||||
|
|
|
@ -130,6 +130,7 @@ protected:
|
||||||
{
|
{
|
||||||
TRACE("Terrain frame");
|
TRACE("Terrain frame");
|
||||||
d_terr_terrainUpdate();
|
d_terr_terrainUpdate();
|
||||||
|
if(g_baseLand)
|
||||||
g_baseLand->update();
|
g_baseLand->update();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -285,7 +286,7 @@ extern "C"
|
||||||
|
|
||||||
// Add the base land. This is the ground beneath the actual
|
// Add the base land. This is the ground beneath the actual
|
||||||
// terrain mesh that makes the terrain look infinite.
|
// terrain mesh that makes the terrain look infinite.
|
||||||
g_baseLand = new BaseLand();
|
//g_baseLand = new BaseLand();
|
||||||
|
|
||||||
g_alphaSize = d_terr_getAlphaSize();
|
g_alphaSize = d_terr_getAlphaSize();
|
||||||
|
|
||||||
|
|
|
@ -20,6 +20,8 @@
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
module terrain.myfile;
|
||||||
|
|
||||||
import std.stream;
|
import std.stream;
|
||||||
import std.stdio;
|
import std.stdio;
|
||||||
|
|
||||||
|
|
|
@ -28,6 +28,8 @@
|
||||||
buffer to a stream in one operation.
|
buffer to a stream in one operation.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
module terrain.outbuffer;
|
||||||
|
|
||||||
import util.regions;
|
import util.regions;
|
||||||
import std.stream;
|
import std.stream;
|
||||||
|
|
||||||
|
|
|
@ -60,20 +60,14 @@ void initTerrain(bool doGen)
|
||||||
int Y = 0;
|
int Y = 0;
|
||||||
bool next = false;
|
bool next = false;
|
||||||
|
|
||||||
void doQuad(int x, int y, int lev)
|
void doQuad(int x, int y, int lev, int diffx, int diffy)
|
||||||
{
|
{
|
||||||
if(!g_archive.hasQuad(x,y,lev))
|
if(!g_archive.hasQuad(x,y,lev))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int diffx = x-X;
|
|
||||||
int diffy = y-Y;
|
|
||||||
|
|
||||||
diffx *= 8192;
|
diffx *= 8192;
|
||||||
diffy *= 8192;
|
diffy *= 8192;
|
||||||
|
|
||||||
if(diffx == 0 && lev == 2)
|
|
||||||
diffx = 8192 * 2;
|
|
||||||
|
|
||||||
auto node = terr_createChildNode(20000+diffx,-60000+diffy,null);
|
auto node = terr_createChildNode(20000+diffx,-60000+diffy,null);
|
||||||
auto info = g_archive.getQuad(x,y,lev);
|
auto info = g_archive.getQuad(x,y,lev);
|
||||||
g_archive.mapQuad(info);
|
g_archive.mapQuad(info);
|
||||||
|
@ -81,12 +75,14 @@ void initTerrain(bool doGen)
|
||||||
terr_makeMesh(node, mi, info.level, TEX_SCALE);
|
terr_makeMesh(node, mi, info.level, TEX_SCALE);
|
||||||
}
|
}
|
||||||
|
|
||||||
doQuad(X,Y,1);
|
doQuad(X,Y,1, 0,0);
|
||||||
doQuad(X+1,Y,1);
|
doQuad(X+1,Y,1, 1,0);
|
||||||
doQuad(X,Y+1,1);
|
doQuad(X,Y+1,1, 0,1);
|
||||||
doQuad(X+1,Y+1,1);
|
doQuad(X+1,Y+1,1, 1,1);
|
||||||
|
|
||||||
doQuad(X + (next?2:0),Y,2);
|
doQuad(X + (next?2:0),Y,2, 2,0);
|
||||||
|
|
||||||
|
doQuad(20,Y,3, 0,2);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue