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Issue #68: Play death animations

This commit is contained in:
Marc Zinnschlag 2012-10-27 10:36:42 +02:00
parent 21c24dedb6
commit 6b09b3ad61

View file

@ -167,6 +167,8 @@ namespace MWMechanics
{
if (!MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead())
mActors.insert (ptr);
else
MWBase::Environment::get().getWorld()->playAnimationGroup (ptr, "death1", 2);
}
void Actors::removeActor (const MWWorld::Ptr& ptr)
@ -232,6 +234,8 @@ namespace MWMechanics
continue;
}
MWBase::Environment::get().getWorld()->playAnimationGroup (*iter, "death1", 0);
mActors.erase (iter++);
}
else