diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 1e41eb7409..ca26e88ce1 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -275,6 +275,7 @@ namespace MWMechanics continue; } + // If it's the player and God Mode is turned on, keep it alive if(iter->first.getRefData().getHandle()=="player" && MWBase::Environment::get().getWorld()->getGodModeState()) { MWMechanics::DynamicStat stat(stats.getHealth());