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Add transparency for interactive messageboxes in game mode
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3 changed files with 18 additions and 1 deletions
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@ -196,7 +196,7 @@ namespace MWGui
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InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons)
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InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons)
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: WindowModal("openmw_interactive_messagebox.layout")
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: WindowModal(MWBase::Environment::get().getWindowManager()->isGuiMode() ? "openmw_interactive_messagebox_notransp.layout" : "openmw_interactive_messagebox.layout")
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, mMessageBoxManager(parMessageBoxManager)
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, mMessageBoxManager(parMessageBoxManager)
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, mButtonPressed(-1)
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, mButtonPressed(-1)
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{
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{
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@ -38,6 +38,7 @@ set(MYGUI_FILES
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openmw_hud.layout
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openmw_hud.layout
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openmw_infobox.layout
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openmw_infobox.layout
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openmw_interactive_messagebox.layout
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openmw_interactive_messagebox.layout
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openmw_interactive_messagebox_notransp.layout
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openmw_inventory_window.layout
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openmw_inventory_window.layout
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openmw_journal.layout
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openmw_journal.layout
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openmw_journal.skin.xml
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openmw_journal.skin.xml
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16
files/mygui/openmw_interactive_messagebox_notransp.layout
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16
files/mygui/openmw_interactive_messagebox_notransp.layout
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_DialogNoTransp" layer="MessageBox" position="0 0 500 400" align="Center" name="_Main">
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<Widget type="EditBox" skin="MW_TextEditClient" position="10 10 490 20" align="Left Top Stretch" name="message">
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<Property key="FontName" value="Default"/>
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<Property key="TextAlign" value="Center"/>
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<Property key="Static" value="true"/>
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<Property key="WordWrap" value="true"/>
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<Property key="MultiLine" value="1"/>
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<Property key="VisibleVScroll" value="1"/>
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</Widget>
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<Widget type="Widget" skin="" position="0 0 500 400" align="Stretch" name="buttons">
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</Widget>
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</Widget>
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</MyGUI>
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