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Merge branch 'const_ref_it' into 'master'
Use const references when possible in for loops See merge request OpenMW/openmw!869
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commit
6cb6461cba
4 changed files with 5 additions and 5 deletions
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@ -306,7 +306,7 @@ namespace MWGui
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deleteLater();
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for (Link* link : mLinks)
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delete link;
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for (auto link : mTopicLinks)
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for (const auto& link : mTopicLinks)
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delete link.second;
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for (auto history : mHistoryContents)
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delete history;
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@ -70,7 +70,7 @@ namespace MWMechanics
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auto& id = spell->mId;
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bool changed = withBaseRecord([&] (auto& spells)
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{
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for(auto it : spells)
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for(const auto& it : spells)
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{
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if(Misc::StringUtils::ciEqual(id, it))
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return false;
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@ -743,7 +743,7 @@ namespace MWRender
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ccf.mCell = cell;
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mCache->call(ccf);
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if (ccf.mToClear.empty()) return false;
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for (auto chunk : ccf.mToClear)
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for (const auto& chunk : ccf.mToClear)
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mCache->removeFromObjectCache(chunk);
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return true;
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}
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@ -765,7 +765,7 @@ namespace MWRender
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ccf.mActiveGridOnly = true;
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mCache->call(ccf);
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if (ccf.mToClear.empty()) return false;
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for (auto chunk : ccf.mToClear)
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for (const auto& chunk : ccf.mToClear)
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mCache->removeFromObjectCache(chunk);
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return true;
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}
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@ -63,7 +63,7 @@ namespace
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// We will replace invalid entries by fixed ones
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std::vector<ESM::NPC> npcsToReplace;
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for (auto npcIter : npcs)
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for (const auto& npcIter : npcs)
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{
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ESM::NPC npc = npcIter.second;
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bool changed = false;
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