RigGeometry: do not update the geomToSkelMatrix more than once per frame

pull/816/head
scrawl 9 years ago
parent 75a464f7ec
commit 6d5aa272fc

@ -224,8 +224,6 @@ void RigGeometry::update(osg::NodeVisitor* nv)
mSkeleton->updateBoneMatrices(nv);
osg::Matrixf geomToSkel = getGeomToSkelMatrix(nv);
// skinning
osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getVertexArray());
osg::Vec3Array* normalSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getNormalArray());
@ -248,7 +246,7 @@ void RigGeometry::update(osg::NodeVisitor* nv)
const osg::Matrixf& boneMatrix = bone->mMatrixInSkeletonSpace;
accumulateMatrix(invBindMatrix, boneMatrix, weight, resultMat);
}
resultMat = resultMat * geomToSkel;
resultMat = resultMat * mGeomToSkelMatrix;
for (std::vector<unsigned short>::const_iterator vertexIt = it->second.begin(); vertexIt != it->second.end(); ++vertexIt)
{
@ -276,13 +274,14 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
mSkeleton->updateBoneMatrices(nv);
osg::Matrixf geomToSkel = getGeomToSkelMatrix(nv);
updateGeomToSkelMatrix(nv);
osg::BoundingBox box;
for (BoneSphereMap::const_iterator it = mBoneSphereMap.begin(); it != mBoneSphereMap.end(); ++it)
{
Bone* bone = it->first;
osg::BoundingSpheref bs = it->second;
transformBoundingSphere(bone->mMatrixInSkeletonSpace * geomToSkel, bs);
transformBoundingSphere(bone->mMatrixInSkeletonSpace * mGeomToSkelMatrix, bs);
box.expandBy(bs);
}
@ -297,7 +296,7 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
getParent(i)->dirtyBound();
}
osg::Matrixf RigGeometry::getGeomToSkelMatrix(osg::NodeVisitor *nv)
void RigGeometry::updateGeomToSkelMatrix(osg::NodeVisitor *nv)
{
osg::NodePath path;
bool foundSkel = false;
@ -311,8 +310,7 @@ osg::Matrixf RigGeometry::getGeomToSkelMatrix(osg::NodeVisitor *nv)
else
path.push_back(*it);
}
return osg::computeWorldToLocal(path);
mGeomToSkelMatrix = osg::computeWorldToLocal(path);
}
void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)

@ -48,6 +48,8 @@ namespace SceneUtil
osg::ref_ptr<osg::Geometry> mSourceGeometry;
Skeleton* mSkeleton;
osg::Matrixf mGeomToSkelMatrix;
osg::ref_ptr<InfluenceMap> mInfluenceMap;
typedef std::pair<Bone*, osg::Matrixf> BoneBindMatrixPair;
@ -69,7 +71,7 @@ namespace SceneUtil
bool initFromParentSkeleton(osg::NodeVisitor* nv);
osg::Matrixf getGeomToSkelMatrix(osg::NodeVisitor* nv);
void updateGeomToSkelMatrix(osg::NodeVisitor* nv);
};
}

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