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Documentation: Drag&Drop in OpenMW-CS
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Drag and Drop
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#############
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Many tasks in OpenMW-CS become noticeably easier and faster by using the drag and
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drop functionality. This article covers the many situations where this works.
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Records to Input Fields
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#######################
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Certain record types in OpenMW-CS have input fields where other records need to
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be assigned. Assignment can be done manually by typing the ID of the record in
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the chosen input field. This can be slow though, and in the spirit of this
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article, a record can simply be dragged into a valid field that accepts its
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type.
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.. figure:: https://gitlab.com/OpenMW/openmw-docs/-/raw/master/docs/source/manuals/openmw-cs/_static/drag_model_to_field.webp
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:align: center
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Object record accepts a Mesh record into one of its input fields.
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Keep in mind that not all records expose all of their input fields in the
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tables. Some input fields are only visible and accessible in the detailed view of
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a particular instance.
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Objects to 3D scene
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###################
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Records can be dragged from the Objects table into the 3D View to create a new
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instance of that object in the target cell.
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Filtering
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#########
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Using regular expressions to filter table contents is powerful, but can at the same
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time be rather complicated for users not familiar with the syntax. OpenMW-CS thus
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supports drag and drop of records or variables directly into the filters field,
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automatically creating the appropriate filter.
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Below are just two examples of how easy it is to create filters on-the-fly to
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improve your workflow. Many more uses are possible as the same logic works and
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can be used for filtering across OpenMW-CS.
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.. figure:: https://gitlab.com/OpenMW/openmw-docs/-/raw/master/docs/source/manuals/openmw-cs/_static/drag_object_filter.webp
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:align: center
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In Objects table, drag a Record Type field into the filters field and show only
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objects of this particular record type.
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.. figure:: https://gitlab.com/OpenMW/openmw-docs/-/raw/master/docs/source/manuals/openmw-cs/_static/drag_instance_filter.webp
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:align: center
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In Instances table, drag a cell ID into the filters field
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and show only instances that match the newly created filter.
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Creating Topic Infos
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####################
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Topic Infos can be created by hand, but since a typical game can have hundreds of
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Topic Infos this can become very time-consuming . An alternative, and quite faster
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way, is to drag one or more Topic records into the Topic Infos table. This will
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automatically create relevant Topic Info records, already connected to the
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appropriate Topic.
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Land Texture for Terrain Painting
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#################################
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Drag and dropping a Land Texture record onto the paint brush button in the 3D
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view will allow painting the terrain with that particular texture.
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.. figure:: https://gitlab.com/OpenMW/openmw-docs/-/raw/master/docs/source/manuals/openmw-cs/_static/drag_land_texture.webp
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:align: center
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Drag a Land Texture to the brush widget in the 3D View to paint the terrain with this texture.
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