Acrobatics: reinit fall height at current height rather than zero

To prevent problems.
pull/37/head
Emanuel Guevel 11 years ago
parent 2b992ef3b5
commit 6e09a5fb4a

@ -769,7 +769,7 @@ void CharacterController::update(float duration)
if(sneak || inwater || flying)
{
vec.z = 0.0f;
mFallHeight = 0.0f;
mFallHeight = mPtr.getRefData().getPosition().pos[2];
}
if(!onground && !flying && !inwater)
@ -854,7 +854,7 @@ void CharacterController::update(float duration)
}
}
mFallHeight = 0;
mFallHeight = mPtr.getRefData().getPosition().pos[2];
}
else
{

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