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Use normalized path for glow texture names
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parent
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commit
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1 changed files with 9 additions and 7 deletions
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@ -16,28 +16,30 @@
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#include <components/resource/imagemanager.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/texturetype.hpp>
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#include <components/vfs/pathutil.hpp>
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namespace SceneUtil
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{
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namespace
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{
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std::array<std::string, 32> generateGlowTextureNames()
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std::array<VFS::Path::Normalized, 32> generateGlowTextureNames()
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{
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std::array<std::string, 32> result;
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constexpr VFS::Path::NormalizedView prefix("textures/magicitem");
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std::array<VFS::Path::Normalized, 32> result;
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for (std::size_t i = 0; i < result.size(); ++i)
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{
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std::stringstream stream;
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stream << "textures/magicitem/caust";
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stream << "caust";
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stream << std::setw(2);
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stream << std::setfill('0');
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stream << i;
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stream << ".dds";
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result[i] = std::move(stream).str();
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result[i] = prefix / VFS::Path::Normalized(std::move(stream).str());
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}
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return result;
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}
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const std::array<std::string, 32> glowTextureNames = generateGlowTextureNames();
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const std::array<VFS::Path::Normalized, 32> glowTextureNames = generateGlowTextureNames();
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struct FindLowestUnusedTexUnitVisitor : public osg::NodeVisitor
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{
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@ -219,9 +221,9 @@ namespace SceneUtil
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const osg::Vec4f& glowColor, float glowDuration)
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{
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std::vector<osg::ref_ptr<osg::Texture2D>> textures;
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for (const std::string& name : glowTextureNames)
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for (const VFS::Path::Normalized& name : glowTextureNames)
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{
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osg::ref_ptr<osg::Image> image = resourceSystem->getImageManager()->getImage(VFS::Path::toNormalized(name));
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osg::ref_ptr<osg::Image> image = resourceSystem->getImageManager()->getImage(name);
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osg::ref_ptr<osg::Texture2D> tex(new osg::Texture2D(image));
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tex->setWrap(osg::Texture::WRAP_S, osg::Texture2D::REPEAT);
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tex->setWrap(osg::Texture::WRAP_T, osg::Texture2D::REPEAT);
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