1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-05 06:45:34 +00:00

Merge remote-tracking branch 'upstream/master' into launchernext

This commit is contained in:
Pieter van der Kloet 2013-02-25 00:56:23 +01:00
commit 6eaaf20c94
51 changed files with 642 additions and 323 deletions

View file

@ -529,6 +529,8 @@ if (WIN32)
set(WARNINGS "${WARNINGS} /wd${d}")
endforeach(d)
set_target_properties(shiny PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(shiny.OgrePlatform PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(components PROPERTIES COMPILE_FLAGS ${WARNINGS})
if (BUILD_LAUNCHER)
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
@ -660,6 +662,7 @@ if (NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
# Install icon and .desktop
INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "${ICONDIR}")

View file

@ -20,6 +20,7 @@ void CSMDoc::Document::load (const std::vector<boost::filesystem::path>::const_i
getData().loadFile (*end2, false);
addOptionalGmsts();
addOptionalGlobals();
}
void CSMDoc::Document::addOptionalGmsts()
@ -139,6 +140,26 @@ void CSMDoc::Document::addOptionalGmsts()
}
}
void CSMDoc::Document::addOptionalGlobals()
{
static const char *sGlobals[] =
{
"dayspassed",
"pcwerewolf",
"pcyear",
0
};
for (int i=0; sGlobals[i]; ++i)
{
ESM::Global global;
global.mId = sGlobals[i];
global.mType = ESM::VT_Int;
global.mValue = 0;
addOptionalGlobal (global);
}
}
void CSMDoc::Document::addOptionalGmst (const ESM::GameSetting& gmst)
{
if (getData().getGmsts().searchId (gmst.mId)==-1)
@ -150,6 +171,17 @@ void CSMDoc::Document::addOptionalGmst (const ESM::GameSetting& gmst)
}
}
void CSMDoc::Document::addOptionalGlobal (const ESM::Global& global)
{
if (getData().getGlobals().searchId (global.mId)==-1)
{
CSMWorld::Record<ESM::Global> record;
record.mBase = global;
record.mState = CSMWorld::RecordBase::State_BaseOnly;
getData().getGlobals().appendRecord (record);
}
}
void CSMDoc::Document::createBase()
{
static const char *sGlobals[] =
@ -249,6 +281,7 @@ void CSMDoc::Document::abortOperation (int type)
if (type==State_Saving)
{
mSaveCount=0;
mSaveTimer.stop();
emit stateChanged (getState(), this);
}
@ -297,4 +330,4 @@ CSMTools::ReportModel *CSMDoc::Document::getReport (const CSMWorld::UniversalId&
void CSMDoc::Document::progress (int current, int max, int type)
{
emit progress (current, max, type, 1, this);
}
}

View file

@ -20,6 +20,7 @@ class QAbstractItemModel;
namespace ESM
{
struct GameSetting;
struct Global;
}
namespace CSMDoc
@ -53,8 +54,12 @@ namespace CSMDoc
void addOptionalGmsts();
void addOptionalGlobals();
void addOptionalGmst (const ESM::GameSetting& gmst);
void addOptionalGlobal (const ESM::Global& global);
public:
Document (const std::vector<boost::filesystem::path>& files, bool new_);

View file

@ -171,7 +171,7 @@ namespace CSMWorld
record2.mModified = record;
mRecords.push_back (record2);
mIndex.insert (std::make_pair (id, mRecords.size()-1));
mIndex.insert (std::make_pair (Misc::StringUtils::lowerCase (id), mRecords.size()-1));
}
else
{
@ -306,7 +306,7 @@ namespace CSMWorld
void IdCollection<ESXRecordT>::appendRecord (const RecordBase& record)
{
mRecords.push_back (dynamic_cast<const Record<ESXRecordT>&> (record));
mIndex.insert (std::make_pair (getId (record), mRecords.size()-1));
mIndex.insert (std::make_pair (Misc::StringUtils::lowerCase (getId (record)), mRecords.size()-1));
}
template<typename ESXRecordT>

View file

@ -1,8 +1,11 @@
#include "operation.hpp"
#include <sstream>
#include <QProgressBar>
#include <QPushButton>
#include <QVBoxLayout>
#include "../../model/doc/document.hpp"
void CSVDoc::Operation::updateLabel (int threads)
@ -28,24 +31,44 @@ void CSVDoc::Operation::updateLabel (int threads)
stream << name << " (%p%)";
}
setFormat (stream.str().c_str());
mProgressBar->setFormat (stream.str().c_str());
}
}
CSVDoc::Operation::Operation (int type) : mType (type), mStalling (false)
CSVDoc::Operation::Operation (int type, QWidget* parent) : mType (type), mStalling (false)
{
/// \todo Add a cancel button or a pop up menu with a cancel item
initWidgets();
setBarColor( type);
updateLabel();
/// \todo assign different progress bar colours to allow the user to distinguish easily between operation types
}
CSVDoc::Operation::~Operation()
{
delete mLayout;
delete mProgressBar;
delete mAbortButton;
}
void CSVDoc::Operation::initWidgets()
{
mProgressBar = new QProgressBar ();
mAbortButton = new QPushButton("Abort");
mLayout = new QHBoxLayout();
mLayout->addWidget (mProgressBar);
mLayout->addWidget (mAbortButton);
connect (mAbortButton, SIGNAL (clicked()), this, SLOT (abortOperation()));
}
void CSVDoc::Operation::setProgress (int current, int max, int threads)
{
updateLabel (threads);
setRange (0, max);
setValue (current);
mProgressBar->setRange (0, max);
mProgressBar->setValue (current);
}
int CSVDoc::Operation::getType() const
@ -64,8 +87,6 @@ void CSVDoc::Operation::setBarColor (int type)
"margin: 2px 1px 1p 2px;"
"}";
// "QProgressBar::chunk {background-color: %1;}";
QString topColor = "#F2F6F8";
QString bottomColor = "#E0EFF9";
QString midTopColor = "#D8E1E7";
@ -82,7 +103,7 @@ void CSVDoc::Operation::setBarColor (int type)
midTopColor = "#F17432";
midBottomColor = "#EA5507";
bottomColor = "#FB955E"; // red gloss #2
//break;
break;
case CSMDoc::State_Searching:
@ -90,7 +111,7 @@ void CSVDoc::Operation::setBarColor (int type)
midTopColor = "#ABD3EE";
midBottomColor = "#89C3EB";
bottomColor = "#D5EBFB"; //blue gloss #4
//break;
break;
case CSMDoc::State_Verifying:
@ -98,7 +119,7 @@ void CSVDoc::Operation::setBarColor (int type)
midTopColor = "#8EB92A";
midBottomColor = "#72AA00";
bottomColor = "#9ECB2D"; //green gloss
//break;
break;
case CSMDoc::State_Compiling:
@ -106,7 +127,7 @@ void CSVDoc::Operation::setBarColor (int type)
midTopColor = "#C19E67";
midBottomColor = "#B68D4C";
bottomColor = "#E9D4B3"; //l Brown 3D
//break;
break;
default:
@ -116,5 +137,15 @@ void CSVDoc::Operation::setBarColor (int type)
midBottomColor = "#B5C6D0"; // gray gloss for undefined ops
}
setStyleSheet(style.arg(topColor).arg(midTopColor).arg(midBottomColor).arg(bottomColor));
mProgressBar->setStyleSheet(style.arg(topColor).arg(midTopColor).arg(midBottomColor).arg(bottomColor));
}
QHBoxLayout *CSVDoc::Operation::getLayout() const
{
return mLayout;
}
void CSVDoc::Operation::abortOperation()
{
emit abortOperation (mType);
}

View file

@ -1,16 +1,23 @@
#ifndef CSV_DOC_OPERATION_H
#define CSV_DOC_OPERATION_H
#include <QProgressBar>
#include <QObject>
class QHBoxLayout;
class QPushButton;
class QProgressBar;
namespace CSVDoc
{
class Operation : public QProgressBar
class Operation : public QObject
{
Q_OBJECT
int mType;
bool mStalling;
QProgressBar *mProgressBar;
QPushButton *mAbortButton;
QHBoxLayout *mLayout;
// not implemented
Operation (const Operation&);
@ -20,15 +27,26 @@ namespace CSVDoc
public:
Operation (int type);
Operation (int type, QWidget *parent);
~Operation();
void setProgress (int current, int max, int threads);
int getType() const;
QHBoxLayout *getLayout() const;
private:
void setBarColor (int type);
void initWidgets();
signals:
void abortOperation (int type);
private slots:
void abortOperation();
};
}

View file

@ -1,7 +1,7 @@
#include "operations.hpp"
#include <QVBoxLayout>
#include <QHBoxLayout>
#include "operation.hpp"
@ -11,12 +11,14 @@ CSVDoc::Operations::Operations()
setFeatures (QDockWidget::NoDockWidgetFeatures);
QWidget *widget = new QWidget;
setWidget (widget);
QWidget *widgetContainer = new QWidget (this);
mLayout = new QVBoxLayout;
widget->setLayout (mLayout);
widgetContainer->setLayout (mLayout);
setWidget (widgetContainer);
setVisible (false);
setFixedHeight (widgetContainer->height());
setTitleBarWidget (new QWidget (this));
}
void CSVDoc::Operations::setProgress (int current, int max, int type, int threads)
@ -28,11 +30,20 @@ void CSVDoc::Operations::setProgress (int current, int max, int type, int thread
return;
}
Operation *operation = new Operation (type);
int oldCount = mOperations.size();
int newCount = oldCount + 1;
mLayout->addWidget (operation);
Operation *operation = new Operation (type, this);
connect (operation, SIGNAL (abortOperation (int)), this, SIGNAL (abortOperation (int)));
mLayout->addLayout (operation->getLayout());
mOperations.push_back (operation);
operation->setProgress (current, max, threads);
if ( oldCount > 0)
setFixedHeight (height()/oldCount * newCount);
setVisible (true);
}
void CSVDoc::Operations::quitOperation (int type)
@ -40,8 +51,19 @@ void CSVDoc::Operations::quitOperation (int type)
for (std::vector<Operation *>::iterator iter (mOperations.begin()); iter!=mOperations.end(); ++iter)
if ((*iter)->getType()==type)
{
int oldCount = mOperations.size();
int newCount = oldCount - 1;
mLayout->removeItem ((*iter)->getLayout());
delete *iter;
mOperations.erase (iter);
if (oldCount > 1)
setFixedHeight (height() / oldCount * newCount);
else
setVisible (false);
break;
}
}
}

View file

@ -31,7 +31,11 @@ namespace CSVDoc
void quitOperation (int type);
///< Calling this function for an operation that is not running is a no-op.
signals:
void abortOperation (int type);
};
}
#endif
#endif

View file

@ -1,4 +1,3 @@
#include "subview.hpp"
CSVDoc::SubView::SubView (const CSMWorld::UniversalId& id) : mUniversalId (id)

View file

@ -1,4 +1,3 @@
#include "view.hpp"
#include <sstream>
@ -7,6 +6,7 @@
#include <QCloseEvent>
#include <QMenuBar>
#include <QMdiArea>
#include <QDockWidget>
#include "../../model/doc/document.hpp"
@ -117,13 +117,16 @@ void CSVDoc::View::updateActions()
mVerify->setEnabled (!(mDocument->getState() & CSMDoc::State_Verifying));
}
CSVDoc::View::View (ViewManager& viewManager, CSMDoc::Document *document, int totalViews)
: mViewManager (viewManager), mDocument (document), mViewIndex (totalViews-1), mViewTotal (totalViews)
CSVDoc::View::View (ViewManager& viewManager, CSMDoc::Document *document, int totalViews, QMainWindow *viewParent)
: mViewManager (viewManager), mDocument (document), mViewIndex (totalViews-1), mViewTotal (totalViews), QMainWindow (viewParent)
{
setDockOptions (QMainWindow::AllowNestedDocks);
resize (300, 300); /// \todo get default size from settings and set reasonable minimal size
mSubViewWindow = new QMainWindow();
setCentralWidget (mSubViewWindow);
mOperations = new Operations;
addDockWidget (Qt::BottomDockWidgetArea, mOperations);
@ -133,6 +136,8 @@ CSVDoc::View::View (ViewManager& viewManager, CSMDoc::Document *document, int to
CSVWorld::addSubViewFactories (mSubViewFactory);
CSVTools::addSubViewFactories (mSubViewFactory);
connect (mOperations, SIGNAL (abortOperation (int)), this, SLOT (abortOperation (int)));
}
CSVDoc::View::~View()
@ -171,7 +176,7 @@ void CSVDoc::View::updateDocumentState()
for (int i=0; operations[i]!=-1; ++i)
if (!(state & operations[i]))
mOperations->quitOperation (operations[i]);
mOperations->quitOperation (operations[i]);
QList<CSVDoc::SubView *> subViews = findChildren<CSVDoc::SubView *>();
@ -195,7 +200,7 @@ void CSVDoc::View::addSubView (const CSMWorld::UniversalId& id)
/// \todo add an user setting to reuse sub views (on a per document basis or on a per top level view basis)
SubView *view = mSubViewFactory.makeSubView (id, *mDocument);
addDockWidget (Qt::TopDockWidgetArea, view);
mSubViewWindow->addDockWidget (Qt::TopDockWidgetArea, view);
connect (view, SIGNAL (focusId (const CSMWorld::UniversalId&)), this,
SLOT (addSubView (const CSMWorld::UniversalId&)));
@ -226,4 +231,15 @@ void CSVDoc::View::addGlobalsSubView()
void CSVDoc::View::addGmstsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Gmsts);
}
}
void CSVDoc::View::abortOperation (int type)
{
mDocument->abortOperation (type);
updateActions();
}
QDockWidget *CSVDoc::View::getOperations() const
{
return mOperations;
}

View file

@ -9,6 +9,7 @@
#include "subviewfactory.hpp"
class QAction;
class QDockWidget;
namespace CSMDoc
{
@ -40,6 +41,7 @@ namespace CSVDoc
std::vector<QAction *> mEditingActions;
Operations *mOperations;
SubViewFactoryManager mSubViewFactory;
QMainWindow* mSubViewWindow;
// not implemented
View (const View&);
@ -65,7 +67,7 @@ namespace CSVDoc
public:
View (ViewManager& viewManager, CSMDoc::Document *document, int totalViews);
View (ViewManager& viewManager, CSMDoc::Document *document, int totalViews, QMainWindow *viewParent);
///< The ownership of \a document is not transferred to *this.
virtual ~View();
@ -80,6 +82,8 @@ namespace CSVDoc
void updateProgress (int current, int max, int type, int threads);
QDockWidget *getOperations() const;
signals:
void newDocumentRequest();
@ -101,7 +105,9 @@ namespace CSVDoc
void addGlobalsSubView();
void addGmstsSubView();
void abortOperation (int type);
};
}
#endif
#endif

View file

@ -59,7 +59,9 @@ CSVDoc::View *CSVDoc::ViewManager::addView (CSMDoc::Document *document)
this, SLOT (progress (int, int, int, int, CSMDoc::Document *)));
}
View *view = new View (*this, document, countViews (document)+1);
QMainWindow *mainWindow = new QMainWindow;
View *view = new View (*this, document, countViews (document)+1, mainWindow);
mViews.push_back (view);
@ -119,4 +121,4 @@ void CSVDoc::ViewManager::progress (int current, int max, int type, int threads,
for (std::vector<View *>::const_iterator iter (mViews.begin()); iter!=mViews.end(); ++iter)
if ((*iter)->getDocument()==document)
(*iter)->updateProgress (current, max, type, threads);
}
}

View file

@ -30,7 +30,7 @@ add_openmw_dir (mwgui
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow imagebutton
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow
)
add_openmw_dir (mwdialogue

View file

@ -215,7 +215,7 @@ void OMW::Engine::addMaster (const std::string& master)
{
mMaster.push_back(master);
std::string &str = mMaster.back();
// Append .esm if not already there
std::string::size_type sep = str.find_last_of (".");
if (sep == std::string::npos)
@ -303,7 +303,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
}
mOgre = new OEngine::Render::OgreRenderer;
mOgre->configure(
mCfgMgr.getLogPath().string(),
renderSystem,
@ -345,7 +345,8 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
//Load translation data
mTranslationDataStorage.setEncoder(mEncoder);
mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster[0]);
for (size_t i = 0; i < mMaster.size(); i++)
mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster[i]);
// Create window manager - this manages all the MW-specific GUI windows
MWScript::registerExtensions (mExtensions);

View file

@ -0,0 +1,26 @@
#include "exposedwindow.hpp"
#include "MyGUI_Window.h"
namespace MWGui
{
MyGUI::VectorWidgetPtr ExposedWindow::getSkinWidgetsByName (const std::string &name)
{
return MyGUI::Widget::getSkinWidgetsByName (name);
}
MyGUI::Widget* ExposedWindow::getSkinWidget(const std::string & _name, bool _throw)
{
MyGUI::VectorWidgetPtr widgets = getSkinWidgetsByName (_name);
if (widgets.empty())
{
MYGUI_ASSERT( ! _throw, "widget name '" << _name << "' not found in skin of layout '" << getName() << "'");
return nullptr;
}
else
{
return widgets[0];
}
}
}

View file

@ -0,0 +1,26 @@
#ifndef MWGUI_EXPOSEDWINDOW_H
#define MWGUI_EXPOSEDWINDOW_H
#include "MyGUI_Window.h"
namespace MWGui
{
/**
* @brief subclass to provide access to some Widget internals.
*/
class ExposedWindow : public MyGUI::Window
{
MYGUI_RTTI_DERIVED(ExposedWindow)
public:
MyGUI::VectorWidgetPtr getSkinWidgetsByName (const std::string &name);
MyGUI::Widget* getSkinWidget(const std::string & _name, bool _throw = true);
///< Get a widget defined in the inner skin of this window.
};
}
#endif

View file

@ -19,11 +19,11 @@
#include "inventorywindow.hpp"
static const float BALANCE_CHANGE_INITIAL_PAUSE = 0.5; // in seconds
static const float BALANCE_CHANGE_INTERVAL = 0.1; // in seconds
namespace MWGui
{
const float TradeWindow::sBalanceChangeInitialPause = 0.5;
const float TradeWindow::sBalanceChangeInterval = 0.1;
TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_trade_window.layout", parWindowManager)
, ContainerBase(NULL) // no drag&drop
@ -157,7 +157,7 @@ namespace MWGui
mBalanceChangePause -= frameDuration;
if (mBalanceChangePause < 0.0) {
mBalanceChangePause += BALANCE_CHANGE_INTERVAL;
mBalanceChangePause += sBalanceChangeInterval;
if (mBalanceButtonsState == BBS_Increase)
onIncreaseButtonTriggered();
else if (mBalanceButtonsState == BBS_Decrease)
@ -296,14 +296,14 @@ namespace MWGui
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Increase;
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
mBalanceChangePause = sBalanceChangeInitialPause;
onIncreaseButtonTriggered();
}
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
mBalanceButtonsState = BBS_Decrease;
mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
mBalanceChangePause = sBalanceChangeInitialPause;
onDecreaseButtonTriggered();
}

View file

@ -37,6 +37,9 @@ namespace MWGui
void onFrame(float frameDuration);
protected:
static const float sBalanceChangeInitialPause; // in seconds
static const float sBalanceChangeInterval; // in seconds
MyGUI::Button* mFilterAll;
MyGUI::Button* mFilterWeapon;
MyGUI::Button* mFilterApparel;

View file

@ -2,32 +2,27 @@
#include "../mwbase/windowmanager.hpp"
#include "exposedwindow.hpp"
using namespace MWGui;
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
{
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
ExposedWindow* window = static_cast<ExposedWindow*>(mMainWidget);
mPinButton = window->getSkinWidget ("Button");
mPinButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WindowPinnableBase::onPinButtonClicked);
}
void WindowPinnableBase::setVisible(bool b)
void WindowPinnableBase::onPinButtonClicked(MyGUI::Widget* _sender)
{
// Pinned windows can not be hidden
if (mPinned && !b)
return;
mPinned = !mPinned;
WindowBase::setVisible(b);
mVisible = b;
}
void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
{
if ("PinToggle" == eventName)
{
mPinned = !mPinned;
onPinToggled();
}
eventDone(this);
if (mPinned)
mPinButton->changeWidgetSkin ("PinDown");
else
mPinButton->changeWidgetSkin ("PinUp");
onPinToggled();
}

View file

@ -11,15 +11,15 @@ namespace MWGui
{
public:
WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
void setVisible(bool b);
bool pinned() { return mPinned; }
private:
void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
void onPinButtonClicked(MyGUI::Widget* _sender);
protected:
virtual void onPinToggled() = 0;
MyGUI::Widget* mPinButton;
bool mPinned;
bool mVisible;
};

View file

@ -52,6 +52,7 @@
#include "enchantingdialog.hpp"
#include "trainingwindow.hpp"
#include "imagebutton.hpp"
#include "exposedwindow.hpp"
using namespace MWGui;
@ -127,6 +128,7 @@ WindowManager::WindowManager(
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedTextBox>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedButton>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
@ -310,9 +312,16 @@ void WindowManager::updateVisible()
setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned());
setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned());
// If in game mode, don't show anything.
// If in game mode, show only the pinned windows
if (gameMode)
{
mMap->setVisible(mMap->pinned());
mStatsWindow->setVisible(mStatsWindow->pinned());
mInventoryWindow->setVisible(mInventoryWindow->pinned());
mSpellWindow->setVisible(mSpellWindow->pinned());
return;
}
GuiMode mode = mGuiModes.back();
@ -327,6 +336,12 @@ void WindowManager::updateVisible()
mSettingsWindow->setVisible(true);
break;
case GM_Console:
// Show the pinned windows
mMap->setVisible(mMap->pinned());
mStatsWindow->setVisible(mStatsWindow->pinned());
mInventoryWindow->setVisible(mInventoryWindow->pinned());
mSpellWindow->setVisible(mSpellWindow->pinned());
mConsole->enable();
break;
case GM_Scroll:

View file

@ -163,7 +163,9 @@ void Actors::updateObjectCell(const MWWorld::Ptr &ptr)
{
/// \note Update key (Ptr's are compared only with refdata so mCell
/// on key is outdated), maybe redundant
Animation *anim = iter->second;
NpcAnimation *anim = static_cast<NpcAnimation *>(iter->second);
anim->updateParts(MWWorld::Class::get(ptr).getInventoryStore(ptr));
mAllActors.erase(iter);
mAllActors[ptr] = anim;
}

View file

@ -48,21 +48,21 @@ NpcAnimation::~NpcAnimation()
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags)
: Animation(),
mStateID(-1),
mInv(inv),
mInv(&inv),
mTimeToChange(0),
mVisibilityFlags(visibilityFlags),
mRobe(mInv.end()),
mHelmet(mInv.end()),
mShirt(mInv.end()),
mCuirass(mInv.end()),
mGreaves(mInv.end()),
mPauldronL(mInv.end()),
mPauldronR(mInv.end()),
mBoots(mInv.end()),
mPants(mInv.end()),
mGloveL(mInv.end()),
mGloveR(mInv.end()),
mSkirtIter(mInv.end())
mRobe(mInv->end()),
mHelmet(mInv->end()),
mShirt(mInv->end()),
mCuirass(mInv->end()),
mGreaves(mInv->end()),
mPauldronL(mInv->end()),
mPauldronR(mInv->end()),
mBoots(mInv->end()),
mPants(mInv->end()),
mGloveL(mInv->end()),
mGloveR(mInv->end()),
mSkirtIter(mInv->end())
{
mNpc = ptr.get<ESM::NPC>()->mBase;
@ -160,7 +160,7 @@ void NpcAnimation::updateParts()
};
for(size_t i = 0;i < sizeof(slotlist)/sizeof(slotlist[0]);i++)
{
MWWorld::ContainerStoreIterator iter = mInv.getSlot(slotlist[i].slot);
MWWorld::ContainerStoreIterator iter = mInv->getSlot(slotlist[i].slot);
if(*slotlist[i].iter != iter)
{
*slotlist[i].iter = iter;
@ -171,7 +171,7 @@ void NpcAnimation::updateParts()
if(apparelChanged)
{
if(mRobe != mInv.end())
if(mRobe != mInv->end())
{
MWWorld::Ptr ptr = *mRobe;
@ -191,7 +191,7 @@ void NpcAnimation::updateParts()
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
}
if(mSkirtIter != mInv.end())
if(mSkirtIter != mInv->end())
{
MWWorld::Ptr ptr = *mSkirtIter;
@ -203,39 +203,39 @@ void NpcAnimation::updateParts()
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
}
if(mHelmet != mInv.end())
if(mHelmet != mInv->end())
{
removeIndividualPart(ESM::PRT_Hair);
const ESM::Armor *armor = (mHelmet->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
}
if(mCuirass != mInv.end())
if(mCuirass != mInv->end())
{
const ESM::Armor *armor = (mCuirass->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
}
if(mGreaves != mInv.end())
if(mGreaves != mInv->end())
{
const ESM::Armor *armor = (mGreaves->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
}
if(mPauldronL != mInv.end())
if(mPauldronL != mInv->end())
{
const ESM::Armor *armor = (mPauldronL->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
}
if(mPauldronR != mInv.end())
if(mPauldronR != mInv->end())
{
const ESM::Armor *armor = (mPauldronR->get<ESM::Armor>())->mBase;
std::vector<ESM::PartReference> parts = armor->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
}
if(mBoots != mInv.end())
if(mBoots != mInv->end())
{
if(mBoots->getTypeName() == typeid(ESM::Clothing).name())
{
@ -250,7 +250,7 @@ void NpcAnimation::updateParts()
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
}
}
if(mGloveL != mInv.end())
if(mGloveL != mInv->end())
{
if(mGloveL->getTypeName() == typeid(ESM::Clothing).name())
{
@ -265,7 +265,7 @@ void NpcAnimation::updateParts()
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
}
}
if(mGloveR != mInv.end())
if(mGloveR != mInv->end())
{
if(mGloveR->getTypeName() == typeid(ESM::Clothing).name())
{
@ -282,13 +282,13 @@ void NpcAnimation::updateParts()
}
if(mShirt != mInv.end())
if(mShirt != mInv->end())
{
const ESM::Clothing *clothes = (mShirt->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
}
if(mPants != mInv.end())
if(mPants != mInv->end())
{
const ESM::Clothing *clothes = (mPants->get<ESM::Clothing>())->mBase;
std::vector<ESM::PartReference> parts = clothes->mParts.mParts;

View file

@ -17,7 +17,7 @@ namespace MWRender{
class NpcAnimation: public Animation{
private:
MWWorld::InventoryStore& mInv;
MWWorld::InventoryStore *mInv;
int mStateID;
int mPartslots[27]; //Each part slot is taken by clothing, armor, or is empty
@ -78,7 +78,13 @@ public:
virtual ~NpcAnimation();
NifOgre::EntityList insertBoundedPart(const std::string &mesh, int group, const std::string &bonename);
virtual void runAnimation(float timepassed);
void updateParts();
void updateParts(MWWorld::InventoryStore &inventory) {
mInv = &inventory;
updateParts();
}
void removeEntities(NifOgre::EntityList &entities);
void removeIndividualPart(int type);
void reserveIndividualPart(int type, int group, int priority);

View file

@ -514,9 +514,5 @@ void Objects::updateObjectCell(const MWWorld::Ptr &ptr)
node = mCellSceneNodes[newCell];
}
node->addChild(ptr.getRefData().getBaseNode());
/// \note Still unaware how to move aabb and static w/o full rebuild,
/// moving static objects may cause problems
insertMesh(ptr, MWWorld::Class::get(ptr).getModel(ptr));
}

View file

@ -140,25 +140,42 @@ namespace MWScript
Compiler::Locals& ScriptManager::getLocals (const std::string& name)
{
ScriptCollection::iterator iter = mScripts.find (name);
if (iter==mScripts.end())
{
if (!compile (name))
{
/// \todo Handle case of cyclic member variable access. Currently this could look up
/// the whole application in an endless recursion.
ScriptCollection::iterator iter = mScripts.find (name);
// failed -> ignore script from now on.
std::vector<Interpreter::Type_Code> empty;
mScripts.insert (std::make_pair (name, std::make_pair (empty, Compiler::Locals())));
throw std::runtime_error ("failed to compile script " + name);
}
iter = mScripts.find (name);
if (iter!=mScripts.end())
return iter->second.second;
}
return iter->second.second;
{
std::map<std::string, Compiler::Locals>::iterator iter = mOtherLocals.find (name);
if (iter!=mOtherLocals.end())
return iter->second;
}
Compiler::Locals locals;
if (const ESM::Script *script = mStore.get<ESM::Script>().find (name))
{
int index = 0;
for (int i=0; i<script->mData.mNumShorts; ++i)
locals.declare ('s', script->mVarNames[index++]);
for (int i=0; i<script->mData.mNumLongs; ++i)
locals.declare ('l', script->mVarNames[index++]);
for (int i=0; i<script->mData.mNumFloats; ++i)
locals.declare ('f', script->mVarNames[index++]);
std::map<std::string, Compiler::Locals>::iterator iter =
mOtherLocals.insert (std::make_pair (name, locals)).first;
return iter->second;
}
throw std::logic_error ("script " + name + " does not exist");
}
GlobalScripts& ScriptManager::getGlobalScripts()

View file

@ -47,6 +47,7 @@ namespace MWScript
ScriptCollection mScripts;
GlobalScripts mGlobalScripts;
std::map<std::string, Compiler::Locals> mOtherLocals;
public:

View file

@ -153,6 +153,10 @@ void FFmpeg_Decoder::open(const std::string &fname)
try
{
for(size_t j = 0;j < mFormatCtx->nb_streams;j++)
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
mFormatCtx->streams[j]->codec->request_sample_fmt = AV_SAMPLE_FMT_S16;
if(avformat_find_stream_info(mFormatCtx, NULL) < 0)
fail("Failed to find stream info in "+fname);

View file

@ -25,7 +25,7 @@ namespace
const MWWorld::Class& class_ =
MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.mList.begin(), &cell));
int numRefs = cellRefList.mList.size();
size_t numRefs = cellRefList.mList.size();
int current = 0;
for (typename T::List::iterator it = cellRefList.mList.begin();
it != cellRefList.mList.end(); it++)

View file

@ -17,9 +17,9 @@ namespace MWWorld
virtual void setUp() {}
virtual void listIdentifier(std::vector<std::string> &list) const {}
virtual int getSize() const = 0;
virtual size_t getSize() const = 0;
virtual void load(ESM::ESMReader &esm, const std::string &id) = 0;
virtual bool eraseStatic(const std::string &id) {return false;}
};
@ -110,7 +110,7 @@ namespace MWWorld
item.mId = Misc::StringUtils::lowerCase(id);
typename std::map<std::string, T>::const_iterator it = mStatic.find(item.mId);
if (it != mStatic.end() && Misc::StringUtils::ciEqual(it->second.mId, id)) {
return &(it->second);
}
@ -158,7 +158,7 @@ namespace MWWorld
return mShared.end();
}
int getSize() const {
size_t getSize() const {
return mShared.size();
}
@ -188,14 +188,14 @@ namespace MWWorld
item.mId = Misc::StringUtils::lowerCase(id);
typename std::map<std::string, T>::iterator it = mStatic.find(item.mId);
if (it != mStatic.end() && Misc::StringUtils::ciEqual(it->second.mId, id)) {
mStatic.erase(it);
}
return true;
}
bool erase(const std::string &id) {
std::string key = Misc::StringUtils::lowerCase(id);
typename Dynamic::iterator it = mDynamic.find(key);
@ -220,9 +220,15 @@ namespace MWWorld
template <>
inline void Store<ESM::Dialogue>::load(ESM::ESMReader &esm, const std::string &id) {
std::string idLower = Misc::StringUtils::lowerCase(id);
mStatic[idLower] = ESM::Dialogue();
mStatic[idLower].mId = id; // don't smash case here, as this line is printed... I think
mStatic[idLower].load(esm);
std::map<std::string, ESM::Dialogue>::iterator it = mStatic.find(idLower);
if (it == mStatic.end()) {
it = mStatic.insert( std::make_pair( idLower, ESM::Dialogue() ) ).first;
it->second.mId = id; // don't smash case here, as this line is printed... I think
}
//I am not sure is it need to load the dialog from a plugin if it was already loaded from prevois plugins
it->second.load(esm);
}
template <>
@ -269,11 +275,11 @@ namespace MWWorld
return ptr;
}
int getSize() const {
size_t getSize() const {
return mStatic.size();
}
int getSize(size_t plugin) const {
size_t getSize(size_t plugin) const {
assert(plugin < mStatic.size());
return mStatic[plugin].size();
}
@ -338,7 +344,7 @@ namespace MWWorld
}
int getSize() const {
size_t getSize() const {
return mStatic.size();
}
@ -409,7 +415,7 @@ namespace MWWorld
DynamicInt mDynamicInt;
DynamicExt mDynamicExt;
const ESM::Cell *search(const ESM::Cell &cell) const {
if (cell.isExterior()) {
return search(cell.getGridX(), cell.getGridY());
@ -481,7 +487,7 @@ namespace MWWorld
newCell->mData.mY = y;
mExt[std::make_pair(x, y)] = *newCell;
delete newCell;
return &mExt[std::make_pair(x, y)];
}
@ -528,7 +534,7 @@ namespace MWWorld
// There some nasty three-way cyclic header dependency involved, which I could only fix by moving
// this method.
void load(ESM::ESMReader &esm, const std::string &id);
iterator intBegin() const {
return iterator(mSharedInt.begin());
}
@ -567,7 +573,7 @@ namespace MWWorld
return 0;
}
int getSize() const {
size_t getSize() const {
return mSharedInt.size() + mSharedExt.size();
}
@ -701,7 +707,7 @@ namespace MWWorld
mStatic.back().load(esm);
}
int getSize() const {
size_t getSize() const {
return mStatic.size();
}
@ -930,7 +936,7 @@ namespace MWWorld
}
}
int getSize() const {
size_t getSize() const {
return mStatic.size();
}

View file

@ -746,7 +746,11 @@ namespace MWWorld
copyObjectToCell(ptr, newCell, pos);
else if (!mWorldScene->isCellActive(newCell))
{
MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
MWWorld::Class::get(ptr)
.copyToCell(ptr, newCell)
.getRefData()
.setBaseNode(0);
mWorldScene->removeObjectFromScene(ptr);
mLocalScripts.remove(ptr);
removeContainerScripts (ptr);

View file

@ -68,6 +68,7 @@ macro(find_component _component _pkgconfig _library _header)
find_path(${_component}_INCLUDE_DIRS ${_header}
HINTS
${FFMPEGSDK_INC}
${PC_LIB${_component}_INCLUDEDIR}
${PC_LIB${_component}_INCLUDE_DIRS}
PATH_SUFFIXES
@ -76,6 +77,7 @@ macro(find_component _component _pkgconfig _library _header)
find_library(${_component}_LIBRARIES NAMES ${_library}
HINTS
${FFMPEGSDK_LIB}
${PC_LIB${_component}_LIBDIR}
${PC_LIB${_component}_LIBRARY_DIRS}
)
@ -97,6 +99,12 @@ endmacro()
# Check for cached results. If there are skip the costly part.
if (NOT FFMPEG_LIBRARIES)
set (FFMPEGSDK ENV${FFMPEG_HOME})
if (FFMPEGSDK)
set (FFMPEGSDK_INC "${FFMPEGSDK}/include")
set (FFMPEGSDK_LIB "${FFMPEGSDK}/lib")
endif ()
# Check for all possible component.
find_component(AVCODEC libavcodec avcodec libavcodec/avcodec.h)
find_component(AVFORMAT libavformat avformat libavformat/avformat.h)

View file

@ -23,9 +23,7 @@
#include "bsa_file.hpp"
//#include <stdexcept>
//#include <cstdlib>
//#include <cassert>
#include <stdexcept>
#include "../files/constrainedfiledatastream.hpp"

View file

@ -136,15 +136,15 @@ void ESMWriter::writeHNString(const std::string& name, const std::string& data)
endRecord(name);
}
void ESMWriter::writeHNString(const std::string& name, const std::string& data, int size)
void ESMWriter::writeHNString(const std::string& name, const std::string& data, size_t size)
{
assert(static_cast<int> (data.size()) <= size);
assert(data.size() <= size);
startSubRecord(name);
writeHString(data);
if (static_cast<int> (data.size()) < size)
if (data.size() < size)
{
for (int i = data.size(); i < size; ++i)
for (size_t i = data.size(); i < size; ++i)
write("\0",1);
}
@ -177,7 +177,7 @@ void ESMWriter::writeName(const std::string& name)
write(name.c_str(), name.size());
}
void ESMWriter::write(const char* data, int size)
void ESMWriter::write(const char* data, size_t size)
{
if (count && !m_records.empty())
{

View file

@ -16,7 +16,7 @@ class ESMWriter
{
std::string name;
std::streampos position;
int size;
size_t size;
};
public:
@ -35,7 +35,7 @@ public:
void close();
void writeHNString(const std::string& name, const std::string& data);
void writeHNString(const std::string& name, const std::string& data, int size);
void writeHNString(const std::string& name, const std::string& data, size_t size);
void writeHNCString(const std::string& name, const std::string& data)
{
startSubRecord(name);
@ -76,7 +76,7 @@ public:
}
template<typename T>
void writeT(const T& data, int size)
void writeT(const T& data, size_t size)
{
write((char*)&data, size);
}
@ -87,7 +87,7 @@ public:
void writeHString(const std::string& data);
void writeHCString(const std::string& data);
void writeName(const std::string& data);
void write(const char* data, int size);
void write(const char* data, size_t size);
private:
std::list<MasterData> m_masters;

View file

@ -37,7 +37,7 @@
//TODO: when threading is needed, enable these
//#include <boost/mutex.hpp>
//#include <boost/thread/locks.hpp>
#include <boost/thread/locks.hpp>
namespace Nif
{

View file

@ -43,25 +43,14 @@ http://www.gnu.org/licenses/ .
typedef unsigned char ubyte;
using namespace NifBullet;
namespace NifBullet
{
ManualBulletShapeLoader::~ManualBulletShapeLoader()
{
}
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 const &m)
{
Ogre::Quaternion oquat(m);
btQuaternion quat;
quat.setW(oquat.w);
quat.setX(oquat.x);
quat.setY(oquat.y);
quat.setZ(oquat.z);
return quat;
}
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
{
return btVector3(v[0], v[1], v[2]);
@ -90,7 +79,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
return;
}
// The first record is assumed to be the root node
Nif::Record *r = nif.getRecord(0);
assert(r != NULL);
@ -106,13 +94,11 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
bool hasCollisionNode = hasRootCollisionNode(node);
//do a first pass
handleNode(node,0,NULL,hasCollisionNode,false,false);
handleNode(node,0,hasCollisionNode,false,false);
//if collide = false, then it does a second pass which create a shape for raycasting.
if(cShape->mCollide == false)
{
handleNode(node,0,NULL,hasCollisionNode,false,true);
}
handleNode(node,0,hasCollisionNode,false,true);
//cShape->collide = hasCollisionNode&&cShape->collide;
@ -129,9 +115,9 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
delete m_meshInterface;
}
};
if(mBoundingBox != NULL)
cShape->Shape = mBoundingBox;
else
{
currentShape = new TriangleMeshShape(mTriMesh,true);
@ -141,34 +127,30 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
{
if (node->recType == Nif::RC_NiNode)
if(node->recType == Nif::RC_RootCollisionNode)
return true;
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
int n = list.length();
for (int i=0; i<n; i++)
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if (!list[i].empty())
if(!list[i].empty())
{
if(hasRootCollisionNode(list[i].getPtr())) return true;;
if(hasRootCollisionNode(list[i].getPtr()))
return true;
}
}
}
else if (node->recType == Nif::RC_NiTriShape)
{
return false;
}
else if(node->recType == Nif::RC_RootCollisionNode)
{
return true;
}
return false;
}
void ManualBulletShapeLoader::handleNode(Nif::Node const *node, int flags,
const Nif::Transformation *parentTrafo,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
bool hasCollisionNode, bool isCollisionNode,
bool raycastingOnly)
{
// Accumulate the flags from all the child nodes. This works for all
// the flags we currently use, at least.
flags |= node->flags;
@ -209,70 +191,36 @@ void ManualBulletShapeLoader::handleNode(Nif::Node const *node, int flags,
}
}
Nif::Transformation childTrafo = node->trafo;
if (parentTrafo)
{
// Get a non-const reference to the node's data, since we're
// overwriting it. TODO: Is this necessary?
// For both position and rotation we have that:
// final_vector = old_vector + old_rotation*new_vector*old_scale
childTrafo.pos = parentTrafo->pos + parentTrafo->rotation*childTrafo.pos*parentTrafo->scale;
// Merge the rotations together
childTrafo.rotation = parentTrafo->rotation * childTrafo.rotation;
// Scale
childTrafo.scale *= parentTrafo->scale;
}
if(node->hasBounds)
{
btVector3 boxsize = getbtVector(node->boundXYZ);
cShape->boxTranslation = node->boundPos;
cShape->boxRotation = node->boundRot;
mBoundingBox = new btBoxShape(boxsize);
mBoundingBox = new btBoxShape(getbtVector(node->boundXYZ));
}
// For NiNodes, loop through children
if (node->recType == Nif::RC_NiNode)
{
Nif::NodeList const &list = ((Nif::NiNode const *)node)->children;
int n = list.length();
for (int i=0; i<n; i++)
{
if (!list[i].empty())
{
handleNode(list[i].getPtr(), flags,&childTrafo,hasCollisionNode,isCollisionNode,raycastingOnly);
}
}
}
else if (node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
if(node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
{
cShape->mCollide = !(flags&0x800);
handleNiTriShape(dynamic_cast<Nif::NiTriShape const *>(node), flags,childTrafo.rotation,childTrafo.pos,childTrafo.scale,raycastingOnly);
handleNiTriShape(static_cast<const Nif::NiTriShape*>(node), flags, node->getWorldTransform(), raycastingOnly);
}
else if(node->recType == Nif::RC_RootCollisionNode)
// For NiNodes, loop through children
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
if(ninode)
{
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
int n = list.length();
for (int i=0; i<n; i++)
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
const Nif::NodeList &list = ninode->children;
for(size_t i = 0;i < list.length();i++)
{
if (!list[i].empty())
handleNode(list[i].getPtr(), flags,&childTrafo, hasCollisionNode,true,raycastingOnly);
if(!list[i].empty())
handleNode(list[i].getPtr(), flags, hasCollisionNode, isCollisionNode, raycastingOnly);
}
}
}
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape const *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
bool raycastingOnly)
void ManualBulletShapeLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform,
bool raycastingOnly)
{
assert(shape != NULL);
@ -296,18 +244,14 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape const *shape, int
return;
Nif::NiTriShapeData *data = shape->data.getPtr();
const Nif::NiTriShapeData *data = shape->data.getPtr();
const std::vector<Ogre::Vector3> &vertices = data->vertices;
const Ogre::Matrix3 &rot = shape->trafo.rotation;
const Ogre::Vector3 &pos = shape->trafo.pos;
float scale = shape->trafo.scale * parentScale;
short* triangles = &data->triangles[0];
const short *triangles = &data->triangles[0];
for(size_t i = 0;i < data->triangles.size();i+=3)
{
Ogre::Vector3 b1 = pos + rot*vertices[triangles[i+0]]*scale;
Ogre::Vector3 b2 = pos + rot*vertices[triangles[i+1]]*scale;
Ogre::Vector3 b3 = pos + rot*vertices[triangles[i+2]]*scale;
Ogre::Vector3 b1 = transform*vertices[triangles[i+0]];
Ogre::Vector3 b2 = transform*vertices[triangles[i+1]];
Ogre::Vector3 b3 = transform*vertices[triangles[i+2]];
mTriMesh->addTriangle(btVector3(b1.x,b1.y,b1.z),btVector3(b2.x,b2.y,b2.z),btVector3(b3.x,b3.y,b3.z));
}
}
@ -320,3 +264,5 @@ void ManualBulletShapeLoader::load(const std::string &name,const std::string &gr
return;
OEngine::Physic::BulletShapeManager::getSingleton().create(name,group,true,this);
}
} // namespace NifBullet

View file

@ -51,19 +51,18 @@ namespace NifBullet
class ManualBulletShapeLoader : public OEngine::Physic::BulletShapeLoader
{
public:
ManualBulletShapeLoader():resourceGroup("General"){}
virtual ~ManualBulletShapeLoader();
void warn(std::string msg)
void warn(const std::string &msg)
{
std::cerr << "NIFLoader: Warn:" << msg << "\n";
}
void fail(std::string msg)
void fail(const std::string &msg)
{
std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
assert(1);
abort();
}
/**
@ -79,31 +78,26 @@ public:
void load(const std::string &name,const std::string &group);
private:
btQuaternion getbtQuat(Ogre::Matrix3 const &m);
btVector3 getbtVector(Ogre::Vector3 const &v);
/**
*Parse a node.
*/
void handleNode(Nif::Node const *node, int flags,
const Nif::Transformation *trafo, bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly);
void handleNode(Nif::Node const *node, int flags, bool hasCollisionNode, bool isCollisionNode, bool raycastingOnly);
/**
*Helper function
*/
bool hasRootCollisionNode(Nif::Node const * node);
bool hasRootCollisionNode(const Nif::Node *node);
/**
*convert a NiTriShape to a bullet trishape.
*/
void handleNiTriShape(Nif::NiTriShape const *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
void handleNiTriShape(const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform, bool raycastingOnly);
std::string resourceName;
std::string resourceGroup;
OEngine::Physic::BulletShape* cShape;//current shape
btTriangleMesh *mTriMesh;
btBoxShape *mBoundingBox;

View file

@ -70,7 +70,7 @@ Utf8Encoder::Utf8Encoder(const FromType sourceEncoding):
}
}
std::string Utf8Encoder::getUtf8(const char* input, int size)
std::string Utf8Encoder::getUtf8(const char* input, size_t size)
{
// Double check that the input string stops at some point (it might
// contain zero terminators before this, inside its own data, which
@ -111,7 +111,7 @@ std::string Utf8Encoder::getUtf8(const char* input, int size)
return std::string(&mOutput[0], outlen);
}
std::string Utf8Encoder::getLegacyEnc(const char *input, int size)
std::string Utf8Encoder::getLegacyEnc(const char *input, size_t size)
{
// Double check that the input string stops at some point (it might
// contain zero terminators before this, inside its own data, which

View file

@ -27,13 +27,13 @@ namespace ToUTF8
Utf8Encoder(FromType sourceEncoding);
// Convert to UTF8 from the previously given code page.
std::string getUtf8(const char *input, int size);
std::string getUtf8(const char *input, size_t size);
inline std::string getUtf8(const std::string &str)
{
return getUtf8(str.c_str(), str.size());
}
std::string getLegacyEnc(const char *input, int size);
std::string getLegacyEnc(const char *input, size_t size);
inline std::string getLegacyEnc(const std::string &str)
{
return getLegacyEnc(str.c_str(), str.size());

View file

@ -16,6 +16,7 @@ Alexander Olofsson (Ace)
Artem Kotsynyak (greye)
athile
BrotherBrick
Chris Robinson
Cory F. Cohen (cfcohen)
Cris Mihalache (Mirceam)
Douglas Diniz (Dgdiniz)
@ -28,6 +29,7 @@ Jannik Heller (scrawl)
Jason Hooks (jhooks)
Joel Graff (graffy)
Karl-Felix Glatzer (k1ll)
Lars Söderberg (Lazaroth)
lazydev
Leon Saunders (emoose)
Lukasz Gromanowski (lgro)
@ -39,6 +41,7 @@ Nikolay Kasyanov (corristo)
Pieter van der Kloet (pvdk)
Roman Melnik (Kromgart)
Sebastian Wick (swick)
Sergey Shambir
Sylvain T. (Garvek)
Tom Mason (wheybags)

View file

@ -2,41 +2,45 @@
<MyGUI type="Layout">
<Widget type="Window" skin="" layer="Windows" align="Left|Top" position="0 0 512 256" name="_Main">
<Widget type="Window" skin="" layer="Windows" align="Left|Top" position="0 0 565 390" name="_Main">
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Top|Right" name="BookImage">
<Widget type="ImageBox" skin="ImageBox" position="0 0 565 390" align="Top|Right" name="JImage">
<Property key="ImageTexture" value="textures\tx_menubook.dds"/>
<Property key="ImageCoord" value="50 0 412 256"/>
<Widget type="ImageButton" skin="ImageBox" position="251 220 128 32" name="NextPageBTN">
<Widget type="ImageButton" skin="ImageBox" position="300 350 48 32" name="NextPageBTN">
<Property key="ImageCoord" value="0 0 48 32"/>
<Property key="ImageHighlighted" value="textures\tx_menubook_next_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_next_idle.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_next_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_next_pressed.dds"/>
</Widget>
<Widget type="ImageButton" skin="ImageBox" position="165 220 128 32" name="PrevPageBTN">
<Widget type="ImageButton" skin="ImageBox" position="220 350 48 32" name="PrevPageBTN">
<Property key="ImageCoord" value="0 0 48 32"/>
<Property key="ImageHighlighted" value="textures\tx_menubook_prev_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_prev_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_prev_pressed.dds"/>
</Widget>
<Widget type="ImageButton" skin="ImageBox" position="75 220 128 32" name="TakeButton">
<Widget type="ImageButton" skin="ImageBox" position="40 350 64 32" name="TakeButton">
<Property key="ImageHighlighted" value="textures\tx_menubook_take_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_take_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_take_pressed.dds"/>
</Widget>
<Widget type="ImageButton" skin="ImageBox" position="360 220 128 32" name="CloseButton">
<Widget type="ImageButton" skin="ImageBox" position="475 350 48 32" name="CloseButton">
<Property key="ImageCoord" value="0 0 48 32"/>
<Property key="ImageHighlighted" value="textures\tx_menubook_close_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_close_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_close_pressed.dds"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="155 215 24 24" name="LeftPageNumber">
<Widget type="TextBox" skin="NormalText" position="150 350 32 16" name="LeftPageNumber">
<Property key="TextColour" value="0 0 0"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="325 215 24 24" name="RightPageNumber">
<Widget type="TextBox" skin="NormalText" position="410 350 32 16" name="RightPageNumber">
<Property key="TextColour" value="0 0 0"/>
</Widget>
<Widget type="Widget" skin="" position_real="0.15 0.1 0.3 0.75" name = "LeftPage"/>
<Widget type="Widget" skin="" position_real="0.55 0.1 0.3 0.75" name = "RightPage"/>
<Widget type="Widget" skin="" position="30 22 240 300" name = "LeftPage"/>
<Widget type="Widget" skin="" position="300 22 240 300" name = "RightPage"/>
</Widget>
</Widget>

View file

@ -2,76 +2,78 @@
<MyGUI type="Skin">
<!-- The 'box' frame that surrounds various HUD items and other elements -->
<Skin name="HUD_Box" size="40 40" texture="textures\menu_icon_equip.dds">
<BasisSkin type="TileRect" offset="0 0 40 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="2 2 40 2">
<Skin name="HUD_Box" size="40 40" texture="mwgui.png">
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="4 2 38 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 40 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="2 40 40 2">
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 26 2 36">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="16 26 2 38">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="4 20 40 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 2 2 36" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 2 2 36" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="40 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<!-- The interior of the box -->
<Child type="Widget" skin="BlackBG" offset="2 2 36 36" align="ALIGN_STRETCH" name="Client"/>
</Skin>
<Skin name="HUD_Box_NoTransp" size="40 40" texture="textures\menu_icon_equip.dds">
<BasisSkin type="TileRect" offset="0 0 40 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="2 2 40 2">
<Skin name="HUD_Box_NoTransp" size="40 40" texture="mwgui.png">
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="4 2 38 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 40 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="2 40 40 2">
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 26 2 36">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="16 26 2 38">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="4 20 40 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 2 2 36" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 2 2 36" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="40 4 2 36">
<Property key="TileSize" value="2 36"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<!-- The interior of the box -->
<Child type="Widget" skin="DialogBG" offset="2 2 36 36" align="ALIGN_STRETCH" name="Client"/>
</Skin>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 600 300" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 600 300" name="_Main">
<Widget type="Widget" skin="" position="0 0 224 223" align="Left Top" name="LeftPane">

View file

@ -6,12 +6,12 @@
<Widget type="ImageBox" skin="ImageBox" position="0 0 300 300" align="Stretch" name="BackgroundImage">
<Widget type="Widget" skin="HUD_Box" position="0 200 300 70" align="Bottom HCenter">
<Widget type="Widget" skin="HUD_Box" position="0 200 300 60" align="Bottom HCenter">
<Widget type="AutoSizedTextBox" skin="SandText" position="20 12 260 24" name="LoadingText">
</Widget>
<Widget type="ProgressBar" skin="MW_Progress_Blue" position="20 38 260 24" name="ProgressBar">
<Widget type="ProgressBar" skin="MW_Progress_Loading" position="20 36 260 8" name="ProgressBar">
<Property key="Range" value="1000"/>
</Widget>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 300" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 300" name="_Main">
<!-- Local map -->
<Widget type="ScrollView" skin="MW_MapView" position="0 0 284 264" align="ALIGN_STRETCH" name="LocalMap">

View file

@ -17,6 +17,11 @@
<State name="normal" offset = "0 28 2 14"/>
</BasisSkin>
</Skin>
<Skin name = "MW_BigTrack_Progress_Blue_Small" size = "2 6" texture = "smallbars.png" >
<BasisSkin type="MainSkin" offset = "0 0 2 6" align = "ALIGN_STRETCH">
<State name="normal" offset = "0 26 2 6"/>
</BasisSkin>
</Skin>
<Skin name = "ProgressText" size = "16 16">
<Property key="FontName" value = "Default"/>
@ -51,4 +56,12 @@
<Child type="Widget" skin="MW_Box" offset="0 0 64 12" align="ALIGN_STRETCH"/>
<Child type="Widget" skin="BlackBG" offset = "2 2 60 8" align = "ALIGN_STRETCH" name="Client"/>
</Skin>
<Skin name="MW_Progress_Loading" size="64 6">
<Property key="TrackSkin" value = "MW_BigTrack_Progress_Blue_Small" />
<Property key="TrackWidth" value = "1" />
<Child type="Widget" skin="MW_Box" offset="0 0 64 6" align="ALIGN_STRETCH"/>
<Child type="Widget" skin="BlackBG" offset = "2 2 60 2" align = "ALIGN_STRETCH" name="Client"/>
</Skin>
</MyGUI>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 600" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 600" name="_Main">
<!-- Effect box-->
<Widget type="Widget" skin="MW_Box" position="8 8 268 24" align="Left Top HStretch">

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 500 342" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 500 342" name="_Main">
<Widget type="Widget" skin="" name="LeftPane" position="0 0 220 342">

View file

@ -8,6 +8,118 @@
</BasisSkin>
</Skin>
<!-- Define the borders for pin button (up) -->
<Skin name="PU_B" size="12 2" texture="textures\menu_rightbuttonup_bottom.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_BR" size="2 2" texture="textures\menu_rightbuttonup_bottom_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_R" size="2 12" texture="textures\menu_rightbuttonup_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PU_TR" size="2 2" texture="textures\menu_rightbuttonup_top_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_T" size="12 2" texture="textures\menu_rightbuttonup_top.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_TL" size="2 2" texture="textures\menu_rightbuttonup_top_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_L" size="2 12" texture="textures\menu_rightbuttonup_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PU_BL" size="2 2" texture="textures\menu_rightbuttonup_bottom_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<!-- Define the borders for pin button (down) -->
<Skin name="PD_B" size="12 2" texture="textures\menu_rightbuttondown_bottom.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_BR" size="2 2" texture="textures\menu_rightbuttondown_bottom_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_R" size="2 12" texture="textures\menu_rightbuttondown_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PD_TR" size="2 2" texture="textures\menu_rightbuttondown_top_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_T" size="12 2" texture="textures\menu_rightbuttondown_top.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_TL" size="2 2" texture="textures\menu_rightbuttondown_top_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_L" size="2 12" texture="textures\menu_rightbuttondown_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PD_BL" size="2 2" texture="textures\menu_rightbuttondown_bottom_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<!-- Define the pin button skin -->
<Skin name = "PinUp" size = "19 19" texture="textures\menu_rightbuttonup_center.dds">
<BasisSkin type="MainSkin" offset = "0 0 19 19">
<State name="normal" offset = "0 0 19 19"/>
</BasisSkin>
<Child type="Widget" skin="PU_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
</Skin>
<Skin name = "PinDown" size = "19 19" texture="textures\menu_rightbuttondown_center.dds">
<BasisSkin type="MainSkin" offset = "0 0 19 19">
<State name="normal" offset = "0 0 19 19"/>
</BasisSkin>
<Child type="Widget" skin="PD_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
</Skin>
<!-- Defines a pure black background -->
<Skin name = "DialogBG" size = "8 8" texture = "black.png">
<BasisSkin type="MainSkin" offset = "0 0 8 8">
@ -473,9 +585,7 @@
<Property key="Scale" value = "1 1 0 0"/>
</Child>
<Child type="Button" skin="BlackBG" offset="230 4 21 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button">
<Property key="Event" value="PinToggle"/>
</Child>
<Child type="Button" skin="PinUp" offset="232 4 19 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button"/>
</Skin>
<Skin name = "MW_Dialog" size = "256 54">

Binary file not shown.

Before

Width:  |  Height:  |  Size: 246 B

After

Width:  |  Height:  |  Size: 3.1 KiB