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CLEANUP(animationbindings): camelCase all the things

This commit is contained in:
Dave Corley 2024-07-22 15:44:42 -05:00
parent 1f4ab3b668
commit 6eee6e9468
2 changed files with 20 additions and 20 deletions

View file

@ -234,9 +234,9 @@ namespace MWLua
[mechanics](const sol::object& object, const std::string& groupname, const sol::table& options) { [mechanics](const sol::object& object, const std::string& groupname, const sol::table& options) {
uint32_t numberOfLoops = options.get_or("loops", std::numeric_limits<uint32_t>::max()); uint32_t numberOfLoops = options.get_or("loops", std::numeric_limits<uint32_t>::max());
float speed = options.get_or("speed", 1.f); float speed = options.get_or("speed", 1.f);
std::string startKey = options.get_or<std::string>("startkey", "start"); std::string startKey = options.get_or<std::string>("startKey", "start");
std::string stopKey = options.get_or<std::string>("stopkey", "stop"); std::string stopKey = options.get_or<std::string>("stopKey", "stop");
bool forceLoop = options.get_or("forceloop", false); bool forceLoop = options.get_or("forceLoop", false);
MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object)); MWWorld::Ptr ptr = getMutablePtrOrThrow(ObjectVariant(object));
mechanics->playAnimationGroupLua(ptr, groupname, numberOfLoops, speed, startKey, stopKey, forceLoop); mechanics->playAnimationGroupLua(ptr, groupname, numberOfLoops, speed, startKey, stopKey, forceLoop);
@ -247,20 +247,20 @@ namespace MWLua
ptr, groupname, std::numeric_limits<int>::max(), 1, "start", "stop", false); ptr, groupname, std::numeric_limits<int>::max(), 1, "start", "stop", false);
}); });
api["playBlended"] = [](const sol::object& object, std::string_view groupname, const sol::table& options) { api["playBlended"] = [](const sol::object& object, std::string_view groupName, const sol::table& options) {
uint32_t loops = options.get_or("loops", 0u); uint32_t loops = options.get_or("loops", 0u);
MWRender::Animation::AnimPriority priority = getPriorityArgument(options); MWRender::Animation::AnimPriority priority = getPriorityArgument(options);
BlendMask blendMask = options.get_or("blendmask", BlendMask::BlendMask_All); BlendMask blendMask = options.get_or("blendMask", BlendMask::BlendMask_All);
bool autoDisable = options.get_or("autodisable", true); bool autoDisable = options.get_or("autoDisable", true);
float speed = options.get_or("speed", 1.0f); float speed = options.get_or("speed", 1.0f);
std::string start = options.get_or<std::string>("startkey", "start"); std::string start = options.get_or<std::string>("startKey", "start");
std::string stop = options.get_or<std::string>("stopkey", "stop"); std::string stop = options.get_or<std::string>("stopKey", "stop");
float startpoint = options.get_or("startpoint", 0.0f); float startPoint = options.get_or("startPoint", 0.0f);
bool forceLoop = options.get_or("forceloop", false); bool forceLoop = options.get_or("forceLoop", false);
auto animation = getMutableAnimationOrThrow(ObjectVariant(object)); auto animation = getMutableAnimationOrThrow(ObjectVariant(object));
animation->play(groupname, priority, blendMask, autoDisable, speed, start, stop, startpoint, loops, animation->play(groupName, priority, blendMask, autoDisable, speed, start, stop, startPoint, loops,
forceLoop || animation->isLoopingAnimation(groupname)); forceLoop || animation->isLoopingAnimation(groupName));
}; };
api["hasGroup"] = [](const sol::object& object, std::string_view groupname) -> bool { api["hasGroup"] = [](const sol::object& object, std::string_view groupname) -> bool {
@ -287,11 +287,11 @@ namespace MWLua
context.mLuaManager->addAction( context.mLuaManager->addAction(
[object = ObjectVariant(object), model = getStaticModelOrThrow(staticOrID), [object = ObjectVariant(object), model = getStaticModelOrThrow(staticOrID),
effectId = options.get_or<std::string>("vfxId", ""), loop = options.get_or("loop", false), effectId = options.get_or<std::string>("vfxId", ""), loop = options.get_or("loop", false),
bonename = options.get_or<std::string>("bonename", ""), boneName = options.get_or<std::string>("boneName", ""),
particleTexture = options.get_or<std::string>("particleTextureOverride", "")] { particleTexture = options.get_or<std::string>("particleTextureOverride", "")] {
MWRender::Animation* anim = getMutableAnimationOrThrow(ObjectVariant(object)); MWRender::Animation* anim = getMutableAnimationOrThrow(ObjectVariant(object));
anim->addEffect(model, effectId, loop, bonename, particleTexture); anim->addEffect(model, effectId, loop, boneName, particleTexture);
}, },
"addVfxAction"); "addVfxAction");
}); });

View file

@ -426,14 +426,14 @@ namespace MWLua
std::string_view start, std::string_view stop, float startpoint, uint32_t loops, bool loopfallback) std::string_view start, std::string_view stop, float startpoint, uint32_t loops, bool loopfallback)
{ {
sol::table options = mLua.newTable(); sol::table options = mLua.newTable();
options["blendmask"] = blendMask; options["blendMask"] = blendMask;
options["autodisable"] = autodisable; options["autoDisable"] = autodisable;
options["speed"] = speedmult; options["speed"] = speedmult;
options["startkey"] = start; options["startKey"] = start;
options["stopkey"] = stop; options["stopKey"] = stop;
options["startpoint"] = startpoint; options["startPoint"] = startpoint;
options["loops"] = loops; options["loops"] = loops;
options["forceloop"] = loopfallback; options["forceLoop"] = loopfallback;
bool priorityAsTable = false; bool priorityAsTable = false;
for (uint32_t i = 1; i < MWRender::sNumBlendMasks; i++) for (uint32_t i = 1; i < MWRender::sNumBlendMasks; i++)