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https://github.com/OpenMW/openmw.git
synced 2025-06-26 02:11:33 +00:00
Fix several leaks
This commit is contained in:
parent
f99eda1a54
commit
6f7fbc867f
7 changed files with 18 additions and 24 deletions
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@ -35,7 +35,7 @@ namespace MWGui
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, mTrading(false)
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, mTrading(false)
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, mLastXSize(0)
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, mLastXSize(0)
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, mLastYSize(0)
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, mLastYSize(0)
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, mPreview(MWBase::Environment::get().getWorld ()->getPlayerPtr())
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, mPreview(new MWRender::InventoryPreview(MWBase::Environment::get().getWorld ()->getPlayerPtr()))
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, mPreviewDirty(true)
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, mPreviewDirty(true)
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, mDragAndDrop(dragAndDrop)
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, mDragAndDrop(dragAndDrop)
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, mSelectedItem(-1)
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, mSelectedItem(-1)
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@ -91,8 +91,8 @@ namespace MWGui
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mTradeModel = new TradeItemModel(new InventoryItemModel(mPtr), MWWorld::Ptr());
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mTradeModel = new TradeItemModel(new InventoryItemModel(mPtr), MWWorld::Ptr());
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mSortModel = new SortFilterItemModel(mTradeModel);
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mSortModel = new SortFilterItemModel(mTradeModel);
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mItemView->setModel(mSortModel);
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mItemView->setModel(mSortModel);
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mPreview = MWRender::InventoryPreview(mPtr);
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mPreview.reset(new MWRender::InventoryPreview(mPtr));
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mPreview.setup();
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mPreview->setup();
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}
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}
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void InventoryWindow::setGuiMode(GuiMode mode)
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void InventoryWindow::setGuiMode(GuiMode mode)
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@ -444,7 +444,7 @@ namespace MWGui
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MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
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MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
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{
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{
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int slot = mPreview.getSlotSelected (x, y);
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int slot = mPreview->getSlotSelected (x, y);
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if (slot == -1)
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if (slot == -1)
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return MWWorld::Ptr();
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return MWWorld::Ptr();
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@ -493,7 +493,7 @@ namespace MWGui
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mPreviewDirty = false;
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mPreviewDirty = false;
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MyGUI::IntSize size = mAvatarImage->getSize();
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MyGUI::IntSize size = mAvatarImage->getSize();
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mPreview.update (size.width, size.height);
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mPreview->update (size.width, size.height);
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mAvatarImage->setImageTexture("CharacterPreview");
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mAvatarImage->setImageTexture("CharacterPreview");
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mAvatarImage->setImageCoord(MyGUI::IntCoord(0, 0, std::min(512, size.width), std::min(1024, size.height)));
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mAvatarImage->setImageCoord(MyGUI::IntCoord(0, 0, std::min(512, size.width), std::min(1024, size.height)));
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@ -34,7 +34,7 @@ namespace MWGui
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MWWorld::Ptr getAvatarSelectedItem(int x, int y);
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MWWorld::Ptr getAvatarSelectedItem(int x, int y);
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void rebuildAvatar() {
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void rebuildAvatar() {
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mPreview.rebuild();
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mPreview->rebuild();
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}
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}
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TradeItemModel* getTradeModel();
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TradeItemModel* getTradeModel();
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@ -81,7 +81,7 @@ namespace MWGui
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int mLastXSize;
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int mLastXSize;
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int mLastYSize;
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int mLastYSize;
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MWRender::InventoryPreview mPreview;
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std::auto_ptr<MWRender::InventoryPreview> mPreview;
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bool mTrading;
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bool mTrading;
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@ -34,6 +34,10 @@ namespace MWRender
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virtual void rebuild();
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virtual void rebuild();
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private:
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CharacterPreview(const CharacterPreview&);
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CharacterPreview& operator=(const CharacterPreview&);
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protected:
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protected:
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virtual bool renderHeadOnly() { return false; }
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virtual bool renderHeadOnly() { return false; }
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@ -28,7 +28,9 @@ RippleSimulation::RippleSimulation(Ogre::SceneManager* mainSceneManager)
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mRippleAreaLength(1000),
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mRippleAreaLength(1000),
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mImpulseSize(20),
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mImpulseSize(20),
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mTexelOffset(0,0),
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mTexelOffset(0,0),
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mFirstUpdate(true)
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mFirstUpdate(true),
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mRectangle(NULL),
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mImpulse(NULL)
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{
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{
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Ogre::AxisAlignedBox aabInf;
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Ogre::AxisAlignedBox aabInf;
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aabInf.setInfinite();
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aabInf.setInfinite();
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@ -105,6 +107,7 @@ RippleSimulation::RippleSimulation(Ogre::SceneManager* mainSceneManager)
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RippleSimulation::~RippleSimulation()
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RippleSimulation::~RippleSimulation()
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{
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{
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delete mRectangle;
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delete mRectangle;
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delete mImpulse;
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Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
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Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
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}
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}
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@ -62,6 +62,7 @@ namespace OgreInit
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OgreInit::~OgreInit()
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OgreInit::~OgreInit()
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{
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{
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delete mRoot;
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delete mRoot;
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delete Ogre::LogManager::getSingletonPtr();
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std::vector<Ogre::ParticleEmitterFactory*>::iterator ei;
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std::vector<Ogre::ParticleEmitterFactory*>::iterator ei;
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for(ei = mEmitterFactories.begin();ei != mEmitterFactories.end();++ei)
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for(ei = mEmitterFactories.begin();ei != mEmitterFactories.end();++ei)
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@ -337,6 +337,8 @@ namespace Terrain
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it->mTarget->loadLayers(*it);
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it->mTarget->loadLayers(*it);
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}
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}
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delete data;
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mRootNode->loadMaterials();
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mRootNode->loadMaterials();
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mLayerLoadPending = false;
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mLayerLoadPending = false;
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@ -49,22 +49,6 @@
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<BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch"/>
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<BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch"/>
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</Skin>
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</Skin>
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<Skin name="DaedricText" size="16 16">
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<Property key="FontName" value="daedric36"/>
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<Property key="FontHeight" value="36"/>
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<Property key="TextAlign" value="Default"/>
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<Property key="TextColour" value="1 1 1"/>
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<BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch"/>
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</Skin>
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<Skin name="DaedricText_orig" size="16 16">
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<Property key="FontName" value="daedric_orig36"/>
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<Property key="FontHeight" value="36"/>
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<Property key="TextAlign" value="Default"/>
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<Property key="TextColour" value="1 1 1"/>
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<BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch"/>
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</Skin>
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<Skin name="MW_StatNameC" size="200 18">
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<Skin name="MW_StatNameC" size="200 18">
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<Child type="TextBoxC" skin="SandText" offset="0 0 200 18" align="Left HStretch" name="StatName"/>
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<Child type="TextBoxC" skin="SandText" offset="0 0 200 18" align="Left HStretch" name="StatName"/>
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</Skin>
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</Skin>
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