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	fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
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		|  | @ -139,6 +139,8 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource) | |||
|         handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true); | ||||
|     } | ||||
| 
 | ||||
|     cShape->collide = hasCollisionNode&&cShape->collide; | ||||
| 
 | ||||
|     struct TriangleMeshShape : public btBvhTriangleMeshShape | ||||
|     { | ||||
|         TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression) | ||||
|  |  | |||
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