Don't ignore material files in NifLoader tests

pull/3235/head
Alexei Kotov 3 weeks ago
parent 4e3d45db1b
commit 6f9206428d

@ -3,6 +3,7 @@
#include <components/nif/node.hpp>
#include <components/nif/property.hpp>
#include <components/nifosg/nifloader.hpp>
#include <components/resource/bgsmfilemanager.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/sceneutil/serialize.hpp>
#include <components/vfs/manager.hpp>
@ -29,6 +30,7 @@ namespace
{
VFS::Manager mVfs;
Resource::ImageManager mImageManager{ &mVfs, 0 };
Resource::BgsmFileManager mMaterialManager{ &mVfs, 0 };
const osgDB::ReaderWriter* mReaderWriter = osgDB::Registry::instance()->getReaderWriterForExtension("osgt");
osg::ref_ptr<osgDB::Options> mOptions = new osgDB::Options;
@ -70,7 +72,7 @@ namespace
init(node);
Nif::NIFFile file("test.nif");
file.mRoots.push_back(&node);
auto result = Loader::load(file, &mImageManager, nullptr);
auto result = Loader::load(file, &mImageManager, &mMaterialManager);
EXPECT_EQ(serialize(*result), R"(
osg::Group {
UniqueID 1
@ -259,7 +261,7 @@ osg::Group {
node.mProperties.push_back(Nif::RecordPtrT<Nif::NiProperty>(&property));
Nif::NIFFile file("test.nif");
file.mRoots.push_back(&node);
auto result = Loader::load(file, &mImageManager, nullptr);
auto result = Loader::load(file, &mImageManager, &mMaterialManager);
EXPECT_EQ(serialize(*result), formatOsgNodeForBSShaderProperty(GetParam().mExpectedShaderPrefix));
}
@ -289,7 +291,7 @@ osg::Group {
node.mProperties.push_back(Nif::RecordPtrT<Nif::NiProperty>(&property));
Nif::NIFFile file("test.nif");
file.mRoots.push_back(&node);
auto result = Loader::load(file, &mImageManager, nullptr);
auto result = Loader::load(file, &mImageManager, &mMaterialManager);
EXPECT_EQ(serialize(*result), formatOsgNodeForBSLightingShaderProperty(GetParam().mExpectedShaderPrefix));
}

Loading…
Cancel
Save