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Avoid redundant copy when finding item in NavMeshTilesCache

std::make_tuple returns a tuple for types with removed references which makes it
to copy arguments. std::tie leaves references.
This commit is contained in:
elsid 2022-07-06 14:21:53 +02:00
parent c38e342c99
commit 6fb7af3b63
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@ -17,7 +17,7 @@ namespace DetourNavigator
++mGetCount; ++mGetCount;
const auto tile = mValues.find(std::make_tuple(agentBounds, changedTile, recastMesh)); const auto tile = mValues.find(std::tie(agentBounds, changedTile, recastMesh));
if (tile == mValues.end()) if (tile == mValues.end())
return Value(); return Value();
@ -92,7 +92,7 @@ namespace DetourNavigator
{ {
const auto& item = mFreeItems.back(); const auto& item = mFreeItems.back();
const auto value = mValues.find(std::make_tuple(item.mAgentBounds, item.mChangedTile, std::cref(item.mRecastMeshData))); const auto value = mValues.find(std::tie(item.mAgentBounds, item.mChangedTile, item.mRecastMeshData));
if (value == mValues.end()) if (value == mValues.end())
return; return;