mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 16:26:38 +00:00 
			
		
		
		
	Don't run AI for knocked-out actors (Fixes #1854)
This commit is contained in:
		
							parent
							
								
									4859c94c72
								
							
						
					
					
						commit
						6fc53e73ad
					
				
					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -148,7 +148,8 @@ bool AiSequence::isPackageDone() const | |||
| 
 | ||||
| void AiSequence::execute (const MWWorld::Ptr& actor,float duration) | ||||
| { | ||||
|     if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr()) | ||||
|     if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr() | ||||
|             && !actor.getClass().getCreatureStats(actor).getKnockedDown()) | ||||
|     { | ||||
|         if (!mPackages.empty()) | ||||
|         { | ||||
|  |  | |||
		Loading…
	
		Reference in a new issue