-- @field [parent=#ActorControls] #boolean run true - run, false - walk
-- @field [parent=#ActorControls] #boolean sneak If true - sneak
-- @field [parent=#ActorControls] #boolean jump If true - initiate a jump
-- @field [parent=#ActorControls] #number use if 1 - activates the readied weapon/spell. For weapons, keeping at 1 will charge the attack until set to 0.
-- @field [parent=#ActorControls] #number use Possible values: 0 - 3. If above 0 - activates the readied weapon/spell. For weapons, keeping at a non-zero value will charge the attack until set to 0. For melee weapons on AI-disabled actors - values 1 - 3 determine an attack type: 1 - chop, 2 - slash, 3 - thrust.
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-- Enables or disables standard AI (enabled by default).