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Partially revert !1046: the player is added before the scene exists, so we need to check again the grounded state, as it correctly was.

This commit is contained in:
fredzio 2021-08-13 18:01:16 +02:00
parent 640998aca0
commit 713f612bdb
2 changed files with 6 additions and 3 deletions

View file

@ -712,9 +712,6 @@ namespace MWPhysics
auto actor = std::make_shared<Actor>(ptr, shape, mTaskScheduler.get(), canWaterWalk);
// check if Actor is on the ground or in the air
traceDown(ptr, ptr.getRefData().getPosition().asVec3(), 10.f);
mActors.emplace(ptr, std::move(actor));
}

View file

@ -504,6 +504,12 @@ namespace MWWorld
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// The player is loaded before the scene and by default it is grounded, with the scene fully loaded, we validate and correct this.
if (player.mCell == cell) // Only run once, during initial cell load.
{
mPhysics->traceDown(player, player.getRefData().getPosition().asVec3(), 10.f);
}
mNavigator.update(player.getRefData().getPosition().asVec3());
if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))