1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-19 19:39:41 +00:00

Merge pull request #2312 from terabyte25/patch-1

Add magic animation option to advanced page
This commit is contained in:
Alexei Dobrohotov 2019-04-08 22:38:58 +03:00 committed by GitHub
commit 7158f09b87
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 0 deletions

View file

@ -81,6 +81,7 @@ bool Launcher::AdvancedPage::loadSettings()
if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
// Input Settings
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
@ -141,6 +142,7 @@ void Launcher::AdvancedPage::saveSettings()
if (unarmedFactorsStrengthIndex != mEngineSettings.getInt("strength influences hand to hand", "Game"))
mEngineSettings.setInt("strength influences hand to hand", "Game", unarmedFactorsStrengthIndex);
saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
// Input Settings
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");

View file

@ -159,6 +159,16 @@
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="magicItemAnimationsCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use casting animations for magic items, just as for spells.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use magic item animation</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>