Disable convex hull clipping based on render leaf traverser results in the z direction.

pull/1547/head
AnyOldName3 7 years ago
parent 02ab3b466a
commit 71778e2552

@ -2496,7 +2496,7 @@ bool MWShadowTechnique::adjustPerspectiveShadowMapCameraSettings(osgUtil::Render
#if 0
convexHull.clip(osg::Plane(0.0,0.0,1.0,-rli.min_z));
convexHull.clip(osg::Plane(0.0,0.0,-1.0,rli.max_z));
#else
#elif 0
convexHull.clip(osg::Plane(0.0,0.0,1.0,1.0));
convexHull.clip(osg::Plane(0.0,0.0,-1.0,1.0));
#endif

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