generate all swizzle bindings at API initialization

pull/3236/head
Cody Glassman 5 months ago
parent 4d58d4ef85
commit 7186b8febc

@ -51,9 +51,6 @@ namespace
EXPECT_TRUE(get<bool>(lua, "util.vector2(4, 6):ediv(util.vector2(2, 3)) == util.vector2(2, 2)"));
lua.safe_script("swizzle = util.vector2(1, 2)");
EXPECT_TRUE(get<bool>(lua, "swizzle.xx == util.vector2(1, 1) and swizzle.yy == util.vector2(2, 2)"));
EXPECT_ERROR(lua.safe_script("v = util.vector2(1, 2).xp"), "unrecognized swizzle index");
EXPECT_ERROR(lua.safe_script("v = util.vector2(1, 2).xxxxx"), "invalid swizzle length");
EXPECT_ERROR(lua.safe_script("v = util.vector2(1, 2).zw"), "swizzle index out of range");
}
TEST(LuaUtilPackageTest, Vector3)
@ -90,9 +87,6 @@ namespace
lua.safe_script("swizzle = util.vector3(1, 2, 3)");
EXPECT_TRUE(get<bool>(lua, "swizzle.xxx == util.vector3(1, 1, 1)"));
EXPECT_TRUE(get<bool>(lua, "swizzle.xyz == swizzle.zyx.zyx"));
EXPECT_ERROR(lua.safe_script("v = util.vector3(1, 2, 3).xyp"), "unrecognized swizzle index");
EXPECT_ERROR(lua.safe_script("v = util.vector3(1, 2, 3).xxxxx"), "invalid swizzle length");
EXPECT_ERROR(lua.safe_script("v = util.vector3(1, 2, 3).xxxw"), "swizzle index out of range");
}
TEST(LuaUtilPackageTest, Vector4)
@ -131,8 +125,6 @@ namespace
EXPECT_TRUE(get<bool>(lua, "swizzle.wwww == util.vector4(4, 4, 4, 4)"));
EXPECT_TRUE(get<bool>(lua, "swizzle.xyzw == util.vector4(1, 2, 3, 4)"));
EXPECT_TRUE(get<bool>(lua, "swizzle.xyzw == swizzle.wzyx.wzyx"));
EXPECT_ERROR(lua.safe_script("v = util.vector4(1, 2, 3, 4).xyp"), "unrecognized swizzle index");
EXPECT_ERROR(lua.safe_script("v = util.vector4(1, 2, 3, 4).xxxxx"), "invalid swizzle length");
}
TEST(LuaUtilPackageTest, Color)

@ -14,60 +14,6 @@
#include "shapes/box.hpp"
namespace
{
int swizzleIndex(char c)
{
switch (c)
{
case 'x':
return 0;
case 'y':
return 1;
case 'z':
return 2;
case 'w':
return 3;
default:
throw std::runtime_error("unrecognized swizzle index");
}
}
template <class T>
sol::object swizzle(sol::state_view lua, const T& vec, std::string_view key)
{
if (key.length() <= 1 || key.length() > LuaUtil::Vec4::num_components)
{
throw std::runtime_error("invalid swizzle length");
}
std::array<float, 4> components;
size_t aindex = 0;
for (char c : key)
{
size_t sindex = swizzleIndex(c);
if (sindex >= T::num_components)
{
throw std::runtime_error("swizzle index out of range");
}
components[aindex++] = vec[sindex];
}
switch (key.length())
{
case 2:
return sol::make_object<LuaUtil::Vec2>(lua, { components[0], components[1] });
case 3:
return sol::make_object<LuaUtil::Vec3>(lua, { components[0], components[1], components[2] });
case 4:
return sol::make_object<LuaUtil::Vec4>(
lua, { components[0], components[1], components[2], components[3] });
default:
throw std::runtime_error("fatal error");
}
}
}
namespace sol
{
template <>
@ -110,6 +56,44 @@ namespace LuaUtil
{
namespace
{
template <typename TNew, typename T, typename... Indices>
void swizzle(sol::usertype<T>& type, Indices... indices)
{
constexpr std::array<char, 4> components = { 'x', 'y', 'z', 'w' };
std::string field = { components[indices]... };
type[field] = sol::readonly_property([=](const T& v) -> TNew { return { v[indices]... }; });
}
// Creates bindings for all possible permutations (repetition allowed) of x,y,z,w fields
template <typename T>
void addSwizzleFields(sol::usertype<T>& type)
{
for (size_t a = 0; a < T::num_components; ++a)
{
// Single component swizzles
swizzle<float>(type, a);
for (size_t b = 0; b < T::num_components; ++b)
{
// Two component swizzles
swizzle<Vec2>(type, a, b);
for (size_t c = 0; c < T::num_components; ++c)
{
// Three component swizzles
swizzle<Vec3>(type, a, b, c);
for (size_t d = 0; d < T::num_components; ++d)
{
// Four component swizzles
swizzle<Vec4>(type, a, b, c, d);
}
}
}
}
}
template <typename T>
void addVectorMethods(sol::usertype<T>& vectorType)
{
@ -151,6 +135,8 @@ namespace LuaUtil
ss << ")";
return ss.str();
};
addSwizzleFields(vectorType);
}
}
@ -162,21 +148,12 @@ namespace LuaUtil
// Lua bindings for Vec2
util["vector2"] = [](float x, float y) { return Vec2(x, y); };
sol::usertype<Vec2> vec2Type = lua.new_usertype<Vec2>("Vec2");
vec2Type["x"] = sol::readonly_property([](const Vec2& v) -> float { return v.x(); });
vec2Type["y"] = sol::readonly_property([](const Vec2& v) -> float { return v.y(); });
vec2Type[sol::meta_function::index]
= [lua](const Vec2& v, std::string_view key) { return swizzle(lua, v, key); };
addVectorMethods<Vec2>(vec2Type);
vec2Type["rotate"] = &Misc::rotateVec2f;
// Lua bindings for Vec3
util["vector3"] = [](float x, float y, float z) { return Vec3(x, y, z); };
sol::usertype<Vec3> vec3Type = lua.new_usertype<Vec3>("Vec3");
vec3Type["x"] = sol::readonly_property([](const Vec3& v) -> float { return v.x(); });
vec3Type["y"] = sol::readonly_property([](const Vec3& v) -> float { return v.y(); });
vec3Type["z"] = sol::readonly_property([](const Vec3& v) -> float { return v.z(); });
vec3Type[sol::meta_function::index]
= [lua](const Vec3& v, std::string_view key) { return swizzle(lua, v, key); };
addVectorMethods<Vec3>(vec3Type);
vec3Type[sol::meta_function::involution] = [](const Vec3& a, const Vec3& b) { return a ^ b; };
vec3Type["cross"] = [](const Vec3& a, const Vec3& b) { return a ^ b; };
@ -184,12 +161,6 @@ namespace LuaUtil
// Lua bindings for Vec4
util["vector4"] = [](float x, float y, float z, float w) { return Vec4(x, y, z, w); };
sol::usertype<Vec4> vec4Type = lua.new_usertype<Vec4>("Vec4");
vec4Type["x"] = sol::readonly_property([](const Vec4& v) -> float { return v.x(); });
vec4Type["y"] = sol::readonly_property([](const Vec4& v) -> float { return v.y(); });
vec4Type["z"] = sol::readonly_property([](const Vec4& v) -> float { return v.z(); });
vec4Type["w"] = sol::readonly_property([](const Vec4& v) -> float { return v.w(); });
vec4Type[sol::meta_function::index]
= [lua](const Vec4& v, std::string_view key) { return swizzle(lua, v, key); };
addVectorMethods<Vec4>(vec4Type);
// Lua bindings for Box
@ -394,5 +365,4 @@ namespace LuaUtil
return util;
}
}

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