mirror of https://github.com/OpenMW/openmw.git
Move asyncpackage from apps/openmw/mwlua to components/lua
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9673f5b932
commit
71ba7b88e2
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#include "luabindings.hpp"
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#include "worldview.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<MWLua::AsyncPackageId> : std::false_type
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{
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};
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template <>
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struct is_automagical<LuaUtil::Callback> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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struct TimerCallback
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{
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AsyncPackageId mAsyncId;
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std::string mName;
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};
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sol::function getAsyncPackageInitializer(const Context& context)
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{
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using TimerType = LuaUtil::ScriptsContainer::TimerType;
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sol::usertype<AsyncPackageId> api = context.mLua->sol().new_usertype<AsyncPackageId>("AsyncPackage");
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api["registerTimerCallback"]
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= [](const AsyncPackageId& asyncId, std::string_view name, sol::main_protected_function callback) {
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asyncId.mContainer->registerTimerCallback(asyncId.mScriptId, name, std::move(callback));
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return TimerCallback{ asyncId, std::string(name) };
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};
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api["newSimulationTimer"] = [world = context.mWorldView](const AsyncPackageId&, double delay,
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const TimerCallback& callback, sol::main_object callbackArg) {
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callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::SIMULATION_TIME,
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world->getSimulationTime() + delay, callback.mAsyncId.mScriptId, callback.mName,
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std::move(callbackArg));
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};
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api["newGameTimer"] = [world = context.mWorldView](const AsyncPackageId&, double delay,
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const TimerCallback& callback, sol::main_object callbackArg) {
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callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::GAME_TIME, world->getGameTime() + delay,
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callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
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};
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api["newUnsavableSimulationTimer"] = [world = context.mWorldView](const AsyncPackageId& asyncId, double delay,
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sol::main_protected_function callback) {
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asyncId.mContainer->setupUnsavableTimer(
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TimerType::SIMULATION_TIME, world->getSimulationTime() + delay, asyncId.mScriptId, std::move(callback));
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};
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api["newUnsavableGameTimer"] = [world = context.mWorldView](const AsyncPackageId& asyncId, double delay,
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sol::main_protected_function callback) {
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asyncId.mContainer->setupUnsavableTimer(
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TimerType::GAME_TIME, world->getGameTime() + delay, asyncId.mScriptId, std::move(callback));
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};
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api["callback"] = [](const AsyncPackageId& asyncId, sol::main_protected_function fn) -> LuaUtil::Callback {
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return LuaUtil::Callback{ std::move(fn), asyncId.mHiddenData };
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};
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sol::usertype<LuaUtil::Callback> callbackType = context.mLua->sol().new_usertype<LuaUtil::Callback>("Callback");
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callbackType[sol::meta_function::call]
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= [](const LuaUtil::Callback& callback, sol::variadic_args va) { return callback.call(sol::as_args(va)); };
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auto initializer = [](sol::table hiddenData) {
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LuaUtil::ScriptId id = hiddenData[LuaUtil::ScriptsContainer::sScriptIdKey];
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return AsyncPackageId{ id.mContainer, id.mIndex, hiddenData };
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};
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return sol::make_object(context.mLua->sol(), initializer);
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}
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}
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@ -0,0 +1,71 @@
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#include "asyncpackage.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<LuaUtil::AsyncPackageId> : std::false_type
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{
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};
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template <>
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struct is_automagical<LuaUtil::Callback> : std::false_type
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{
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};
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}
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namespace LuaUtil
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{
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struct TimerCallback
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{
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AsyncPackageId mAsyncId;
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std::string mName;
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};
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sol::function getAsyncPackageInitializer(
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lua_State* L, std::function<double()> simulationTimeFn, std::function<double()> gameTimeFn)
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{
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sol::state_view lua(L);
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using TimerType = ScriptsContainer::TimerType;
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sol::usertype<AsyncPackageId> api = lua.new_usertype<AsyncPackageId>("AsyncPackage");
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api["registerTimerCallback"]
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= [](const AsyncPackageId& asyncId, std::string_view name, sol::main_protected_function callback) {
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asyncId.mContainer->registerTimerCallback(asyncId.mScriptId, name, std::move(callback));
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return TimerCallback{ asyncId, std::string(name) };
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};
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api["newSimulationTimer"] = [simulationTimeFn](const AsyncPackageId&, double delay,
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const TimerCallback& callback, sol::main_object callbackArg) {
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callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::SIMULATION_TIME, simulationTimeFn() + delay,
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callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
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};
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api["newGameTimer"] = [gameTimeFn](const AsyncPackageId&, double delay, const TimerCallback& callback,
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sol::main_object callbackArg) {
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callback.mAsyncId.mContainer->setupSerializableTimer(TimerType::GAME_TIME, gameTimeFn() + delay,
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callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
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};
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api["newUnsavableSimulationTimer"]
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= [simulationTimeFn](const AsyncPackageId& asyncId, double delay, sol::main_protected_function callback) {
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asyncId.mContainer->setupUnsavableTimer(
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TimerType::SIMULATION_TIME, simulationTimeFn() + delay, asyncId.mScriptId, std::move(callback));
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};
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api["newUnsavableGameTimer"]
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= [gameTimeFn](const AsyncPackageId& asyncId, double delay, sol::main_protected_function callback) {
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asyncId.mContainer->setupUnsavableTimer(
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TimerType::GAME_TIME, gameTimeFn() + delay, asyncId.mScriptId, std::move(callback));
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};
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api["callback"] = [](const AsyncPackageId& asyncId, sol::main_protected_function fn) -> Callback {
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return Callback{ std::move(fn), asyncId.mHiddenData };
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};
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sol::usertype<Callback> callbackType = lua.new_usertype<Callback>("Callback");
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callbackType[sol::meta_function::call]
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= [](const Callback& callback, sol::variadic_args va) { return callback.call(sol::as_args(va)); };
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auto initializer = [](sol::table hiddenData) {
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ScriptId id = hiddenData[ScriptsContainer::sScriptIdKey];
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return AsyncPackageId{ id.mContainer, id.mIndex, hiddenData };
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};
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return sol::make_object(lua, initializer);
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}
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}
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@ -0,0 +1,54 @@
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#ifndef COMPONENTS_LUA_ASYNCPACKAGE_H
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#define COMPONENTS_LUA_ASYNCPACKAGE_H
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#include "scriptscontainer.hpp"
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namespace LuaUtil
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{
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struct AsyncPackageId
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{
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ScriptsContainer* mContainer;
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int mScriptId;
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sol::table mHiddenData;
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};
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sol::function getAsyncPackageInitializer(
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lua_State* L, std::function<double()> simulationTimeFn, std::function<double()> gameTimeFn);
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// Wrapper for a Lua function.
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// Holds information about the script the function belongs to.
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// Needed to prevent callback calls if the script was removed.
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struct Callback
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{
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sol::main_protected_function mFunc;
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sol::table mHiddenData; // same object as Script::mHiddenData in ScriptsContainer
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bool isValid() const { return mHiddenData[ScriptsContainer::sScriptIdKey] != sol::nil; }
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template <typename... Args>
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sol::object call(Args&&... args) const
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{
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sol::optional<ScriptId> scriptId = mHiddenData[ScriptsContainer::sScriptIdKey];
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if (scriptId.has_value())
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return LuaUtil::call(scriptId.value(), mFunc, std::forward<Args>(args)...);
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else
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Log(Debug::Debug) << "Ignored callback to the removed script "
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<< mHiddenData.get<std::string>(ScriptsContainer::sScriptDebugNameKey);
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return sol::nil;
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}
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template <typename... Args>
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void tryCall(Args&&... args) const
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{
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try
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{
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this->call(std::forward<Args>(args)...);
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << "Error in callback: " << e.what();
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}
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}
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};
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}
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#endif // COMPONENTS_LUA_ASYNCPACKAGE_H
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