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Moved projectile light calculation to separate method
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f5da179a90
commit
71e74f5a93
1 changed files with 29 additions and 42 deletions
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@ -93,6 +93,31 @@ namespace
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}
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return projectileEffects;
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}
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osg::Vec4 getMagicBoltLightDiffuseColor(const ESM::EffectList& effects)
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{
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// Calculate combined light diffuse color from magical effects
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osg::Vec4 lightDiffuseColor;
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float lightDiffuseRed = 0.0f;
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float lightDiffuseGreen = 0.0f;
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float lightDiffuseBlue = 0.0f;
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for (std::vector<ESM::ENAMstruct>::const_iterator iter(effects.mList.begin());
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iter != effects.mList.end(); ++iter)
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{
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const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(
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iter->mEffectID);
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lightDiffuseRed += (static_cast<float>(magicEffect->mData.mRed) / 255.f);
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lightDiffuseGreen += (static_cast<float>(magicEffect->mData.mGreen) / 255.f);
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lightDiffuseBlue += (static_cast<float>(magicEffect->mData.mBlue) / 255.f);
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}
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int numberOfEffects = effects.mList.size();
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lightDiffuseColor = osg::Vec4(lightDiffuseRed / numberOfEffects
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, lightDiffuseGreen / numberOfEffects
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, lightDiffuseBlue / numberOfEffects
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, 1.0f);
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return lightDiffuseColor;
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}
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}
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namespace MWWorld
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@ -249,25 +274,7 @@ namespace MWWorld
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), state.mIdMagic.at(0));
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MWWorld::Ptr ptr = ref.getPtr();
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// Calculate combined light color from magical effects
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osg::Vec4 lightDiffuseColor;
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float lightDiffuseRed = 0.0f;
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float lightDiffuseGreen = 0.0f;
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float lightDiffuseBlue = 0.0f;
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for (std::vector<ESM::ENAMstruct>::const_iterator it = state.mEffects.mList.begin(); it != state.mEffects.mList.end(); ++it)
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{
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(
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it->mEffectID);
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lightDiffuseRed += (static_cast<float>(magicEffect->mData.mRed) / 255.f);
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lightDiffuseGreen += (static_cast<float>(magicEffect->mData.mGreen) / 255.f);
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lightDiffuseBlue += (static_cast<float>(magicEffect->mData.mBlue) / 255.f);
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}
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int numberOfEffects = state.mEffects.mList.size();
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lightDiffuseColor = osg::Vec4(lightDiffuseRed / numberOfEffects
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, lightDiffuseGreen / numberOfEffects
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, lightDiffuseBlue / numberOfEffects
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, 1.0f);
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osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(effects);
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createModel(state, ptr.getClass().getModel(ptr), pos, orient, true, true, lightDiffuseColor, texture);
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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@ -292,8 +299,7 @@ namespace MWWorld
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), projectile.getCellRef().getRefId());
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MWWorld::Ptr ptr = ref.getPtr();
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osg::Vec4 lightDiffuseColor = osg::Vec4(0.814f, 0.682f, 0.652f, 1.0f);
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createModel(state, ptr.getClass().getModel(ptr), pos, orient, false, false, lightDiffuseColor);
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createModel(state, ptr.getClass().getModel(ptr), pos, orient, false, false, osg::Vec4(0,0,0,0));
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mProjectiles.push_back(state);
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}
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@ -523,8 +529,7 @@ namespace MWWorld
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return true;
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}
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osg::Vec4 lightDiffuseColor = osg::Vec4(0.814f, 0.682f, 0.652f, 1.0f);
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createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), false, false, lightDiffuseColor);
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createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), false, false, osg::Vec4(0,0,0,0));
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mProjectiles.push_back(state);
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return true;
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@ -559,25 +564,7 @@ namespace MWWorld
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return true;
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}
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// Calculate combined light color from magical effects
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osg::Vec4 lightDiffuseColor;
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float lightDiffuseRed = 0.0f;
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float lightDiffuseGreen = 0.0f;
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float lightDiffuseBlue = 0.0f;
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for (std::vector<ESM::ENAMstruct>::const_iterator it = state.mEffects.mList.begin(); it != state.mEffects.mList.end(); ++it)
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{
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(
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it->mEffectID);
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lightDiffuseRed += (static_cast<float>(magicEffect->mData.mRed) / 255.f);
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lightDiffuseGreen += (static_cast<float>(magicEffect->mData.mGreen) / 255.f);
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lightDiffuseBlue += (static_cast<float>(magicEffect->mData.mBlue) / 255.f);
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}
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int numberOfEffects = state.mEffects.mList.size();
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lightDiffuseColor = osg::Vec4(lightDiffuseRed / numberOfEffects
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, lightDiffuseGreen / numberOfEffects
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, lightDiffuseBlue / numberOfEffects
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, 1.0f);
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osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(esm.mEffects);
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createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, true, lightDiffuseColor, texture);
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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