Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps

pull/1547/head
AnyOldName3 7 years ago
commit 7255c266ba

@ -244,8 +244,6 @@ namespace SceneUtil {
public:
DebugHUD(int numberOfShadowMapsPerLight);
void draw();
virtual void draw(osg::ref_ptr<osg::Texture2D> texture, unsigned int shadowMapNumber, const osg::Matrixd &matrix, osgUtil::CullVisitor& cv);
virtual void releaseGLObjects(osg::State* state = 0) const;

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