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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps
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@ -244,8 +244,6 @@ namespace SceneUtil {
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public:
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DebugHUD(int numberOfShadowMapsPerLight);
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void draw();
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virtual void draw(osg::ref_ptr<osg::Texture2D> texture, unsigned int shadowMapNumber, const osg::Matrixd &matrix, osgUtil::CullVisitor& cv);
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virtual void releaseGLObjects(osg::State* state = 0) const;
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