|
|
|
@ -594,7 +594,8 @@ namespace MWWorld
|
|
|
|
|
|
|
|
|
|
// Only teleport if that teleport point is > the lowest point, rare edge case
|
|
|
|
|
// also check that collision is enabled, which is opposite to Vanilla
|
|
|
|
|
if (!refId.empty() && world->isActorCollisionEnabled(playerPtr) && newPos.pos[2] >= mLowestPoint - lowestPointAdjustment)
|
|
|
|
|
if (!refId.empty() && world->isActorCollisionEnabled(playerPtr)
|
|
|
|
|
&& newPos.pos[2] >= mLowestPoint - lowestPointAdjustment)
|
|
|
|
|
{
|
|
|
|
|
MWWorld::ActionTeleport(refId, newPos, false).execute(playerPtr);
|
|
|
|
|
Log(Debug::Warning) << "Player position has been reset due to falling into the void";
|
|
|
|
|