Satisfy king clang

esm4-texture
Sam Hellawell 8 months ago
parent 6f7fff409c
commit 72dbad6fb4

@ -594,7 +594,8 @@ namespace MWWorld
// Only teleport if that teleport point is > the lowest point, rare edge case
// also check that collision is enabled, which is opposite to Vanilla
if (!refId.empty() && world->isActorCollisionEnabled(playerPtr) && newPos.pos[2] >= mLowestPoint - lowestPointAdjustment)
if (!refId.empty() && world->isActorCollisionEnabled(playerPtr)
&& newPos.pos[2] >= mLowestPoint - lowestPointAdjustment)
{
MWWorld::ActionTeleport(refId, newPos, false).execute(playerPtr);
Log(Debug::Warning) << "Player position has been reset due to falling into the void";

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