1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-23 12:39:43 +00:00

Merge branch 'useless_includes_mwphysics' into 'master'

Remove some useless includes in apps/openmw/mwphysics

See merge request OpenMW/openmw!872
This commit is contained in:
Frederic Chardon 2021-05-16 10:37:33 +00:00
commit 730f1fe2a7
6 changed files with 0 additions and 11 deletions

View file

@ -10,7 +10,6 @@
#include <LinearMath/btTransform.h> #include <LinearMath/btTransform.h>
#include <osg/Vec3f> #include <osg/Vec3f>
#include <osg/Quat> #include <osg/Quat>
#include <osg/ref_ptr>
class btCollisionShape; class btCollisionShape;
class btCollisionObject; class btCollisionObject;

View file

@ -1,5 +1,3 @@
#include <mutex>
#include "actorconvexcallback.hpp" #include "actorconvexcallback.hpp"
#include "collisiontype.hpp" #include "collisiontype.hpp"
#include "contacttestwrapper.h" #include "contacttestwrapper.h"

View file

@ -5,8 +5,6 @@
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include "../mwworld/ptr.hpp"
#include "physicssystem.hpp" #include "physicssystem.hpp"
class btCollisionObject; class btCollisionObject;

View file

@ -1,8 +1,6 @@
#ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#include <map>
#include <osg/Vec3f> #include <osg/Vec3f>
#include "constants.hpp" #include "constants.hpp"

View file

@ -1,8 +1,6 @@
#ifndef OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H #ifndef OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
#define OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H #define OPENMW_MWPHYSICS_PROJECTILECONVEXCALLBACK_H
#include <vector>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
class btCollisionObject; class btCollisionObject;

View file

@ -1,7 +1,5 @@
#include "stepper.hpp" #include "stepper.hpp"
#include <limits>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h> #include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h> #include <BulletCollision/CollisionDispatch/btCollisionWorld.h>