Merge branch 'allofitjustworks' into 'master'

Fallout 4 and SSE support improvements

See merge request OpenMW/openmw!3465
macos_ci_fix
AnyOldName3 1 year ago
commit 73187b03f3

@ -56,13 +56,26 @@ std::string Misc::ResourceHelpers::correctResourcePath(
std::string correctedPath = Misc::StringUtils::lowerCase(resPath);
// Apparently, leading separators are allowed
while (correctedPath.size() && (correctedPath[0] == '/' || correctedPath[0] == '\\'))
// Flatten slashes
std::replace(correctedPath.begin(), correctedPath.end(), '/', '\\');
auto bothSeparators = [](char a, char b) { return a == '\\' && b == '\\'; };
correctedPath.erase(std::unique(correctedPath.begin(), correctedPath.end(), bothSeparators), correctedPath.end());
// Remove leading separator
if (!correctedPath.empty() && correctedPath[0] == '\\')
correctedPath.erase(0, 1);
// Handle top level directory
if (!correctedPath.starts_with(topLevelDirectory) || correctedPath.size() <= topLevelDirectory.size()
|| (correctedPath[topLevelDirectory.size()] != '/' && correctedPath[topLevelDirectory.size()] != '\\'))
correctedPath = std::string{ topLevelDirectory } + '\\' + correctedPath;
|| correctedPath[topLevelDirectory.size()] != '\\')
{
std::string topLevelPrefix = std::string{ topLevelDirectory } + '\\';
size_t topLevelPos = correctedPath.find('\\' + topLevelPrefix);
if (topLevelPos == std::string::npos)
correctedPath = topLevelPrefix + correctedPath;
else
correctedPath.erase(0, topLevelPos + 1);
}
std::string origExt = correctedPath;

@ -302,6 +302,33 @@ namespace Nif
}
}
void BSSkinInstance::read(NIFStream* nif)
{
mRoot.read(nif);
mData.read(nif);
readRecordList(nif, mBones);
nif->readVector(mScales, nif->get<uint32_t>());
}
void BSSkinInstance::post(Reader& nif)
{
mRoot.post(nif);
mData.post(nif);
postRecordList(nif, mBones);
if (mData.empty() || mRoot.empty())
throw Nif::Exception("BSSkin::Instance missing root or data", nif.getFilename());
if (mBones.size() != mData->mBones.size())
throw Nif::Exception("Mismatch in BSSkin::BoneData bone count", nif.getFilename());
for (auto& bone : mBones)
{
if (bone.empty())
throw Nif::Exception("Oops: Missing bone! Don't know how to handle this.", nif.getFilename());
bone->setBone();
}
}
void NiSkinData::read(NIFStream* nif)
{
nif->read(mTransform);
@ -344,6 +371,16 @@ namespace Nif
mPartitions.post(nif);
}
void BSSkinBoneData::read(NIFStream* nif)
{
mBones.resize(nif->get<uint32_t>());
for (BoneInfo& bone : mBones)
{
nif->read(bone.mBoundSphere);
nif->read(bone.mTransform);
}
}
void NiSkinPartition::read(NIFStream* nif)
{
mPartitions.resize(nif->get<uint32_t>());

@ -223,6 +223,17 @@ namespace Nif
void read(NIFStream* nif) override;
};
struct BSSkinInstance : Record
{
NiAVObjectPtr mRoot;
BSSkinBoneDataPtr mData;
NiAVObjectList mBones;
std::vector<osg::Vec3f> mScales;
void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
struct NiSkinData : public Record
{
using VertWeight = std::pair<unsigned short, float>;
@ -242,6 +253,19 @@ namespace Nif
void post(Reader& nif) override;
};
struct BSSkinBoneData : Record
{
struct BoneInfo
{
osg::BoundingSpheref mBoundSphere;
NiTransform mTransform;
};
std::vector<BoneInfo> mBones;
void read(NIFStream* nif) override;
};
struct NiSkinPartition : public Record
{
struct Partition

@ -136,4 +136,30 @@ namespace Nif
nif->readVector(mData, nif->get<uint32_t>());
}
void BSConnectPoint::Point::read(NIFStream* nif)
{
mParent = nif->getSizedString();
mName = nif->getSizedString();
nif->read(mTransform.mRotation);
nif->read(mTransform.mTranslation);
nif->read(mTransform.mScale);
}
void BSConnectPoint::Parents::read(NIFStream* nif)
{
NiExtraData::read(nif);
mPoints.resize(nif->get<uint32_t>());
for (Point& point : mPoints)
point.read(nif);
}
void BSConnectPoint::Children::read(NIFStream* nif)
{
NiExtraData::read(nif);
nif->read(mSkinned);
nif->getSizedStrings(mPointNames, nif->get<uint32_t>());
}
}

@ -45,6 +45,8 @@ namespace Nif
using NiFloatsExtraData = TypedVectorExtra<float>;
using NiIntegersExtraData = TypedVectorExtra<uint32_t>;
using BSEyeCenterExtraData = TypedVectorExtra<float>;
using BSPositionData = TypedVectorExtra<Misc::float16_t>;
using BSWArray = TypedVectorExtra<int32_t>;
// Distinct from NiBinaryExtraData, uses mRecordSize as its size
@ -170,5 +172,32 @@ namespace Nif
void read(NIFStream* nif) override;
};
struct BSConnectPoint
{
struct Point
{
std::string mParent;
std::string mName;
NiQuatTransform mTransform;
void read(NIFStream* nif);
};
struct Parents : NiExtraData
{
std::vector<Point> mPoints;
void read(NIFStream* nif) override;
};
struct Children : NiExtraData
{
bool mSkinned;
std::vector<std::string> mPointNames;
void read(NIFStream* nif) override;
};
};
}
#endif

@ -158,6 +158,7 @@ namespace Nif
&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
{ "NiBSBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
{ "NiLightRadiusController", &construct<NiFloatInterpController, RC_NiLightRadiusController> },
// Interpolators, Gamebryo
{ "NiBlendBoolInterpolator", &construct<NiBlendBoolInterpolator, RC_NiBlendBoolInterpolator> },
@ -245,11 +246,15 @@ namespace Nif
{ "BSBehaviorGraphExtraData", &construct<BSBehaviorGraphExtraData, RC_BSBehaviorGraphExtraData> },
{ "BSBoneLODExtraData", &construct<BSBoneLODExtraData, RC_BSBoneLODExtraData> },
{ "BSClothExtraData", &construct<BSClothExtraData, RC_BSClothExtraData> },
{ "BSConnectPoint::Children", &construct<BSConnectPoint::Children, RC_BSConnectPointChildren> },
{ "BSConnectPoint::Parents", &construct<BSConnectPoint::Parents, RC_BSConnectPointParents> },
{ "BSDecalPlacementVectorExtraData",
&construct<BSDecalPlacementVectorExtraData, RC_BSDecalPlacementVectorExtraData> },
{ "BSDistantObjectExtraData", &construct<BSDistantObjectExtraData, RC_BSDistantObjectExtraData> },
{ "BSDistantObjectLargeRefExtraData",
&construct<BSDistantObjectLargeRefExtraData, RC_BSDistantObjectLargeRefExtraData> },
{ "BSEyeCenterExtraData", &construct<BSEyeCenterExtraData, RC_BSEyeCenterExtraData> },
{ "BSPositionData", &construct<BSPositionData, RC_BSPositionData> },
{ "BSWArray", &construct<BSWArray, RC_BSWArray> },
{ "BSXFlags", &construct<NiIntegerExtraData, RC_BSXFlags> },
@ -268,6 +273,8 @@ namespace Nif
// Bethesda
{ "BSDismemberSkinInstance", &construct<BSDismemberSkinInstance, RC_BSDismemberSkinInstance> },
{ "BSSkin::Instance", &construct<BSSkinInstance, RC_BSSkinInstance> },
{ "BSSkin::BoneData", &construct<BSSkinBoneData, RC_BSSkinBoneData> },
{ "BSTriShape", &construct<BSTriShape, RC_BSTriShape> },
{ "BSDynamicTriShape", &construct<BSDynamicTriShape, RC_BSDynamicTriShape> },
{ "BSLODTriShape", &construct<BSLODTriShape, RC_BSLODTriShape> },

@ -426,6 +426,8 @@ namespace Nif
mSkin.post(nif);
mShaderProperty.post(nif);
mAlphaProperty.post(nif);
if (!mSkin.empty())
nif.setUseSkinning(true);
}
void BSDynamicTriShape::read(NIFStream* nif)
@ -460,14 +462,13 @@ namespace Nif
mLandscapeDataOffset = (data & 0xF00000000) >> 0x20;
mEyeDataOffset = (data & 0xF000000000) >> 0x24;
mFlags = (data & 0xFFF00000000000) >> 0x2C;
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_SSE)
mFlags |= BSVertexDesc::VertexAttribute::Full_Precision;
}
void BSVertexData::read(NIFStream* nif, uint16_t flags)
{
bool fullPrecision = true;
if (nif->getBethVersion() != NIFFile::BethVersion::BETHVER_SSE)
fullPrecision = flags & BSVertexDesc::VertexAttribute::Full_Precision;
bool fullPrecision = flags & BSVertexDesc::VertexAttribute::Full_Precision;
bool hasVertex = flags & BSVertexDesc::VertexAttribute::Vertex;
bool hasTangent = flags & BSVertexDesc::VertexAttribute::Tangents;
bool hasUV = flags & BSVertexDesc::VertexAttribute::UVs;

@ -119,14 +119,7 @@ namespace Nif
void post(Reader& nif) override;
};
struct GeometryInterface
{
NiSkinInstancePtr mSkin;
BSShaderPropertyPtr mShaderProperty;
NiAlphaPropertyPtr mAlphaProperty;
};
struct NiGeometry : NiAVObject, GeometryInterface
struct NiGeometry : NiAVObject
{
/* Possible flags:
0x40 - mesh has no vertex normals ?
@ -146,7 +139,10 @@ namespace Nif
};
NiGeometryDataPtr mData;
NiSkinInstancePtr mSkin;
MaterialData mMaterial;
BSShaderPropertyPtr mShaderProperty;
NiAlphaPropertyPtr mAlphaProperty;
void read(NIFStream* nif) override;
void post(Reader& nif) override;
@ -365,10 +361,13 @@ namespace Nif
void read(NIFStream* nif, uint16_t flags);
};
struct BSTriShape : NiAVObject, GeometryInterface
struct BSTriShape : NiAVObject
{
osg::BoundingSpheref mBoundingSphere;
std::array<float, 6> mBoundMinMax;
RecordPtrT<Record> mSkin;
BSShaderPropertyPtr mShaderProperty;
NiAlphaPropertyPtr mAlphaProperty;
BSVertexDesc mVertDesc;
uint32_t mDataSize;
std::vector<BSVertexData> mVertData;

@ -77,6 +77,8 @@ namespace Nif
RC_BSBound,
RC_BSBoneLODExtraData,
RC_BSClothExtraData,
RC_BSConnectPointChildren,
RC_BSConnectPointParents,
RC_BSDecalPlacementVectorExtraData,
RC_BSDistantTreeShaderProperty,
RC_BSDynamicTriShape,
@ -87,6 +89,7 @@ namespace Nif
RC_BSEffectShaderPropertyColorController,
RC_BSEffectShaderPropertyFloatController,
RC_BSExtraData,
RC_BSEyeCenterExtraData,
RC_BSFrustumFOVController,
RC_BSFurnitureMarker,
RC_BSInvMarker,
@ -105,6 +108,7 @@ namespace Nif
RC_BSNiAlphaPropertyTestRefController,
RC_BSPackedAdditionalGeometryData,
RC_BSParentVelocityModifier,
RC_BSPositionData,
RC_BSProceduralLightningController,
RC_BSPSysArrayEmitter,
RC_BSPSysHavokUpdateModifier,
@ -125,6 +129,8 @@ namespace Nif
RC_BSShaderPPLightingProperty,
RC_BSShaderProperty,
RC_BSShaderTextureSet,
RC_BSSkinBoneData,
RC_BSSkinInstance,
RC_BSSkyShaderProperty,
RC_BSTriShape,
RC_BSWArray,
@ -184,6 +190,7 @@ namespace Nif
RC_NiLight,
RC_NiLightColorController,
RC_NiLightDimmerController,
RC_NiLightRadiusController,
RC_NiLines,
RC_NiLinesData,
RC_NiLODNode,

@ -162,6 +162,7 @@ namespace Nif
struct bhkCompressedMeshShapeData;
struct BSMultiBound;
struct BSMultiBoundData;
struct BSSkinBoneData;
using NiAVObjectPtr = RecordPtrT<NiAVObject>;
using ExtraPtr = RecordPtrT<Extra>;
@ -211,6 +212,7 @@ namespace Nif
using bhkCompressedMeshShapeDataPtr = RecordPtrT<bhkCompressedMeshShapeData>;
using BSMultiBoundPtr = RecordPtrT<BSMultiBound>;
using BSMultiBoundDataPtr = RecordPtrT<BSMultiBoundData>;
using BSSkinBoneDataPtr = RecordPtrT<BSSkinBoneData>;
using NiAVObjectList = RecordListT<NiAVObject>;
using NiPropertyList = RecordListT<NiProperty>;

@ -32,6 +32,32 @@ namespace
return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
}
bool isTypeNiGeometry(int type)
{
switch (type)
{
case Nif::RC_NiTriShape:
case Nif::RC_NiTriStrips:
case Nif::RC_BSLODTriShape:
case Nif::RC_BSSegmentedTriShape:
return true;
}
return false;
}
bool isTypeTriShape(int type)
{
switch (type)
{
case Nif::RC_NiTriShape:
case Nif::RC_BSLODTriShape:
case Nif::RC_BSSegmentedTriShape:
return true;
}
return false;
}
void prepareTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriBasedGeomData& data)
{
// FIXME: copying vertices/indices individually is unreasonable
@ -81,7 +107,7 @@ namespace
auto handleNiGeometry(const Nif::NiGeometry& geometry, Function&& function)
-> decltype(function(static_cast<const Nif::NiTriShapeData&>(geometry.mData.get())))
{
if (geometry.recType == Nif::RC_NiTriShape || geometry.recType == Nif::RC_BSLODTriShape)
if (isTypeTriShape(geometry.recType))
{
auto data = static_cast<const Nif::NiTriShapeData*>(geometry.mData.getPtr());
if (data->mTriangles.empty())
@ -329,13 +355,9 @@ namespace NifBullet
// NOTE: a trishape with bounds, but no BBoxCollision flag should NOT go through handleNiTriShape!
// It must be ignored completely.
// (occurs in tr_ex_imp_wall_arch_04.nif)
if (node.mBounds.mType == Nif::BoundingVolume::Type::BASE_BV
&& (node.recType == Nif::RC_NiTriShape || node.recType == Nif::RC_NiTriStrips
|| node.recType == Nif::RC_BSLODTriShape))
{
if (node.mBounds.mType == Nif::BoundingVolume::Type::BASE_BV && isTypeNiGeometry(node.recType))
handleNiTriShape(static_cast<const Nif::NiGeometry&>(node), parent, args);
}
}
// For NiNodes, loop through children
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))

@ -88,7 +88,7 @@ namespace
}
}
bool isTypeGeometry(int type)
bool isTypeNiGeometry(int type)
{
switch (type)
{
@ -96,6 +96,19 @@ namespace
case Nif::RC_NiTriStrips:
case Nif::RC_NiLines:
case Nif::RC_BSLODTriShape:
case Nif::RC_BSSegmentedTriShape:
return true;
}
return false;
}
bool isTypeBSGeometry(int type)
{
switch (type)
{
case Nif::RC_BSTriShape:
case Nif::RC_BSDynamicTriShape:
case Nif::RC_BSMeshLODTriShape:
return true;
}
return false;
@ -125,15 +138,6 @@ namespace
}
}
}
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
if (geometry)
{
if (!geometry->mShaderProperty.empty())
out.emplace_back(geometry->mShaderProperty.getPtr());
if (!geometry->mAlphaProperty.empty())
out.emplace_back(geometry->mAlphaProperty.getPtr());
}
}
// NodeCallback used to have a node always oriented towards the camera. The node can have translation and scale
@ -443,11 +447,16 @@ namespace NifOsg
}
}
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
// NiGeometry's NiAlphaProperty doesn't get handled here because it's a drawable property
if (geometry && !geometry->mShaderProperty.empty())
handleProperty(geometry->mShaderProperty.getPtr(), applyTo, composite, imageManager, boundTextures,
animflags, hasStencilProperty);
// NiAlphaProperty is handled as a drawable property
Nif::BSShaderPropertyPtr shaderprop = nullptr;
if (isTypeNiGeometry(nifNode->recType))
shaderprop = static_cast<const Nif::NiGeometry*>(nifNode)->mShaderProperty;
else if (isTypeBSGeometry(nifNode->recType))
shaderprop = static_cast<const Nif::BSTriShape*>(nifNode)->mShaderProperty;
if (!shaderprop.empty())
handleProperty(shaderprop.getPtr(), applyTo, composite, imageManager, boundTextures, animflags,
hasStencilProperty);
}
static void setupController(const Nif::NiTimeController* ctrl, SceneUtil::Controller* toSetup, int animflags)
@ -747,7 +756,9 @@ namespace NifOsg
applyNodeProperties(nifNode, node, composite, args.mImageManager, args.mBoundTextures, args.mAnimFlags);
const bool isGeometry = isTypeGeometry(nifNode->recType);
const bool isNiGeometry = isTypeNiGeometry(nifNode->recType);
const bool isBSGeometry = isTypeBSGeometry(nifNode->recType);
const bool isGeometry = isNiGeometry || isBSGeometry;
if (isGeometry && !args.mSkipMeshes)
{
@ -762,12 +773,10 @@ namespace NifOsg
skip = args.mHasMarkers && Misc::StringUtils::ciStartsWith(nifNode->mName, "EditorMarker");
if (!skip)
{
Nif::NiSkinInstancePtr skin = static_cast<const Nif::NiGeometry*>(nifNode)->mSkin;
if (skin.empty())
handleGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
else
handleSkinnedGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
if (isNiGeometry)
handleNiGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
else // isBSGeometry
handleBSGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
if (!nifNode->mController.empty())
handleMeshControllers(nifNode, node, composite, args.mBoundTextures, args.mAnimFlags);
@ -1342,41 +1351,7 @@ namespace NifOsg
}
}
void handleNiGeometryData(osg::Geometry* geometry, const Nif::NiGeometryData* data,
const std::vector<unsigned int>& boundTextures, const std::string& name)
{
const auto& vertices = data->mVertices;
const auto& normals = data->mNormals;
const auto& colors = data->mColors;
if (!vertices.empty())
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
if (!normals.empty())
geometry->setNormalArray(
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
if (!colors.empty())
geometry->setColorArray(new osg::Vec4Array(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
const auto& uvlist = data->mUVList;
int textureStage = 0;
for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end();
++it, ++textureStage)
{
unsigned int uvSet = *it;
if (uvSet >= uvlist.size())
{
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << name << "\" in "
<< mFilename;
if (uvlist.empty())
continue;
uvSet = 0;
}
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()),
osg::Array::BIND_PER_VERTEX);
}
}
void handleNiGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Geometry* geometry,
void handleNiGeometryData(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Geometry* geometry,
osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite,
const std::vector<unsigned int>& boundTextures, int animflags)
{
@ -1458,7 +1433,36 @@ namespace NifOsg
new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, line.size(), line.data()));
}
}
handleNiGeometryData(geometry, niGeometryData, boundTextures, nifNode->mName);
const auto& vertices = niGeometryData->mVertices;
const auto& normals = niGeometryData->mNormals;
const auto& colors = niGeometryData->mColors;
if (!vertices.empty())
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
if (!normals.empty())
geometry->setNormalArray(
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
if (!colors.empty())
geometry->setColorArray(new osg::Vec4Array(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
const auto& uvlist = niGeometryData->mUVList;
int textureStage = 0;
for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end();
++it, ++textureStage)
{
unsigned int uvSet = *it;
if (uvSet >= uvlist.size())
{
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << nifNode->mName
<< "\" in " << mFilename;
if (uvlist.empty())
continue;
uvSet = 0;
}
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()),
osg::Array::BIND_PER_VERTEX);
}
// osg::Material properties are handled here for two reasons:
// - if there are no vertex colors, we need to disable colorMode.
@ -1466,90 +1470,206 @@ namespace NifOsg
// above the actual renderable would be tedious.
std::vector<const Nif::NiProperty*> drawableProps;
collectDrawableProperties(nifNode, parent, drawableProps);
if (!niGeometry->mShaderProperty.empty())
drawableProps.emplace_back(niGeometry->mShaderProperty.getPtr());
if (!niGeometry->mAlphaProperty.empty())
drawableProps.emplace_back(niGeometry->mAlphaProperty.getPtr());
applyDrawableProperties(parentNode, drawableProps, composite, !niGeometryData->mColors.empty(), animflags);
}
void handleGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
void handleNiGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
int animflags)
{
assert(isTypeGeometry(nifNode->recType));
assert(isTypeNiGeometry(nifNode->recType));
osg::ref_ptr<osg::Geometry> geom(new osg::Geometry);
handleNiGeometry(nifNode, parent, geom, parentNode, composite, boundTextures, animflags);
handleNiGeometryData(nifNode, parent, geom, parentNode, composite, boundTextures, animflags);
// If the record had no valid geometry data in it, early-out
if (geom->empty())
return;
osg::ref_ptr<osg::Drawable> drawable;
osg::ref_ptr<osg::Drawable> drawable = geom;
auto niGeometry = static_cast<const Nif::NiGeometry*>(nifNode);
if (!niGeometry->mSkin.empty())
{
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
rig->setSourceGeometry(geom);
// Assign bone weights
osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
const Nif::NiSkinInstance* skin = niGeometry->mSkin.getPtr();
const Nif::NiSkinData* data = skin->mData.getPtr();
const Nif::NiAVObjectList& bones = skin->mBones;
for (std::size_t i = 0; i < bones.size(); ++i)
{
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
SceneUtil::RigGeometry::BoneInfluence influence;
influence.mWeights = data->mBones[i].mWeights;
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
influence.mBoundSphere = data->mBones[i].mBoundSphere;
map->mData.emplace_back(boneName, influence);
}
rig->setInfluenceMap(map);
drawable = rig;
}
for (Nif::NiTimeControllerPtr ctrl = nifNode->mController; !ctrl.empty(); ctrl = ctrl->mNext)
{
if (!ctrl->isActive())
continue;
if (ctrl->recType == Nif::RC_NiGeomMorpherController)
{
const Nif::NiGeomMorpherController* nimorphctrl
= static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
if (!niGeometry->mSkin.empty())
continue;
auto nimorphctrl = static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
if (nimorphctrl->mData.empty())
continue;
drawable = handleMorphGeometry(nimorphctrl, geom, parentNode, composite, boundTextures, animflags);
const std::vector<Nif::NiMorphData::MorphData>& morphs = nimorphctrl->mData.getPtr()->mMorphs;
if (morphs.empty()
|| morphs[0].mVertices.size()
!= static_cast<const osg::Vec3Array*>(geom->getVertexArray())->size())
continue;
osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
morphGeom->setSourceGeometry(geom);
for (unsigned int i = 0; i < morphs.size(); ++i)
morphGeom->addMorphTarget(
new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(nimorphctrl);
setupController(ctrl.getPtr(), morphctrl, animflags);
drawable->setUpdateCallback(morphctrl);
morphGeom->setUpdateCallback(morphctrl);
drawable = morphGeom;
break;
}
}
if (!drawable.get())
drawable = geom;
drawable->setName(nifNode->mName);
parentNode->addChild(drawable);
}
osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher,
osg::ref_ptr<osg::Geometry> sourceGeometry, osg::Node* parentNode,
void handleBSGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
int animflags)
{
osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
morphGeom->setSourceGeometry(sourceGeometry);
const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->mData.getPtr()->mMorphs;
if (morphs.empty())
return morphGeom;
if (morphs[0].mVertices.size()
!= static_cast<const osg::Vec3Array*>(sourceGeometry->getVertexArray())->size())
return morphGeom;
for (unsigned int i = 0; i < morphs.size(); ++i)
morphGeom->addMorphTarget(
new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
assert(isTypeBSGeometry(nifNode->recType));
auto bsTriShape = static_cast<const Nif::BSTriShape*>(nifNode);
const std::vector<unsigned short>& triangles = bsTriShape->mTriangles;
if (triangles.empty())
return;
osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
geometry->addPrimitiveSet(
new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, triangles.size(), triangles.data()));
osg::ref_ptr<osg::Drawable> drawable = geometry;
// Some input geometry may not be used as is so it needs to be converted.
// Normals, tangents and bitangents use a special normal map-like format not equivalent to snorm8 or unorm8
auto normbyteToFloat = [](uint8_t value) { return value / 255.f * 2.f - 1.f; };
// Vertices and UV sets may be half-precision.
// OSG doesn't have a way to pass half-precision data at the moment.
auto halfToFloat = [](uint16_t value) {
uint32_t bits = static_cast<uint32_t>(value & 0x8000) << 16;
return morphGeom;
const uint32_t exp16 = (value & 0x7c00) >> 10;
uint32_t frac16 = value & 0x3ff;
if (exp16)
bits |= (exp16 + 0x70) << 23;
else if (frac16)
{
uint8_t offset = 0;
do
{
++offset;
frac16 <<= 1;
} while ((frac16 & 0x400) != 0x400);
frac16 &= 0x3ff;
bits |= (0x71 - offset) << 23;
}
bits |= frac16 << 13;
void handleSkinnedGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
int animflags)
float result;
std::memcpy(&result, &bits, sizeof(float));
return result;
};
const bool fullPrec = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Full_Precision;
const bool hasVertices = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Vertex;
const bool hasNormals = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Normals;
const bool hasColors = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Vertex_Colors;
const bool hasUV = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::UVs;
std::vector<osg::Vec3f> vertices;
std::vector<osg::Vec3f> normals;
std::vector<osg::Vec4ub> colors;
std::vector<osg::Vec2f> uvlist;
for (auto& elem : bsTriShape->mVertData)
{
if (hasVertices)
{
if (fullPrec)
vertices.emplace_back(elem.mVertex.x(), elem.mVertex.y(), elem.mVertex.z());
else
vertices.emplace_back(halfToFloat(elem.mHalfVertex[0]), halfToFloat(elem.mHalfVertex[1]),
halfToFloat(elem.mHalfVertex[2]));
}
if (hasNormals)
normals.emplace_back(normbyteToFloat(elem.mNormal[0]), normbyteToFloat(elem.mNormal[1]),
normbyteToFloat(elem.mNormal[2]));
if (hasColors)
colors.emplace_back(elem.mVertColor[0], elem.mVertColor[1], elem.mVertColor[2], elem.mVertColor[3]);
if (hasUV)
uvlist.emplace_back(halfToFloat(elem.mUV[0]), 1.0 - halfToFloat(elem.mUV[1]));
}
if (!vertices.empty())
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
if (!normals.empty())
geometry->setNormalArray(
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
if (!colors.empty())
geometry->setColorArray(
new osg::Vec4ubArray(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
if (!uvlist.empty())
geometry->setTexCoordArray(
0, new osg::Vec2Array(uvlist.size(), uvlist.data()), osg::Array::BIND_PER_VERTEX);
// This is the skinning data Fallout 4 provides
// TODO: support Skyrim SE skinning data
if (!bsTriShape->mSkin.empty() && bsTriShape->mSkin->recType == Nif::RC_BSSkinInstance
&& bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Skinned)
{
assert(isTypeGeometry(nifNode->recType));
osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
handleNiGeometry(nifNode, parent, geometry, parentNode, composite, boundTextures, animflags);
if (geometry->empty())
return;
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
rig->setSourceGeometry(geometry);
rig->setName(nifNode->mName);
// Assign bone weights
osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
const Nif::NiSkinInstance* skin = static_cast<const Nif::NiGeometry*>(nifNode)->mSkin.getPtr();
const Nif::NiSkinData* data = skin->mData.getPtr();
auto skin = static_cast<const Nif::BSSkinInstance*>(bsTriShape->mSkin.getPtr());
const Nif::BSSkinBoneData* data = skin->mData.getPtr();
const Nif::NiAVObjectList& bones = skin->mBones;
std::vector<std::vector<Nif::NiSkinData::VertWeight>> vertWeights(data->mBones.size());
for (size_t i = 0; i < vertices.size(); i++)
for (int j = 0; j < 4; j++)
vertWeights[bsTriShape->mVertData[i].mBoneIndices[j]].emplace_back(
i, halfToFloat(bsTriShape->mVertData[i].mBoneWeights[j]));
for (std::size_t i = 0; i < bones.size(); ++i)
{
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
SceneUtil::RigGeometry::BoneInfluence influence;
influence.mWeights = data->mBones[i].mWeights;
influence.mWeights = vertWeights[i];
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
influence.mBoundSphere = data->mBones[i].mBoundSphere;
@ -1557,7 +1677,19 @@ namespace NifOsg
}
rig->setInfluenceMap(map);
parentNode->addChild(rig);
drawable = rig;
}
std::vector<const Nif::NiProperty*> drawableProps;
collectDrawableProperties(nifNode, parent, drawableProps);
if (!bsTriShape->mShaderProperty.empty())
drawableProps.emplace_back(bsTriShape->mShaderProperty.getPtr());
if (!bsTriShape->mAlphaProperty.empty())
drawableProps.emplace_back(bsTriShape->mAlphaProperty.getPtr());
applyDrawableProperties(parentNode, drawableProps, composite, !colors.empty(), animflags);
drawable->setName(nifNode->mName);
parentNode->addChild(drawable);
}
osg::BlendFunc::BlendFuncMode getBlendMode(int mode)

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