1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-06-27 14:11:36 +00:00

inline fillLandData and return empty table instead of throwing

This commit is contained in:
Sebastian Fieber 2025-01-18 23:09:51 +01:00
parent 03e4735b19
commit 732fb4affe

View file

@ -5,7 +5,6 @@
#include <apps/openmw/mwworld/worldmodel.hpp>
#include <components/esm/util.hpp>
#include <components/esm3/landrecorddata.hpp>
#include <components/esmterrain/storage.hpp>
#include "../mwbase/environment.hpp"
@ -16,7 +15,7 @@ namespace
{
// Takes in a corrected world pos to match the visuals.
ESMTerrain::UniqueTextureId getTextureAt(const std::span<const std::uint16_t> landData, const int plugin,
const int textureSize, const osg::Vec3f& correctedWorldPos, const float cellSize)
const osg::Vec3f& correctedWorldPos, const float cellSize)
{
int cellX = static_cast<int>(std::floor(correctedWorldPos.x() / cellSize));
int cellY = static_cast<int>(std::floor(correctedWorldPos.y() / cellSize));
@ -25,8 +24,8 @@ namespace
float nX = (correctedWorldPos.x() - (cellX * cellSize)) / cellSize;
float nY = (correctedWorldPos.y() - (cellY * cellSize)) / cellSize;
int startX = static_cast<int>(nX * textureSize);
int startY = static_cast<int>(nY * textureSize);
int startX = static_cast<int>(nX * ESM::Land::LAND_TEXTURE_SIZE);
int startY = static_cast<int>(nY * ESM::Land::LAND_TEXTURE_SIZE);
assert(startX < ESM::Land::LAND_TEXTURE_SIZE);
assert(startY < ESM::Land::LAND_TEXTURE_SIZE);
@ -51,30 +50,9 @@ namespace
throw std::runtime_error("Invalid cell");
else if (!cell->isExterior())
throw std::runtime_error("Cell cannot be interior");
else if (cell->getWorldSpace() != ESM::Cell::sDefaultWorldspaceId)
throw std::runtime_error("Only default exterior worldspace is supported");
return cell->getWorldSpace();
}
bool fillLandData(const MWWorld::Store<ESM::Land>& landStore, const osg::Vec3f& pos, const float cellSize,
const ESM::Land*& land, const ESM::Land::LandData*& landData)
{
int cellX = static_cast<int>(std::floor(pos.x() / cellSize));
int cellY = static_cast<int>(std::floor(pos.y() / cellSize));
land = landStore.search(cellX, cellY);
if (land != nullptr)
landData = land->getLandData(ESM::Land::DATA_VTEX);
// If we fail to preload land data, return, we need to be able to get *any* land to know how to correct
// the position used to sample terrain
if (landData == nullptr)
return false;
return true;
}
}
namespace MWLua
@ -93,19 +71,33 @@ namespace MWLua
sol::variadic_results values;
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
const MWWorld::Store<ESM::Land>& landStore = store.get<ESM::Land>();
ESM::RefId worldspace = worldspaceAt(cellOrName);
const float cellSize = ESM::getCellSize(worldspaceAt(cellOrName));
if (worldspace != ESM::Cell::sDefaultWorldspaceId)
return values;
const float cellSize = ESM::getCellSize(worldspace);
const float offset = (cellSize / ESM::LandRecordData::sLandTextureSize) * 0.25;
const osg::Vec3f correctedPos = pos + osg::Vec3f{ -offset, +offset, 0.0f };
const ESM::Land* land = nullptr;
const ESM::Land::LandData* landData = nullptr;
if (!fillLandData(landStore, correctedPos, cellSize, land, landData))
int cellX = static_cast<int>(std::floor(correctedPos.x() / cellSize));
int cellY = static_cast<int>(std::floor(correctedPos.y() / cellSize));
land = landStore.search(cellX, cellY);
if (land != nullptr)
landData = land->getLandData(ESM::Land::DATA_VTEX);
// If we fail to preload land data, return, we need to be able to get *any* land to know how to correct
// the position used to sample terrain
if (landData == nullptr)
return values;
const ESMTerrain::UniqueTextureId textureId = getTextureAt(
landData->mTextures, land->getPlugin(), ESM::LandRecordData::sLandTextureSize, correctedPos, cellSize);
landData->mTextures, land->getPlugin(), correctedPos, cellSize);
// Need to check for 0, 0 so that we can safely subtract 1 later, as per documentation on UniqueTextureId
if (textureId.first != 0)