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Replace Play_NoTrack with playManualSound3D, and rename the latter

This commit is contained in:
Chris Robinson 2015-11-24 23:24:42 -08:00
parent caae305ddd
commit 73448c72f6
7 changed files with 39 additions and 37 deletions

View file

@ -29,13 +29,10 @@ namespace MWBase
public:
/* These must all fit together */
enum PlayMode {
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
Play_Normal = 0, /* non-looping, affected by environment */
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
* but do not keep it updated (the sound will not move with
* the object and will not stop when the object is deleted. */
Play_RemoveAtDistance = 1<<3, /* (3D only) If the listener gets further than 2000 units away
Play_RemoveAtDistance = 1<<2, /* (3D only) If the listener gets further than 2000 units away
from the sound source, the sound is removed.
This is weird stuff but apparently how vanilla works for sounds
played by the PlayLoopSound family of script functions. Perhaps we
@ -45,11 +42,11 @@ namespace MWBase
Play_LoopRemoveAtDistance = Play_Loop | Play_RemoveAtDistance
};
enum PlayType {
Play_TypeSfx = 1<<4, /* Normal SFX sound */
Play_TypeVoice = 1<<5, /* Voice sound */
Play_TypeFoot = 1<<6, /* Footstep sound */
Play_TypeMusic = 1<<7, /* Music track */
Play_TypeMovie = 1<<8, /* Movie audio track */
Play_TypeSfx = 1<<3, /* Normal SFX sound */
Play_TypeVoice = 1<<4, /* Voice sound */
Play_TypeFoot = 1<<5, /* Footstep sound */
Play_TypeMusic = 1<<6, /* Music track */
Play_TypeMovie = 1<<7, /* Movie audio track */
Play_TypeMask = Play_TypeSfx|Play_TypeVoice|Play_TypeFoot|Play_TypeMusic|Play_TypeMovie
};
@ -120,9 +117,9 @@ namespace MWBase
///< Play a 3D sound attached to an MWWorld::Ptr. Will be updated automatically with the Ptr's position, unless Play_NoTrack is specified.
///< @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
virtual MWBase::SoundPtr playManualSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset=0) = 0;
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated manually using Sound::setPosition.
virtual MWBase::SoundPtr playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0) = 0;
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using Sound::setPosition.
virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId) = 0;
///< Stop the given object from playing the given sound,

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@ -212,8 +212,9 @@ namespace MWMechanics
MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel,
"", mCreature.getRefData().getPosition().asVec3());
MWBase::Environment::get().getSoundManager()->playSound3D(mCreature, "conjuration hit", 1.f, 1.f,
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_NoTrack);
MWBase::Environment::get().getSoundManager()->playSound3D(
mCreature.getRefData().getPosition().asVec3(), "conjuration hit", 1.f, 1.f
);
}
};

View file

@ -560,10 +560,7 @@ namespace MWSound
if(iter != mUnusedBuffers.end())
mUnusedBuffers.erase(iter);
}
if((mode&Play_NoTrack))
mActiveSounds[MWWorld::Ptr()].push_back(std::make_pair(sound, sfxid));
else
mActiveSounds[ptr].push_back(std::make_pair(sound, sfxid));
mActiveSounds[ptr].push_back(std::make_pair(sound, sfxid));
}
catch(std::exception&)
{
@ -572,8 +569,8 @@ namespace MWSound
return sound;
}
MWBase::SoundPtr SoundManager::playManualSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset)
MWBase::SoundPtr SoundManager::playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())

View file

@ -168,9 +168,9 @@ namespace MWSound
///< Play a 3D sound attached to an MWWorld::Ptr. Will be updated automatically with the Ptr's position, unless Play_NoTrack is specified.
///< @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
virtual MWBase::SoundPtr playManualSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset=0);
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated manually using Sound::setPosition.
virtual MWBase::SoundPtr playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset=0);
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using Sound::setPosition.
///< Play a sound from an object
///< @param offset value from [0,1], when to start playback. 0 is beginning, 1 is end.

View file

@ -19,19 +19,26 @@ MWWorld::Action::~Action() {}
void MWWorld::Action::execute (const Ptr& actor)
{
if (!mSoundId.empty())
if(!mSoundId.empty())
{
if (mKeepSound && actor == MWMechanics::getPlayer())
if(mKeepSound && actor == MWMechanics::getPlayer())
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Normal,mSoundOffset);
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Normal, mSoundOffset
);
else
{
bool local = mTarget.isEmpty() || !mTarget.isInCell(); // no usable target
MWBase::Environment::get().getSoundManager()->playSound3D(local ? actor : mTarget,
mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx,
mKeepSound ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal,
mSoundOffset);
if(mKeepSound)
MWBase::Environment::get().getSoundManager()->playSound3D(
(local ? actor : mTarget).getRefData().getPosition().asVec3(),
mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal, mSoundOffset
);
else
MWBase::Environment::get().getSoundManager()->playSound3D(local ? actor : mTarget,
mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal, mSoundOffset
);
}
}

View file

@ -107,7 +107,7 @@ namespace MWWorld
createModel(state, ptr.getClass().getModel(ptr), pos, orient);
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
state.mSound = sndMgr->playManualSound3D(pos, sound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
state.mSound = sndMgr->playSound3D(pos, sound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
mMagicBolts.push_back(state);
}
@ -374,8 +374,8 @@ namespace MWWorld
createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation));
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
state.mSound = sndMgr->playManualSound3D(esm.mPosition, esm.mSound, 1.0f, 1.0f,
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
state.mSound = sndMgr->playSound3D(esm.mPosition, esm.mSound, 1.0f, 1.0f,
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
state.mSoundId = esm.mSound;
mMagicBolts.push_back(state);

View file

@ -3153,9 +3153,9 @@ namespace MWWorld
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
if(!effect->mAreaSound.empty())
sndMgr->playManualSound3D(origin, effect->mAreaSound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_NoTrack);
sndMgr->playSound3D(origin, effect->mAreaSound, 1.0f, 1.0f);
else
sndMgr->playManualSound3D(origin, schools[effect->mData.mSchool]+" area", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_NoTrack);
sndMgr->playSound3D(origin, schools[effect->mData.mSchool]+" area", 1.0f, 1.0f);
}
// Get the actors in range of the effect
std::vector<MWWorld::Ptr> objects;