Fix bloomlinear options

crashfix_debugdraw
Abdu Sharif 2 years ago
parent 9f5ab540cf
commit 7344a176b5

@ -11,32 +11,32 @@ uniform_float uThreshold {
min = 0.0;
max = 1.0;
step = 0.01;
description = "#{BuiltInShaders:ThresholdLevelName}";
display_name = "#{BuiltInShaders:ThresholdLevelDescription}";
display_name = "#{BuiltInShaders:BloomThresholdLevelName}";
description = "#{BuiltInShaders:BloomThresholdLevelDescription}";
}
uniform_float uClamp {
default = 1.0;
min = 0.0;
max = 1.0;
step = 0.01;
description = "#{BuiltInShaders:BloomClampLevelName}";
display_name = "#{BuiltInShaders:BloomClampLevelDescription}";
display_name = "#{BuiltInShaders:BloomClampLevelName}";
description = "#{BuiltInShaders:BloomClampLevelDescription}";
}
uniform_float uSkyFactor {
default = 0.5;
min = 0.0;
max = 2.0;
step = 0.01;
description = "#{BuiltInShaders:SkyFactorLevelName}";
display_name = "#{BuiltInShaders:SkyFactorLevelDescription}";
display_name = "#{BuiltInShaders:SkyFactorLevelName}";
description = "#{BuiltInShaders:SkyFactorLevelDescription}";
}
uniform_float uRadius {
default = 0.5;
min = 0.0;
max = 1.0;
step = 0.01;
description = "#{BuiltInShaders:RadiusLevelName}";
display_name = "#{BuiltInShaders:RadiusLevelDescription}";
display_name = "#{BuiltInShaders:RadiusLevelName}";
description = "#{BuiltInShaders:RadiusLevelDescription}";
}
uniform_float uStrength {
default = 0.25;

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