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@ -11,32 +11,32 @@ uniform_float uThreshold {
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min = 0.0;
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max = 1.0;
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step = 0.01;
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description = "#{BuiltInShaders:ThresholdLevelName}";
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display_name = "#{BuiltInShaders:ThresholdLevelDescription}";
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display_name = "#{BuiltInShaders:BloomThresholdLevelName}";
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description = "#{BuiltInShaders:BloomThresholdLevelDescription}";
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}
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uniform_float uClamp {
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default = 1.0;
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min = 0.0;
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max = 1.0;
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step = 0.01;
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description = "#{BuiltInShaders:BloomClampLevelName}";
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display_name = "#{BuiltInShaders:BloomClampLevelDescription}";
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display_name = "#{BuiltInShaders:BloomClampLevelName}";
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description = "#{BuiltInShaders:BloomClampLevelDescription}";
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}
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uniform_float uSkyFactor {
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default = 0.5;
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min = 0.0;
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max = 2.0;
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step = 0.01;
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description = "#{BuiltInShaders:SkyFactorLevelName}";
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display_name = "#{BuiltInShaders:SkyFactorLevelDescription}";
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display_name = "#{BuiltInShaders:SkyFactorLevelName}";
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description = "#{BuiltInShaders:SkyFactorLevelDescription}";
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}
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uniform_float uRadius {
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default = 0.5;
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min = 0.0;
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max = 1.0;
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step = 0.01;
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description = "#{BuiltInShaders:RadiusLevelName}";
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display_name = "#{BuiltInShaders:RadiusLevelDescription}";
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display_name = "#{BuiltInShaders:RadiusLevelName}";
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description = "#{BuiltInShaders:RadiusLevelDescription}";
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}
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uniform_float uStrength {
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default = 0.25;
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