Remove superfluous - sign and switch to other debug shader

pull/1547/head
AnyOldName3 7 years ago
parent 147455626e
commit 737563875a

@ -17,7 +17,7 @@ namespace MWRender
" \n"
"void main(void) \n"
"{ \n"
#if 0
#if 1
" float f = texture2D( texture, gl_TexCoord[0] ).r; \n"
" \n"
" f = 256.0 * f; \n"
@ -62,7 +62,7 @@ namespace MWRender
osg::ref_ptr<osg::Shader> fragmentShader = new osg::Shader(osg::Shader::FRAGMENT, debugFragmentShaderSource);
debugProgram->addShader(fragmentShader);
debugGeometry = osg::createTexturedQuadGeometry(osg::Vec3(-1, -1, 0), osg::Vec3(2, 0, 0), osg::Vec3(0, 2, 0));-
debugGeometry = osg::createTexturedQuadGeometry(osg::Vec3(-1, -1, 0), osg::Vec3(2, 0, 0), osg::Vec3(0, 2, 0));
debugCamera->addChild(debugGeometry);
osg::ref_ptr<osg::StateSet> stateSet = debugGeometry->getOrCreateStateSet();
stateSet->setAttributeAndModes(debugProgram, osg::StateAttribute::ON);

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