diff --git a/scripts/data/integration_tests/test_lua_api/test.lua b/scripts/data/integration_tests/test_lua_api/test.lua index 884ac7a52f..e4d6f84ddb 100644 --- a/scripts/data/integration_tests/test_lua_api/test.lua +++ b/scripts/data/integration_tests/test_lua_api/test.lua @@ -29,7 +29,9 @@ local function testTimers() ts2 = core.getSimulationTime() - startSimulationTime end) - while not (ts1 and ts2 and th1 and th2) do coroutine.yield() end + while not (ts1 and ts2 and th1 and th2) do + coroutine.yield() + end testing.expectGreaterOrEqual(th1, 36, 'async:newGameTimer failed') testing.expectGreaterOrEqual(ts1, 0.5, 'async:newSimulationTimer failed') @@ -98,43 +100,45 @@ local function testMWScript() testing.expectEqual(variableStoreCount, indexCheck) end -local function testRecordStore(store,storeName,skipPairs) +local function testRecordStore(store, storeName, skipPairs) testing.expect(store.records) local firstRecord = store.records[1] - if not firstRecord then return end - testing.expectEqual(firstRecord.id,store.records[firstRecord.id].id) + if not firstRecord then + return + end + testing.expectEqual(firstRecord.id, store.records[firstRecord.id].id) local status, _ = pcall(function() - for index, value in ipairs(store.records) do - if value.id == firstRecord.id then - testing.expectEqual(index,1,storeName) - break - end - end + for index, value in ipairs(store.records) do + if value.id == firstRecord.id then + testing.expectEqual(index, 1, storeName) + break + end + end end) - testing.expectEqual(status,true,storeName) + testing.expectEqual(status, true, storeName) end local function testRecordStores() for key, type in pairs(types) do if type.records then - testRecordStore(type,key) + testRecordStore(type, key) end end - testRecordStore(core.magic.enchantments,"enchantments") - testRecordStore(core.magic.effects,"effects",true) - testRecordStore(core.magic.spells,"spells") + testRecordStore(core.magic.enchantments, "enchantments") + testRecordStore(core.magic.effects, "effects", true) + testRecordStore(core.magic.spells, "spells") - testRecordStore(core.stats.Attribute,"Attribute") - testRecordStore(core.stats.Skill,"Skill") + testRecordStore(core.stats.Attribute, "Attribute") + testRecordStore(core.stats.Skill, "Skill") - testRecordStore(core.sound,"sound") - testRecordStore(core.factions,"factions") + testRecordStore(core.sound, "sound") + testRecordStore(core.factions, "factions") - testRecordStore(types.NPC.classes,"classes") - testRecordStore(types.NPC.races,"races") - testRecordStore(types.Player.birthSigns,"birthSigns") + testRecordStore(types.NPC.classes, "classes") + testRecordStore(types.NPC.races, "races") + testRecordStore(types.Player.birthSigns, "birthSigns") end local function testRecordCreation() @@ -158,7 +162,7 @@ local function testRecordCreation() local draft = types.Light.createRecordDraft(newLight) local record = world.createRecord(draft) for key, value in pairs(newLight) do - testing.expectEqual(record[key],value) + testing.expectEqual(record[key], value) end end