diff --git a/files/data/l10n/OMWCamera/en.yaml b/files/data/l10n/OMWCamera/en.yaml index eefc192960..d030bd22ec 100644 --- a/files/data/l10n/OMWCamera/en.yaml +++ b/files/data/l10n/OMWCamera/en.yaml @@ -7,31 +7,30 @@ viewOverShoulder: "View over the shoulder" viewOverShoulderDescription: | Controls third person view mode. No: view is centered on the character's head. Crosshair is hidden. - Yes: in non-combat mode camera is positioned behind the character's shoulder, crosshair is always visible. + Yes: while weapon sheathed the camera is positioned behind the character's shoulder, crosshair is always visible. shoulderOffsetX: "Shoulder view horizontal offset" shoulderOffsetXDescription: > - Horizontal offset of the camera in the view-over-the-shoulder mode. + Horizontal offset of the over-the-shoulder view. For the left shoulder use a negative value. shoulderOffsetY: "Shoulder view vertical offset" shoulderOffsetYDescription: > - Vertical offset of the camera in the view-over-the-shoulder mode. + Vertical offset of the over-the-shoulder view. autoSwitchShoulder: "Auto switch shoulder" autoSwitchShoulderDescription: > - When player is close to an obstacle, automatically switches camera - to the shoulder that is farther away from the obstacle. + When there are obstacles that would push the camera close to the player character, + this setting makes the camera automatically switch to the shoulder farther away from the obstacles. zoomOutWhenMoveCoef: "Zoom out when move coef" zoomOutWhenMoveCoefDescription: > - Slightly pulls camera away (or closer in case of a negative value) when the character moves. - Works only if "view over the shoulder" is enabled. To disable set it to zero (default: 20.0). + Moves the camera away (positive value) or towards (negative value) the player character while the character is moving. + Works only if "view over the shoulder" is enabled. Set this to zero to disable (default: 20.0). previewIfStandStill: "Preview if stand still" previewIfStandStillDescription: > - If enabled then the character rotation is not synchonized with the camera rotation - while the character doesn't move and not in combat mode. + Prevents the player character from turning towards the camera direction while they're idle and have their weapon sheathed. deferredPreviewRotation: "Deferred preview rotation" deferredPreviewRotationDescription: | @@ -40,20 +39,21 @@ deferredPreviewRotationDescription: | ignoreNC: "Ignore 'No Collision' flag" ignoreNCDescription: > - Prevents camera from clipping through the objects with the NC (No Collision) NIF flag. + Prevents the camera from clipping through objects that have NC (No Collision) flag turned on in the NIF model. move360: "Move 360" move360Description: > - When without weapon in hands the character rotates to the direction of movement. I.e. looks to the camera when run backwards. + Makes the movement direction independent from the camera direction while the player character's weapon + is sheathed. For example, the player character will look at the camera while running backwards. move360TurnSpeed: "Move 360 turning speed" -move360TurnSpeedDescription: A multiplier for the turning speed (5.0 by default) +move360TurnSpeedDescription: "Turning speed multiplier (default: 5.0)." slowViewChange: "Smooth view change" -slowViewChangeDescription: "Makes switching from 1st person to 3rd person view not instant." +slowViewChangeDescription: "Makes the transition from 1st person to 3rd person view non-instantaneous." povAutoSwitch: "First person auto switch" -povAutoSwitchDescription: "Auto switch to 1st person view if there is an obstacle right behind the player." +povAutoSwitchDescription: "Auto switch to the first person view if there is an obstacle right behind the player." headBobbingSettings: "Head bobbing in first person view"