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	Enabled collision when new game
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					 4 changed files with 12 additions and 7 deletions
				
			
		|  | @ -368,7 +368,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings) | |||
|     mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins, | ||||
|         mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoder, mFallbackMap, | ||||
|         mActivationDistanceOverride)); | ||||
|     MWBase::Environment::get().getWorld()->setupPlayer(mNewGame); | ||||
|     MWBase::Environment::get().getWorld()->setupPlayer(); | ||||
| 
 | ||||
|     //Load translation data
 | ||||
|     mTranslationDataStorage.setEncoder(mEncoder); | ||||
|  |  | |||
|  | @ -323,7 +323,7 @@ namespace MWBase | |||
|             virtual void changeVanityModeScale(float factor) = 0; | ||||
|             virtual bool vanityRotateCamera(float * rot) = 0; | ||||
| 
 | ||||
|             virtual void setupPlayer(bool newGame) = 0; | ||||
|             virtual void setupPlayer() = 0; | ||||
|             virtual void renderPlayer() = 0; | ||||
| 
 | ||||
|             virtual void activateDoor(const MWWorld::Ptr& door) = 0; | ||||
|  |  | |||
|  | @ -163,7 +163,8 @@ namespace MWWorld | |||
|         ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap, int mActivationDistanceOverride) | ||||
|     : mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0), | ||||
|       mSky (true), mCells (mStore, mEsm), | ||||
|       mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride),mFallback(fallbackMap) | ||||
|       mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride), | ||||
|       mFallback(fallbackMap), mNewGame(newGame) | ||||
|     { | ||||
|         mPhysics = new PhysicsSystem(renderer); | ||||
|         mPhysEngine = mPhysics->getEngine(); | ||||
|  | @ -214,7 +215,7 @@ namespace MWWorld | |||
|         // global variables
 | ||||
|         mGlobalVariables = new Globals (mStore); | ||||
| 
 | ||||
|         if (newGame) | ||||
|         if (mNewGame) | ||||
|         { | ||||
|             // set new game mark
 | ||||
|             mGlobalVariables->setInt ("chargenstate", 1); | ||||
|  | @ -1465,12 +1466,12 @@ namespace MWWorld | |||
|         return mRendering->vanityRotateCamera(rot); | ||||
|     } | ||||
| 
 | ||||
|     void World::setupPlayer(bool newGame) | ||||
|     void World::setupPlayer() | ||||
|     { | ||||
|         const ESM::NPC* player = mStore.get<ESM::NPC>().find ("player"); | ||||
|         mPlayer = new MWWorld::Player (player, *this); | ||||
|         mRendering->attachCameraTo(mPlayer->getPlayer()); | ||||
|         if (newGame) | ||||
|         if (mNewGame) | ||||
|         { | ||||
|             MWWorld::Class::get(mPlayer->getPlayer()).getContainerStore(mPlayer->getPlayer()).fill(player->mInventory, "", mStore); | ||||
|             MWWorld::Class::get(mPlayer->getPlayer()).getInventoryStore(mPlayer->getPlayer()).autoEquip (mPlayer->getPlayer()); | ||||
|  | @ -1481,6 +1482,8 @@ namespace MWWorld | |||
|     { | ||||
|         mRendering->renderPlayer(mPlayer->getPlayer()); | ||||
|         mPhysics->addActor(mPlayer->getPlayer()); | ||||
|         if (mNewGame) | ||||
|             toggleCollisionMode(); | ||||
|     } | ||||
| 
 | ||||
|     void World::setupExternalRendering (MWRender::ExternalRendering& rendering) | ||||
|  |  | |||
|  | @ -85,6 +85,8 @@ namespace MWWorld | |||
|             float mFaced2Distance; | ||||
|             int mNumFacing; | ||||
| 
 | ||||
|             bool mNewGame; | ||||
| 
 | ||||
|             std::map<MWWorld::Ptr, int> mDoorStates; | ||||
|             ///< only holds doors that are currently moving. 0 means closing, 1 opening
 | ||||
| 
 | ||||
|  | @ -371,7 +373,7 @@ namespace MWWorld | |||
| 
 | ||||
|             virtual bool vanityRotateCamera(float * rot); | ||||
| 
 | ||||
|             virtual void setupPlayer(bool newGame); | ||||
|             virtual void setupPlayer(); | ||||
|             virtual void renderPlayer(); | ||||
| 
 | ||||
|             virtual void activateDoor(const MWWorld::Ptr& door); | ||||
|  |  | |||
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