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Remove Core from functions that aren't in openmw.core

This commit is contained in:
Evil Eye 2024-02-08 16:53:48 +01:00
parent f114d409c8
commit 7586acc18b
6 changed files with 6 additions and 6 deletions

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@ -25,7 +25,7 @@ namespace sol
namespace MWLua namespace MWLua
{ {
sol::table initCoreBirthSignBindings(const Context& context) sol::table initBirthSignRecordBindings(const Context& context)
{ {
sol::state_view& lua = context.mLua->sol(); sol::state_view& lua = context.mLua->sol();
sol::table birthSigns(context.mLua->sol(), sol::create); sol::table birthSigns(context.mLua->sol(), sol::create);

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@ -7,7 +7,7 @@
namespace MWLua namespace MWLua
{ {
sol::table initCoreBirthSignBindings(const Context& context); sol::table initBirthSignRecordBindings(const Context& context);
} }
#endif // MWLUA_BIRTHSIGNBINDINGS_H #endif // MWLUA_BIRTHSIGNBINDINGS_H

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@ -25,7 +25,7 @@ namespace sol
namespace MWLua namespace MWLua
{ {
sol::table initCoreClassBindings(const Context& context) sol::table initClassRecordBindings(const Context& context)
{ {
sol::state_view& lua = context.mLua->sol(); sol::state_view& lua = context.mLua->sol();
sol::table classes(context.mLua->sol(), sol::create); sol::table classes(context.mLua->sol(), sol::create);

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@ -7,7 +7,7 @@
namespace MWLua namespace MWLua
{ {
sol::table initCoreClassBindings(const Context& context); sol::table initClassRecordBindings(const Context& context);
} }
#endif // MWLUA_CLASSBINDINGS_H #endif // MWLUA_CLASSBINDINGS_H

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@ -85,7 +85,7 @@ namespace MWLua
record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; }); record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
addActorServicesBindings<ESM::NPC>(record, context); addActorServicesBindings<ESM::NPC>(record, context);
npc["classes"] = initCoreClassBindings(context); npc["classes"] = initClassRecordBindings(context);
// This function is game-specific, in future we should replace it with something more universal. // This function is game-specific, in future we should replace it with something more universal.
npc["isWerewolf"] = [](const Object& o) { npc["isWerewolf"] = [](const Object& o) {

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@ -190,7 +190,7 @@ namespace MWLua
return MWBase::Environment::get().getWorld()->getGlobalFloat(MWWorld::Globals::sCharGenState) == -1; return MWBase::Environment::get().getWorld()->getGlobalFloat(MWWorld::Globals::sCharGenState) == -1;
}; };
player["birthSigns"] = initCoreBirthSignBindings(context); player["birthSigns"] = initBirthSignRecordBindings(context);
player["getBirthSign"] = [](const Object& player) -> std::string { player["getBirthSign"] = [](const Object& player) -> std::string {
verifyPlayer(player); verifyPlayer(player);
return MWBase::Environment::get().getWorld()->getPlayer().getBirthSign().serializeText(); return MWBase::Environment::get().getWorld()->getPlayer().getBirthSign().serializeText();