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	Fixed: creatures won't witness crimes
and potential crash.
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					 1 changed files with 4 additions and 2 deletions
				
			
		|  | @ -843,7 +843,8 @@ namespace MWMechanics | |||
|         // Find an actor who witnessed the crime
 | ||||
|         for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it) | ||||
|         { | ||||
|             if (*it == ptr) continue; // not the player
 | ||||
|             if (   *it == ptr  | ||||
|                 && it->getClass().isNpc()) continue; // not the player and is an NPC
 | ||||
| 
 | ||||
|             // Was the crime seen?
 | ||||
|             if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) || | ||||
|  | @ -859,7 +860,8 @@ namespace MWMechanics | |||
|                     // Tell everyone, including yourself
 | ||||
|                     for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1) | ||||
|                     { | ||||
|                         if (*it1 == ptr) continue; // not the player
 | ||||
|                         if (   *it == ptr  | ||||
|                             && it->getClass().isNpc()) continue; // not the player and is an NPC
 | ||||
| 
 | ||||
|                         // TODO: Add more messages
 | ||||
|                         if (type == OT_Theft) | ||||
|  |  | |||
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