diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 0b1c96186c..24f004588d 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1805,7 +1805,7 @@ void CharacterController::update(float duration) : (sneak ? CharState_SneakBack : (isrunning ? CharState_RunBack : CharState_WalkBack))); } - else if(rot.z() != 0.0f && !inwater && !sneak && !MWBase::Environment::get().getWorld()->isFirstPerson()) + else if(rot.z() != 0.0f && !inwater && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson())) { if(rot.z() > 0.0f) movestate = CharState_TurnRight;