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Clear character name in the loading menu when there are no saves left (bug 7088)

This commit is contained in:
Andrei Kortunov 2023-01-06 17:34:27 +04:00
parent 7f117a28c8
commit 760135591b
2 changed files with 2 additions and 1 deletions

View file

@ -29,6 +29,7 @@
Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits
Bug #7044: Changing a class' services does not affect autocalculated NPCs Bug #7044: Changing a class' services does not affect autocalculated NPCs
Bug #7084: Resurrecting an actor doesn't take into account base record changes Bug #7084: Resurrecting an actor doesn't take into account base record changes
Bug #7088: Deleting last save game of last character doesn't clear character name/details
Feature #6447: Add LOD support to Object Paging Feature #6447: Add LOD support to Object Paging
Feature #6933: Support high-resolution cursor textures Feature #6933: Support high-resolution cursor textures
Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData

View file

@ -111,7 +111,7 @@ namespace MWGui
onCharacterSelected(mCharacterSelection, nextCharacter); onCharacterSelected(mCharacterSelection, nextCharacter);
} }
else else
fillSaveList(); mCharacterSelection->setIndexSelected(MyGUI::ITEM_NONE);
} }
} }