Update settingspage.ui with description for PPL

i-have-no-land-and-i-must-scream
Benjamin Y 9 months ago
parent 4c136ed7ee
commit 76199e1fb2

@ -1106,7 +1106,7 @@
<item row="8" column="0">
<widget class="QCheckBox" name="forcePPLCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If true, force per-pixel lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Force per-pixel lighting</string>

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