Merge branch 'dialogue_result_scripts' into 'master'

Reimplement --script-all-dialogue to be more useful to modders

See merge request OpenMW/openmw!2494
7098-improve-post-process-behavior-with-transparent-objects
psi29a 2 years ago
commit 7669a43495

@ -814,8 +814,7 @@ void OMW::Engine::prepareEngine()
{
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
if (result.first)
Log(Debug::Info) << "compiled " << result.second << " of " << result.first
<< " dialogue script/actor combinations a("
Log(Debug::Info) << "compiled " << result.second << " of " << result.first << " dialogue scripts ("
<< 100 * static_cast<double>(result.second) / result.first << "%)";
}

@ -24,6 +24,58 @@
#include "selectwrapper.hpp"
namespace
{
bool matchesStaticFilters(const MWDialogue::SelectWrapper& select, const MWWorld::Ptr& actor)
{
if (select.getFunction() == MWDialogue::SelectWrapper::Function_NotId)
return !Misc::StringUtils::ciEqual(actor.getCellRef().getRefId(), select.getName());
if (actor.getClass().isNpc())
{
if (select.getFunction() == MWDialogue::SelectWrapper::Function_NotFaction)
return !Misc::StringUtils::ciEqual(actor.getClass().getPrimaryFaction(actor), select.getName());
else if (select.getFunction() == MWDialogue::SelectWrapper::Function_NotClass)
return !Misc::StringUtils::ciEqual(actor.get<ESM::NPC>()->mBase->mClass, select.getName());
else if (select.getFunction() == MWDialogue::SelectWrapper::Function_NotRace)
return !Misc::StringUtils::ciEqual(actor.get<ESM::NPC>()->mBase->mRace, select.getName());
}
return true;
}
bool matchesStaticFilters(const ESM::DialInfo& info, const MWWorld::Ptr& actor)
{
for (const ESM::DialInfo::SelectStruct& select : info.mSelects)
{
MWDialogue::SelectWrapper wrapper = select;
if (wrapper.getType() == MWDialogue::SelectWrapper::Type_Boolean)
{
if (!wrapper.selectCompare(matchesStaticFilters(wrapper, actor)))
return false;
}
else if (wrapper.getType() == MWDialogue::SelectWrapper::Type_Inverted)
{
if (!matchesStaticFilters(wrapper, actor))
return false;
}
else if (wrapper.getType() == MWDialogue::SelectWrapper::Type_Numeric)
{
if (wrapper.getFunction() == MWDialogue::SelectWrapper::Function_Local)
{
std::string_view scriptName = actor.getClass().getScript(actor);
if (scriptName.empty())
return false;
const Compiler::Locals& localDefs
= MWBase::Environment::get().getScriptManager()->getLocals(scriptName);
char type = localDefs.getType(wrapper.getName());
if (type == ' ')
return false; // script does not have a variable of this name.
}
}
}
return true;
}
}
bool MWDialogue::Filter::testActor(const ESM::DialInfo& info) const
{
bool isCreature = (mActor.getType() != ESM::NPC::sRecordId);
@ -144,9 +196,7 @@ bool MWDialogue::Filter::testPlayer(const ESM::DialInfo& info) const
{
// supports partial matches, just like getPcCell
std::string_view playerCell = MWBase::Environment::get().getWorld()->getCellName(player.getCell());
bool match = playerCell.length() >= info.mCell.length()
&& Misc::StringUtils::ciEqual(playerCell.substr(0, info.mCell.length()), info.mCell);
if (!match)
if (!Misc::StringUtils::ciStartsWith(playerCell, info.mCell))
return false;
}
@ -183,7 +233,7 @@ bool MWDialogue::Filter::testFunctionLocal(const MWDialogue::SelectWrapper& sele
if (scriptName.empty())
return false; // no script
std::string name = Misc::StringUtils::lowerCase(select.getName());
std::string name = select.getName();
const Compiler::Locals& localDefs = MWBase::Environment::get().getScriptManager()->getLocals(scriptName);
@ -502,8 +552,7 @@ bool MWDialogue::Filter::getSelectStructBoolean(const SelectWrapper& select) con
case SelectWrapper::Function_NotCell:
{
std::string_view actorCell = MWBase::Environment::get().getWorld()->getCellName(mActor.getCell());
return !(actorCell.length() >= select.getName().length()
&& Misc::StringUtils::ciEqual(actorCell.substr(0, select.getName().length()), select.getName()));
return !Misc::StringUtils::ciStartsWith(actorCell, select.getName());
}
case SelectWrapper::Function_SameGender:
@ -640,16 +689,9 @@ const ESM::DialInfo* MWDialogue::Filter::search(const ESM::Dialogue& dialogue, c
return suitableInfos[0];
}
std::vector<const ESM::DialInfo*> MWDialogue::Filter::listAll(const ESM::Dialogue& dialogue) const
bool MWDialogue::Filter::couldPotentiallyMatch(const ESM::DialInfo& info) const
{
std::vector<const ESM::DialInfo*> infos;
for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue.mInfo.begin(); iter != dialogue.mInfo.end();
++iter)
{
if (testActor(*iter))
infos.push_back(&*iter);
}
return infos;
return testActor(info) && matchesStaticFilters(info, mActor);
}
std::vector<const ESM::DialInfo*> MWDialogue::Filter::list(

@ -58,9 +58,9 @@ namespace MWDialogue
///< List all infos that could be used on the given actor, using the current runtime state of the actor.
/// \note If fallbackToInfoRefusal is used, the returned DialInfo might not be from the supplied ESM::Dialogue.
std::vector<const ESM::DialInfo*> listAll(const ESM::Dialogue& dialogue) const;
///< List all infos that could possibly be used on the given actor, ignoring runtime state filters and ignoring
///< player filters.
bool couldPotentiallyMatch(const ESM::DialInfo& info) const;
///< Check if this INFO could potentially be said by the given actor, ignoring runtime state filters and
///< ignoring player filters.
const ESM::DialInfo* search(const ESM::Dialogue& dialogue, const bool fallbackToInfoRefusal) const;
///< Get a matching response for the requested dialogue.

@ -21,81 +21,63 @@
#include "filter.hpp"
#include <memory>
#include <set>
#include <sstream>
namespace
{
void test(
const MWWorld::Ptr& actor, int& compiled, int& total, const Compiler::Extensions* extensions, int warningsMode)
bool test(const MWWorld::Ptr& actor, const ESM::DialInfo& info, int& compiled, int& total,
const Compiler::Extensions* extensions, const MWScript::CompilerContext& context,
Compiler::StreamErrorHandler& errorHandler)
{
MWDialogue::Filter filter(actor, 0, false);
MWScript::CompilerContext compilerContext(MWScript::CompilerContext::Type_Dialogue);
compilerContext.setExtensions(extensions);
Compiler::StreamErrorHandler errorHandler;
errorHandler.setWarningsMode(warningsMode);
const MWWorld::Store<ESM::Dialogue>& dialogues
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
for (MWWorld::Store<ESM::Dialogue>::iterator it = dialogues.begin(); it != dialogues.end(); ++it)
bool success = true;
++total;
try
{
std::vector<const ESM::DialInfo*> infos = filter.listAll(*it);
for (std::vector<const ESM::DialInfo*>::iterator iter = infos.begin(); iter != infos.end(); ++iter)
{
const ESM::DialInfo* info = *iter;
if (!info->mResultScript.empty())
{
bool success = true;
++total;
try
{
errorHandler.reset();
std::istringstream input(info->mResultScript + "\n");
std::istringstream input(info.mResultScript + "\n");
Compiler::Scanner scanner(errorHandler, input, extensions);
Compiler::Scanner scanner(errorHandler, input, extensions);
Compiler::Locals locals;
Compiler::Locals locals;
std::string_view actorScript = actor.getClass().getScript(actor);
std::string_view actorScript = actor.getClass().getScript(actor);
if (!actorScript.empty())
{
// grab local variables from actor's script, if available.
locals = MWBase::Environment::get().getScriptManager()->getLocals(actorScript);
}
if (!actorScript.empty())
{
// grab local variables from actor's script, if available.
locals = MWBase::Environment::get().getScriptManager()->getLocals(actorScript);
}
Compiler::ScriptParser parser(errorHandler, context, locals, false);
Compiler::ScriptParser parser(errorHandler, compilerContext, locals, false);
scanner.scan(parser);
scanner.scan(parser);
if (!errorHandler.isGood())
success = false;
if (!errorHandler.isGood())
success = false;
++compiled;
}
catch (const Compiler::SourceException&)
{
// error has already been reported via error handler
success = false;
}
catch (const std::exception& error)
{
Log(Debug::Error) << "Dialogue error: An exception has been thrown: " << error.what();
success = false;
}
++compiled;
}
catch (const Compiler::SourceException& /* error */)
{
// error has already been reported via error handler
success = false;
}
catch (const std::exception& error)
{
Log(Debug::Error)
<< std::string("Dialogue error: An exception has been thrown: ") + error.what();
success = false;
}
return success;
}
if (!success)
{
Log(Debug::Error) << "Error: compiling failed (dialogue script): \n"
<< info->mResultScript << "\n";
}
}
}
}
bool superficiallyMatches(const MWWorld::Ptr& ptr, const ESM::DialInfo& info)
{
if (ptr.isEmpty())
return false;
MWDialogue::Filter filter(ptr, 0, false);
return filter.couldPotentiallyMatch(info);
}
}
@ -109,20 +91,79 @@ namespace MWDialogue
std::pair<int, int> compileAll(const Compiler::Extensions* extensions, int warningsMode)
{
int compiled = 0, total = 0;
const MWWorld::Store<ESM::NPC>& npcs = MWBase::Environment::get().getWorld()->getStore().get<ESM::NPC>();
for (MWWorld::Store<ESM::NPC>::iterator it = npcs.begin(); it != npcs.end(); ++it)
{
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), it->mId);
test(ref.getPtr(), compiled, total, extensions, warningsMode);
}
const auto& store = MWBase::Environment::get().getWorld()->getStore();
MWScript::CompilerContext compilerContext(MWScript::CompilerContext::Type_Dialogue);
compilerContext.setExtensions(extensions);
Compiler::StreamErrorHandler errorHandler;
errorHandler.setWarningsMode(warningsMode);
const MWWorld::Store<ESM::Creature>& creatures
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>();
for (MWWorld::Store<ESM::Creature>::iterator it = creatures.begin(); it != creatures.end(); ++it)
std::unique_ptr<MWWorld::ManualRef> ref;
for (const ESM::Dialogue& topic : store.get<ESM::Dialogue>())
{
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), it->mId);
test(ref.getPtr(), compiled, total, extensions, warningsMode);
MWWorld::Ptr ptr;
for (const ESM::DialInfo& info : topic.mInfo)
{
if (info.mResultScript.empty())
continue;
if (!info.mActor.empty())
{
// We know it can only ever be this actor
try
{
ref = std::make_unique<MWWorld::ManualRef>(store, info.mActor);
ptr = ref->getPtr();
}
catch (const std::logic_error&)
{
// Too bad it doesn't exist
ptr = {};
}
}
else
{
// Try to find a matching actor
if (!superficiallyMatches(ptr, info))
{
ptr = {};
bool found = false;
for (const auto& npc : store.get<ESM::NPC>())
{
ref = std::make_unique<MWWorld::ManualRef>(store, npc.mId);
if (superficiallyMatches(ref->getPtr(), info))
{
ptr = ref->getPtr();
found = true;
break;
}
}
if (!found)
{
for (const auto& creature : store.get<ESM::Creature>())
{
ref = std::make_unique<MWWorld::ManualRef>(store, creature.mId);
if (superficiallyMatches(ref->getPtr(), info))
{
ptr = ref->getPtr();
break;
}
}
}
}
}
if (ptr.isEmpty())
Log(Debug::Error) << "Could not find an actor to test " << info.mId << " in " << topic.mId;
else
{
errorHandler.reset();
errorHandler.setContext(info.mId + " in " + topic.mId);
if (!test(ptr, info, compiled, total, extensions, compilerContext, errorHandler))
Log(Debug::Error) << "Test failed for " << info.mId << " in " << topic.mId << '\n'
<< info.mResultScript;
}
}
}
return std::make_pair(total, compiled);
}

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