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@ -150,31 +150,31 @@ namespace Nif
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{
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NiGeometryData::read(nif);
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// Should always match the number of vertices
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// Should always match the number of vertices in theory, but doesn't:
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// see mist.nif in Mistify mod (https://www.nexusmods.com/morrowind/mods/48112).
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if (nif->getVersion() <= NIFFile::NIFVersion::VER_MW)
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nif->read(mNumParticles);
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else if (nif->getVersion() != NIFFile::NIFVersion::VER_BGS || nif->getBethVersion() == 0)
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mNumParticles = mNumVertices;
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bool isBs202 = nif->getVersion() == NIFFile::NIFVersion::VER_BGS && nif->getBethVersion() != 0;
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bool numRadii = 1;
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if (nif->getVersion() > NIFStream::generateVersion(10, 0, 1, 0))
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numRadii = nif->get<bool>() ? mNumParticles : 0;
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numRadii = (nif->get<bool>() && !isBs202) ? mNumVertices : 0;
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nif->readVector(mRadii, numRadii);
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nif->read(mActiveCount);
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if (nif->get<bool>())
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nif->readVector(mSizes, mNumParticles);
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if (nif->get<bool>() && !isBs202)
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nif->readVector(mSizes, mNumVertices);
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if (nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 0))
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{
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if (nif->get<bool>())
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nif->readVector(mRotations, mNumParticles);
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if (nif->get<bool>() && !isBs202)
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nif->readVector(mRotations, mNumVertices);
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if (nif->getVersion() >= NIFStream::generateVersion(20, 0, 0, 4))
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{
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if (nif->get<bool>())
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nif->readVector(mRotationAngles, mNumParticles);
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if (nif->get<bool>())
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nif->readVector(mRotationAxes, mNumParticles);
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if (nif->getVersion() == NIFFile::NIFVersion::VER_BGS && nif->getBethVersion() > 0)
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if (nif->get<bool>() && !isBs202)
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nif->readVector(mRotationAngles, mNumVertices);
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if (nif->get<bool>() && !isBs202)
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nif->readVector(mRotationAxes, mNumVertices);
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if (isBs202)
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{
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nif->read(mHasTextureIndices);
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uint32_t numSubtextureOffsets;
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@ -201,7 +201,7 @@ namespace Nif
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NiParticlesData::read(nif);
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if (nif->getVersion() <= NIFStream::generateVersion(4, 2, 2, 0) && nif->get<bool>())
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nif->readVector(mRotations, mNumParticles);
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nif->readVector(mRotations, mNumVertices);
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}
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void NiPosData::read(NIFStream* nif)
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