More BGSM cleanup

pull/3235/head
Alexei Kotov 2 weeks ago
parent 6be2bb70c3
commit 77c3cd4467

@ -38,9 +38,7 @@ namespace Bgsm
}
stream.read(mGrayscaleToPaletteColor);
if (mVersion >= 6)
{
stream.read(mMaskWrites);
}
}
void BGSMFile::read(BGSMStream& stream)
@ -59,9 +57,7 @@ namespace Bgsm
stream.read(mLightingMap);
stream.read(mFlowMap);
if (mVersion >= 17)
{
stream.read(mDistanceFieldAlphaMap);
}
}
else
{
@ -98,9 +94,7 @@ namespace Bgsm
stream.read(mWetnessControlSpecPowerScale);
stream.read(mWetnessControlSpecMinvar);
if (mVersion < 10)
{
stream.read(mWetnessControlEnvMapScale);
}
stream.read(mWetnessControlFresnelPower);
stream.read(mWetnessControlMetalness);
if (mVersion >= 3)
@ -116,9 +110,7 @@ namespace Bgsm
stream.read(mAnisoLighting);
stream.read(mEmitEnabled);
if (mEmitEnabled)
{
stream.read(mEmittanceColor);
}
stream.read(mEmittanceMult);
stream.read(mModelSpaceNormals);
stream.read(mExternalEmittance);
@ -181,14 +173,14 @@ namespace Bgsm
stream.read(mEnvMap);
stream.read(mNormalMap);
stream.read(mEnvMapMask);
if (mVersion >= 11)
{
stream.read(mSpecularMap);
stream.read(mLightingMap);
stream.read(mGlowMap);
}
if (mVersion >= 10)
{
if (mVersion >= 11)
{
stream.read(mSpecularMap);
stream.read(mLightingMap);
stream.read(mGlowMap);
}
stream.read(mEnvMapEnabled);
stream.read(mEnvMapMaskScale);
}
@ -205,20 +197,12 @@ namespace Bgsm
stream.read(mEnvmapMinLOD);
stream.read(mSoftDepth);
if (mVersion >= 11)
{
stream.read(mEmittanceColor);
if (mVersion >= 15)
{
stream.read(mAdaptiveEmissiveExposureParams);
if (mVersion >= 16)
{
stream.read(mGlowMapEnabled);
if (mVersion >= 20)
{
stream.read(mEffectPbrSpecular);
}
}
}
}
if (mVersion >= 15)
stream.read(mAdaptiveEmissiveExposureParams);
if (mVersion >= 16)
stream.read(mGlowMapEnabled);
if (mVersion >= 20)
stream.read(mEffectPbrSpecular);
}
}

@ -50,7 +50,7 @@ namespace Bgsm
MaterialFile() = default;
virtual void read(BGSMStream& stream);
virtual ~MaterialFile() {}
virtual ~MaterialFile() = default;
};
struct BGSMFile : MaterialFile

@ -31,5 +31,4 @@ namespace Bgsm
mFile->read(stream);
}
}

@ -2,7 +2,6 @@
namespace Bgsm
{
template <>
void BGSMStream::read<osg::Vec2f>(osg::Vec2f& vec)
{
@ -37,5 +36,4 @@ namespace Bgsm
if (end != std::string::npos)
str.erase(end);
}
}

@ -2151,18 +2151,19 @@ namespace NifOsg
handleTextureControllers(texprop, composite, stateset, animflags);
}
Bgsm::MaterialFilePtr getShaderMaterial(std::string_view path) const
static Bgsm::MaterialFilePtr getShaderMaterial(
std::string_view path, Resource::BgsmFileManager* materialManager)
{
if (!mMaterialManager)
if (!materialManager)
return nullptr;
if (!Misc::StringUtils::ciEndsWith(path, ".bgem") && !Misc::StringUtils::ciEndsWith(path, ".bgsm"))
return nullptr;
std::string normalizedPath = Misc::ResourceHelpers::correctMaterialPath(path, mMaterialManager->getVFS());
std::string normalizedPath = Misc::ResourceHelpers::correctMaterialPath(path, materialManager->getVFS());
try
{
return mMaterialManager->get(VFS::Path::Normalized(normalizedPath));
return materialManager->get(VFS::Path::Normalized(normalizedPath));
}
catch (std::exception& e)
{
@ -2528,7 +2529,7 @@ namespace NifOsg
node->setUserValue("shaderRequired", shaderRequired);
osg::StateSet* stateset = node->getOrCreateStateSet();
clearBoundTextures(stateset, boundTextures);
if (Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName))
if (Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName, mMaterialManager))
{
handleShaderMaterialNodeProperties(material, stateset, boundTextures);
break;
@ -2557,7 +2558,7 @@ namespace NifOsg
node->setUserValue("shaderRequired", shaderRequired);
osg::StateSet* stateset = node->getOrCreateStateSet();
clearBoundTextures(stateset, boundTextures);
if (Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName))
if (Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName, mMaterialManager))
{
handleShaderMaterialNodeProperties(material, stateset, boundTextures);
break;
@ -2776,15 +2777,14 @@ namespace NifOsg
case Nif::RC_BSLightingShaderProperty:
{
auto shaderprop = static_cast<const Nif::BSLightingShaderProperty*>(property);
if (Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName))
if (Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName, mMaterialManager))
{
handleShaderMaterialDrawableProperties(shaderMat, mat, *node, hasSortAlpha);
if (shaderMat->mShaderType == Bgsm::ShaderType::Lighting)
{
auto bgsm = static_cast<const Bgsm::BGSMFile*>(shaderMat.get());
specEnabled
= false; // bgsm->mSpecularEnabled; disabled until it can be implemented properly
specStrength = bgsm->mSpecularMult;
specEnabled = false; // bgsm->mSpecularEnabled; TODO: PBR specular lighting
specStrength = 1.f; // bgsm->mSpecularMult;
emissiveMult = bgsm->mEmittanceMult;
}
break;
@ -2803,7 +2803,7 @@ namespace NifOsg
case Nif::RC_BSEffectShaderProperty:
{
auto shaderprop = static_cast<const Nif::BSEffectShaderProperty*>(property);
if (Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName))
if (Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName, mMaterialManager))
{
handleShaderMaterialDrawableProperties(shaderMat, mat, *node, hasSortAlpha);
break;

@ -1,7 +1,5 @@
#include "bgsmfilemanager.hpp"
#include <iostream>
#include <osg/Object>
#include <components/bgsm/reader.hpp>
@ -36,8 +34,6 @@ namespace Resource
{
}
BgsmFileManager::~BgsmFileManager() = default;
Bgsm::MaterialFilePtr BgsmFileManager::get(VFS::Path::NormalizedView name)
{
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(name);

@ -14,7 +14,7 @@ namespace Resource
{
public:
BgsmFileManager(const VFS::Manager* vfs, double expiryDelay);
~BgsmFileManager();
~BgsmFileManager() = default;
/// Retrieve a material file from the cache or load it from the VFS if not cached yet.
Bgsm::MaterialFilePtr get(VFS::Path::NormalizedView name);

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