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Dead code removal
This commit is contained in:
parent
0ff7b2ff11
commit
7809caf9dc
7 changed files with 1 additions and 20 deletions
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@ -303,8 +303,6 @@ namespace MWBase
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virtual void showSoulgemDialog (MWWorld::Ptr item) = 0;
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virtual void showSoulgemDialog (MWWorld::Ptr item) = 0;
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virtual void frameStarted(float dt) = 0;
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virtual void changePointer (const std::string& name) = 0;
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virtual void changePointer (const std::string& name) = 0;
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virtual void setEnemy (const MWWorld::Ptr& enemy) = 0;
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virtual void setEnemy (const MWWorld::Ptr& enemy) = 0;
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@ -460,7 +460,6 @@ namespace MWBase
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virtual void reattachPlayerCamera() = 0;
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virtual void reattachPlayerCamera() = 0;
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/// \todo this does not belong here
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/// \todo this does not belong here
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virtual void frameStarted (float dt, bool paused) = 0;
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virtual void screenshot (Ogre::Image& image, int w, int h) = 0;
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virtual void screenshot (Ogre::Image& image, int w, int h) = 0;
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/// Find default position inside exterior cell specified by name
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/// Find default position inside exterior cell specified by name
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@ -460,15 +460,13 @@ void RenderManager::initialise()
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state->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
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state->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
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state->setAttribute(new osg::PolygonMode(osg::PolygonMode::FRONT, osg::PolygonMode::FILL));
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state->setAttribute(new osg::PolygonMode(osg::PolygonMode::FRONT, osg::PolygonMode::FILL));
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state->setAttribute(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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state->setAttribute(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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state->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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state->setRenderBinDetails(11, "RenderBin");
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state->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
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state->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
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geode->setStateSet(state);
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geode->setStateSet(state);
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geode->setCullingActive(false);
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geode->setCullingActive(false);
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camera->addChild(geode.get());
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camera->addChild(geode.get());
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mGuiRoot = camera;
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mGuiRoot = camera;
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mSceneRoot->addChild(mGuiRoot.get());
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//mSceneRoot->addChild(mGuiRoot.get());
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mViewer->addEventHandler(new ResizeHandler(this));
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mViewer->addEventHandler(new ResizeHandler(this));
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osg::ref_ptr<osg::Viewport> vp = mViewer->getCamera()->getViewport();
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osg::ref_ptr<osg::Viewport> vp = mViewer->getCamera()->getViewport();
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@ -1501,12 +1501,6 @@ namespace MWGui
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updateVisible();
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updateVisible();
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}
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}
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void WindowManager::frameStarted (float dt)
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{
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mInventoryWindow->doRenderUpdate ();
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mCharGen->doRenderUpdate();
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}
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void WindowManager::updatePlayer()
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void WindowManager::updatePlayer()
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{
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{
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mInventoryWindow->updatePlayer();
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mInventoryWindow->updatePlayer();
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@ -309,8 +309,6 @@ namespace MWGui
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virtual void showBook(const MWWorld::Ptr& item, bool showTakeButton);
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virtual void showBook(const MWWorld::Ptr& item, bool showTakeButton);
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virtual void showScroll(const MWWorld::Ptr& item, bool showTakeButton);
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virtual void showScroll(const MWWorld::Ptr& item, bool showTakeButton);
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virtual void frameStarted(float dt);
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virtual void showSoulgemDialog (MWWorld::Ptr item);
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virtual void showSoulgemDialog (MWWorld::Ptr item);
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virtual void changePointer (const std::string& name);
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virtual void changePointer (const std::string& name);
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@ -2166,11 +2166,6 @@ namespace MWWorld
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return mRendering->getAnimation(ptr);
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return mRendering->getAnimation(ptr);
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}
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}
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void World::frameStarted (float dt, bool paused)
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{
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//mRendering->frameStarted(dt, paused);
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}
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void World::screenshot(Ogre::Image &image, int w, int h)
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void World::screenshot(Ogre::Image &image, int w, int h)
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{
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{
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//mRendering->screenshot(image, w, h);
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//mRendering->screenshot(image, w, h);
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@ -564,7 +564,6 @@ namespace MWWorld
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virtual void reattachPlayerCamera();
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virtual void reattachPlayerCamera();
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/// \todo this does not belong here
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/// \todo this does not belong here
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virtual void frameStarted (float dt, bool paused);
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virtual void screenshot (Ogre::Image& image, int w, int h);
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virtual void screenshot (Ogre::Image& image, int w, int h);
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/// Find center of exterior cell above land surface
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/// Find center of exterior cell above land surface
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