mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-24 02:39:42 +00:00
Don't greet dead actors in AiWander
This commit is contained in:
parent
c54ab2e846
commit
780a48cd1e
1 changed files with 2 additions and 1 deletions
|
@ -434,7 +434,8 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (mSaidGreeting == Greet_None)
|
if (mSaidGreeting == Greet_None)
|
||||||
{
|
{
|
||||||
if ((playerDistSqr <= helloDistance*helloDistance) && MWBase::Environment::get().getWorld()->getLOS(player, actor)
|
if ((playerDistSqr <= helloDistance*helloDistance) &&
|
||||||
|
!player.getClass().getCreatureStats(player).isDead() && MWBase::Environment::get().getWorld()->getLOS(player, actor)
|
||||||
&& MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, actor))
|
&& MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, actor))
|
||||||
mGreetingTimer++;
|
mGreetingTimer++;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue