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resets state updater to apply light settings (#3141)
resets state updater to apply light settings With this PR we achieve the same effect with fewer lines of code.
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2 changed files with 2 additions and 7 deletions
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@ -1281,11 +1281,7 @@ namespace MWRender
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defines[name] = key;
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defines[name] = key;
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mResourceSystem->getSceneManager()->getShaderManager().setGlobalDefines(defines);
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mResourceSystem->getSceneManager()->getShaderManager().setGlobalDefines(defines);
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mSceneRoot->removeUpdateCallback(mStateUpdater);
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mStateUpdater->reset();
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mStateUpdater = new StateUpdater;
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mSceneRoot->addUpdateCallback(mStateUpdater);
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mStateUpdater->setFogEnd(mViewDistance);
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updateAmbient();
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mViewer->startThreading();
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mViewer->startThreading();
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}
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}
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@ -46,8 +46,7 @@ namespace SceneUtil
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/// Set default state - optionally override in derived classes
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/// Set default state - optionally override in derived classes
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/// @par May be used e.g. to allocate StateAttributes.
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/// @par May be used e.g. to allocate StateAttributes.
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virtual void setDefaults(osg::StateSet* stateset) {}
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virtual void setDefaults(osg::StateSet* stateset) {}
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protected:
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/// Reset mStateSets, forcing a setDefaults() on the next frame. Can be used to change the defaults if needed.
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/// Reset mStateSets, forcing a setDefaults() on the next frame. Can be used to change the defaults if needed.
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void reset();
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void reset();
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