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	Issue #68: added dead flag to CreatureStats
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					 2 changed files with 29 additions and 5 deletions
				
			
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					@ -10,7 +10,7 @@
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namespace MWMechanics
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					namespace MWMechanics
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{  
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					{  
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    CreatureStats::CreatureStats()
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					    CreatureStats::CreatureStats()
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        : mLevelHealthBonus(0.f)
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					        : mLevel (0), mHello (0), mFight (0), mFlee (0), mAlarm (0), mLevelHealthBonus(0.f), mDead (false)
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    {
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					    {
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    }
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					    }
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					@ -156,17 +156,17 @@ namespace MWMechanics
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    void CreatureStats::setHealth(const DynamicStat<float> &value)
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					    void CreatureStats::setHealth(const DynamicStat<float> &value)
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    {
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					    {
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        mDynamic[0] = value;
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					        setDynamic (0, value);
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    }
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					    }
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    void CreatureStats::setMagicka(const DynamicStat<float> &value)
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					    void CreatureStats::setMagicka(const DynamicStat<float> &value)
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    {
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					    {
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        mDynamic[1] = value;
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					        setDynamic (1, value);
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    }
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					    }
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    void CreatureStats::setFatigue(const DynamicStat<float> &value)
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					    void CreatureStats::setFatigue(const DynamicStat<float> &value)
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    {
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					    {
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        mDynamic[2] = value;
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					        setDynamic (2, value);
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    }
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					    }
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    void CreatureStats::setDynamic (int index, const DynamicStat<float> &value)
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					    void CreatureStats::setDynamic (int index, const DynamicStat<float> &value)
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					@ -175,6 +175,9 @@ namespace MWMechanics
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            throw std::runtime_error("dynamic stat index is out of range");
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					            throw std::runtime_error("dynamic stat index is out of range");
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        mDynamic[index] = value;
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					        mDynamic[index] = value;
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					        if (index==2 && mDynamic[index].getCurrent()<1)
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					            mDead = true;
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    }
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					    }
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    void CreatureStats::setLevel(int level)
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					    void CreatureStats::setLevel(int level)
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					@ -211,4 +214,21 @@ namespace MWMechanics
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    {
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					    {
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        mAlarm = value;
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					        mAlarm = value;
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    }    
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					    }    
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					    bool CreatureStats::isDead() const
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					    {
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					        return mDead;
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					    }
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					    void CreatureStats::resurrect()
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					    {
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					        if (mDead)
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					        {
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					            if (mDynamic[0].getCurrent()<1)
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					                mDynamic[0].setCurrent (1);
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					            if (mDynamic[0].getCurrent()>=1)
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					                mDead = false;
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					        }
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					    }
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}
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					}
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					@ -29,8 +29,8 @@ namespace MWMechanics
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        int mFlee;
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					        int mFlee;
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        int mAlarm;
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					        int mAlarm;
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        AiSequence mAiSequence;
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					        AiSequence mAiSequence;
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        float mLevelHealthBonus;
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					        float mLevelHealthBonus;
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					        bool mDead;        
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    public:
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					    public:
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        CreatureStats();
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					        CreatureStats();
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					@ -105,6 +105,10 @@ namespace MWMechanics
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        // small hack to allow the fact that Health permanently increases by 10% of endurance on each level up
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					        // small hack to allow the fact that Health permanently increases by 10% of endurance on each level up
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        void increaseLevelHealthBonus(float value);
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					        void increaseLevelHealthBonus(float value);
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        float getLevelHealthBonus() const;
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					        float getLevelHealthBonus() const;
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					        bool isDead() const;
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					        void resurrect();
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    };
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					    };
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}
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					}
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