Make coordinate calculation more robust, implement Flex widget type

pull/3226/head
uramer 3 years ago
parent fbc84465c5
commit 788745e004

@ -256,7 +256,7 @@ add_component_dir (fallback
add_component_dir (lua_ui
registerscriptsettings scriptsettings
properties widget element util layers content alignment resources
adapter text textedit window image container
adapter text textedit window image container flex
)

@ -9,9 +9,9 @@ namespace LuaUi
align |= MyGUI::Align::Left;
if (horizontal == Alignment::End)
align |= MyGUI::Align::Right;
if (horizontal == Alignment::Start)
if (vertical == Alignment::Start)
align |= MyGUI::Align::Top;
if (horizontal == Alignment::End)
if (vertical == Alignment::End)
align |= MyGUI::Align::Bottom;
return align;
}

@ -29,7 +29,7 @@ namespace LuaUi
size.width = std::max(size.width, coord.left + coord.width);
size.height = std::max(size.height, coord.top + coord.height);
}
setForcedSize(size);
forceSize(size);
updateCoord();
}
}

@ -136,8 +136,8 @@ namespace LuaUi
setTemplate(ext, layout.get<sol::object>(LayoutKeys::templateLayout));
ext->setProperties(layout.get<sol::object>(LayoutKeys::props));
setEventCallbacks(ext, layout.get<sol::object>(LayoutKeys::events));
ext->setChildren(updateContent(ext->children(), layout.get<sol::object>(LayoutKeys::content)));
ext->updateCoord();
}
std::string setLayer(WidgetExtension* ext, const sol::table& layout)

@ -0,0 +1,106 @@
#include "flex.hpp"
namespace LuaUi
{
void LuaFlex::updateProperties()
{
mHorizontal = propertyValue("horizontal", false);
mAutoSized = propertyValue("autoSize", true);
mAlign = propertyValue("align", Alignment::Start);
mArrange = propertyValue("arrange", Alignment::Start);
WidgetExtension::updateProperties();
}
namespace
{
MyGUI::IntPoint alignSize(const MyGUI::IntSize& container, const MyGUI::IntSize& content, Alignment alignment)
{
MyGUI::IntPoint alignedPosition;
{
MyGUI::IntSize alignSize = container;
switch (alignment)
{
case Alignment::Start:
alignedPosition = MyGUI::IntPoint(0, 0);
break;
case Alignment::Center:
alignSize -= content;
alignedPosition = { alignSize.width / 2, alignSize.height / 2 };
break;
case Alignment::End:
alignSize -= content;
alignedPosition = { alignSize.width, alignSize.height };
break;
}
}
return alignedPosition;
}
}
void LuaFlex::updateChildren()
{
float totalGrow = 0;
MyGUI::IntSize childrenSize;
for (auto* w: children())
{
w->clearForced();
childrenSize += w->calculateSize();
totalGrow += w->externalValue("grow", 0.0f);
}
mChildrenSize = childrenSize;
MyGUI::IntSize flexSize = calculateSize();
MyGUI::IntSize growSize;
MyGUI::FloatSize growFactor;
if (totalGrow > 0)
{
growSize = flexSize - childrenSize;
growFactor = { growSize.width / totalGrow, growSize.height / totalGrow };
}
if (mHorizontal)
flexSize.width -= growSize.width;
else
flexSize.height-= growSize.height;
MyGUI::IntPoint alignedPosition = alignSize(flexSize, childrenSize, mAlign);
MyGUI::IntPoint arrangedPosition = alignSize(flexSize, childrenSize, mArrange);
MyGUI::IntPoint childPosition;
if (mHorizontal)
childPosition = { alignedPosition.left, arrangedPosition.top };
else
childPosition = { arrangedPosition.left, alignedPosition.top };
for (auto* w : children())
{
w->forcePosition(childPosition);
float grow = w->externalValue("grow", 0);
MyGUI::IntSize growth(growFactor.width * grow, growFactor.height * grow);
if (mHorizontal)
{
int width = w->widget()->getWidth();
width += growth.width;
w->forceSize({width, w->widget()->getHeight()});
childPosition.left += width;
}
else
{
int height = w->widget()->getHeight();
height += growth.height;
w->forceSize({ w->widget()->getWidth(), height });
childPosition.top += height;
}
}
WidgetExtension::updateProperties();
}
MyGUI::IntSize LuaFlex::calculateSize()
{
MyGUI::IntSize size = WidgetExtension::calculateSize();
if (mAutoSized) {
if (mHorizontal)
size.width = mChildrenSize.width;
else
size.height = mChildrenSize.height;
}
return size;
}
}

@ -0,0 +1,27 @@
#ifndef OPENMW_LUAUI_FLEX
#define OPENMW_LUAUI_FLEX
#include "widget.hpp"
#include "alignment.hpp"
namespace LuaUi
{
class LuaFlex : public MyGUI::Widget, public WidgetExtension
{
MYGUI_RTTI_DERIVED(LuaFlex)
protected:
MyGUI::IntSize calculateSize() override;
void updateProperties() override;
void updateChildren() override;
private:
bool mHorizontal;
bool mAutoSized;
MyGUI::IntSize mChildrenSize;
Alignment mAlign;
Alignment mArrange;
};
}
#endif // OPENMW_LUAUI_FLEX

@ -9,6 +9,7 @@
#include "window.hpp"
#include "image.hpp"
#include "container.hpp"
#include "flex.hpp"
#include "element.hpp"
#include "registerscriptsettings.hpp"
@ -24,8 +25,9 @@ namespace LuaUi
MyGUI::FactoryManager::getInstance().registerFactory<LuaTextEdit>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaWindow>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaImage>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaContainer>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaTileRect>("BasisSkin");
MyGUI::FactoryManager::getInstance().registerFactory<LuaContainer>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<LuaFlex>("Widget");
}
const std::unordered_map<std::string, std::string>& widgetTypeToName()
@ -36,6 +38,7 @@ namespace LuaUi
{ "LuaTextEdit", "TextEdit" },
{ "LuaWindow", "Window" },
{ "LuaImage", "Image" },
{ "LuaFlex", "Flex" },
};
return types;
}

@ -10,7 +10,9 @@
namespace LuaUi
{
WidgetExtension::WidgetExtension()
: mPropagateEvents(true)
: mForcePosition(false)
, mForceSize(false)
, mPropagateEvents(true)
, mLua(nullptr)
, mWidget(nullptr)
, mSlot(this)
@ -85,7 +87,6 @@ namespace LuaUi
ext->mParent = this;
ext->mTemplateChild = false;
ext->widget()->attachToWidget(mSlot->widget());
ext->updateCoord();
}
void WidgetExtension::attachTemplate(WidgetExtension* ext)
@ -93,7 +94,6 @@ namespace LuaUi
ext->mParent = this;
ext->mTemplateChild = true;
ext->widget()->attachToWidget(widget());
ext->updateCoord();
}
WidgetExtension* WidgetExtension::findDeep(std::string_view flagName)
@ -219,16 +219,30 @@ namespace LuaUi
return mForcedCoord;
}
void WidgetExtension::setForcedCoord(const MyGUI::IntCoord& offset)
void WidgetExtension::forceCoord(const MyGUI::IntCoord& offset)
{
mForcePosition = true;
mForceSize = true;
mForcedCoord = offset;
}
void WidgetExtension::setForcedSize(const MyGUI::IntSize& size)
void WidgetExtension::forcePosition(const MyGUI::IntPoint& pos)
{
mForcePosition = true;
mForcedCoord = pos;
}
void WidgetExtension::forceSize(const MyGUI::IntSize& size)
{
mForceSize = true;
mForcedCoord = size;
}
void WidgetExtension::clearForced() {
mForcePosition = false;
mForceSize = false;
}
void WidgetExtension::updateCoord()
{
MyGUI::IntCoord oldCoord = mWidget->getCoord();
@ -246,7 +260,6 @@ namespace LuaUi
{
mProperties = props;
updateProperties();
updateCoord();
}
void WidgetExtension::updateProperties()
@ -281,9 +294,12 @@ namespace LuaUi
MyGUI::IntSize WidgetExtension::calculateSize()
{
if (mForceSize)
return mForcedCoord.size();
MyGUI::IntSize pSize = parentSize();
MyGUI::IntSize newSize;
newSize = mAbsoluteCoord.size() + mForcedCoord.size();
newSize = mAbsoluteCoord.size();
newSize.width += mRelativeCoord.width * pSize.width;
newSize.height += mRelativeCoord.height * pSize.height;
return newSize;
@ -291,9 +307,11 @@ namespace LuaUi
MyGUI::IntPoint WidgetExtension::calculatePosition(const MyGUI::IntSize& size)
{
if (mForcePosition)
return mForcedCoord.point();
MyGUI::IntSize pSize = parentSize();
MyGUI::IntPoint newPosition;
newPosition = mAbsoluteCoord.point() + mForcedCoord.point();
newPosition = mAbsoluteCoord.point();
newPosition.left += mRelativeCoord.left * pSize.width - mAnchor.width * size.width;
newPosition.top += mRelativeCoord.top * pSize.height - mAnchor.height * size.height;
return newPosition;

@ -47,8 +47,11 @@ namespace LuaUi
void setExternal(sol::object external) { mExternal = external; }
MyGUI::IntCoord forcedCoord();
void setForcedCoord(const MyGUI::IntCoord& offset);
void setForcedSize(const MyGUI::IntSize& size);
void forceCoord(const MyGUI::IntCoord& offset);
void forceSize(const MyGUI::IntSize& size);
void forcePosition(const MyGUI::IntPoint& pos);
void clearForced();
void updateCoord();
const sol::table& getLayout() { return mLayout; }
@ -65,6 +68,9 @@ namespace LuaUi
mOnCoordChange = callback;
}
virtual MyGUI::IntSize calculateSize();
virtual MyGUI::IntPoint calculatePosition(const MyGUI::IntSize& size);
protected:
virtual void initialize();
sol::table makeTable() const;
@ -72,8 +78,6 @@ namespace LuaUi
sol::object mouseEvent(int left, int top, MyGUI::MouseButton button) const;
MyGUI::IntSize parentSize();
virtual MyGUI::IntSize calculateSize();
virtual MyGUI::IntPoint calculatePosition(const MyGUI::IntSize& size);
MyGUI::IntCoord calculateCoord();
virtual MyGUI::IntSize childScalingSize();
@ -113,6 +117,8 @@ namespace LuaUi
}
}
bool mForcePosition;
bool mForceSize;
// offsets the position and size, used only in C++ widget code
MyGUI::IntCoord mForcedCoord;
// position and size in pixels

@ -39,8 +39,7 @@ namespace LuaUi
if (mCaption)
mCaption->setCaption(propertyValue("caption", std::string()));
mMoveResize = MyGUI::IntCoord();
setForcedCoord(mMoveResize);
clearForced();
WidgetExtension::updateProperties();
}
@ -70,11 +69,8 @@ namespace LuaUi
change.width *= (left - mPreviousMouse.left);
change.height *= (top - mPreviousMouse.top);
mMoveResize = mMoveResize + change.size();
setForcedCoord(mMoveResize);
// position can change based on size changes
mMoveResize = mMoveResize + change.point() + getPosition() - calculateCoord().point();
setForcedCoord(mMoveResize);
mMoveResize = mMoveResize + change;
forceCoord(mMoveResize);
updateCoord();
mPreviousMouse.left = left;

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