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Merge pull request #2252 from akortunov/terrain

Do not allocate empty callbacks in the RigGeometry
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Bret Curtis 2019-03-14 14:53:35 +01:00 committed by GitHub
commit 7917f1fc84
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@ -40,8 +40,8 @@ RigGeometry::RigGeometry()
, mLastFrameNumber(0)
, mBoundsFirstFrame(true)
{
setUpdateCallback(new osg::Callback); // dummy to make sure getNumChildrenRequiringUpdateTraversal() is correct
// update done in accept(NodeVisitor&)
setNumChildrenRequiringUpdateTraversal(1);
// update done in accept(NodeVisitor&)
}
RigGeometry::RigGeometry(const RigGeometry &copy, const osg::CopyOp &copyop)
@ -54,6 +54,7 @@ RigGeometry::RigGeometry(const RigGeometry &copy, const osg::CopyOp &copyop)
, mBoundsFirstFrame(true)
{
setSourceGeometry(copy.mSourceGeometry);
setNumChildrenRequiringUpdateTraversal(1);
}
void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)