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@ -17,6 +17,7 @@
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#include <components/nif/data.hpp>
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#include <components/nif/extra.hpp>
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#include <components/nif/nifstream.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/parent.hpp>
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@ -162,18 +163,17 @@ namespace NifBullet
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if (node)
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roots.emplace_back(node);
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}
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const std::string filename = Files::pathToUnicodeString(nif.getFilename());
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mShape->mFileName = filename;
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mShape->mFileName = Files::pathToUnicodeString(nif.getFilename());
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if (roots.empty())
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{
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warn("Found no root nodes in NIF file " + filename);
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warn("Found no root nodes in NIF file " + mShape->mFileName);
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return mShape;
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}
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// Try to find a valid bounding box first. If one's found for any root node, use that.
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for (const Nif::NiAVObject* node : roots)
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{
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if (findBoundingBox(*node, filename))
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// Try to find a valid bounding box first. If one's found for any root node, use that.
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if (findBoundingBox(*node))
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{
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const btVector3 extents = Misc::Convert::toBullet(mShape->mCollisionBox.mExtents);
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const btVector3 center = Misc::Convert::toBullet(mShape->mCollisionBox.mCenter);
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@ -188,29 +188,18 @@ namespace NifBullet
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return mShape;
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}
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}
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HandleNodeArgs args;
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// files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see
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// Animation::addAnimSource). assume all nodes in the file will be animated
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// TODO: investigate whether this should and could be optimized.
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const bool isAnimated = pathFileNameStartsWithX(filename);
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args.mAnimated = pathFileNameStartsWithX(mShape->mFileName);
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// If there's no bounding box, we'll have to generate a Bullet collision shape
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// from the collision data present in every root node.
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for (const Nif::NiAVObject* node : roots)
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{
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const Nif::NiNode* colNode = findRootCollisionNode(*node);
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bool hasCollisionShape = false;
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if (colNode != nullptr)
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{
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if (colNode->mBounds.mType == Nif::BoundingVolume::Type::BASE_BV && !colNode->mChildren.empty())
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hasCollisionShape = true;
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else
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mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
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}
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HandleNodeArgs args;
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args.mAutogenerated = args.mIsCollisionNode = !hasCollisionShape;
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args.mAnimated = isAnimated;
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handleNode(filename, *node, nullptr, args, mShape->mVisualCollisionType);
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}
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handleRoot(nif, *node, args);
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if (mCompoundShape)
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mShape->mCollisionShape = std::move(mCompoundShape);
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@ -223,7 +212,7 @@ namespace NifBullet
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// Find a boundingBox in the node hierarchy.
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// Return: use bounding box for collision?
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bool BulletNifLoader::findBoundingBox(const Nif::NiAVObject& node, const std::string& filename)
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bool BulletNifLoader::findBoundingBox(const Nif::NiAVObject& node)
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{
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unsigned int type = node.mBounds.mType;
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switch (type)
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@ -238,7 +227,7 @@ namespace NifBullet
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{
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std::stringstream warning;
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warning << "Unsupported BoundingVolume type " << type << " in node " << node.recIndex;
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warning << " in file " << filename;
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warning << " in file " << mShape->mFileName;
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warn(warning.str());
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}
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}
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@ -249,27 +238,70 @@ namespace NifBullet
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if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
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{
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for (const auto& child : ninode->mChildren)
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if (!child.empty() && findBoundingBox(child.get(), filename))
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if (!child.empty() && findBoundingBox(child.get()))
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return true;
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}
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return false;
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}
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const Nif::NiNode* BulletNifLoader::findRootCollisionNode(const Nif::NiAVObject& rootNode) const
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void BulletNifLoader::handleRoot(Nif::FileView nif, const Nif::NiAVObject& node, HandleNodeArgs args)
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{
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if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&rootNode))
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// Gamebryo/Bethbryo meshes
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if (nif.getVersion() >= Nif::NIFStream::generateVersion(10, 0, 1, 0))
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{
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for (const auto& child : ninode->mChildren)
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// Handle BSXFlags
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const Nif::NiIntegerExtraData* bsxFlags = nullptr;
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for (const auto& e : node.getExtraList())
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{
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if (e->recType == Nif::RC_BSXFlags)
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{
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bsxFlags = static_cast<const Nif::NiIntegerExtraData*>(e.getPtr());
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break;
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}
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}
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// Collision flag
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if (!bsxFlags || !(bsxFlags->mData & 2))
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return;
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// Editor marker flag
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if (bsxFlags->mData & 32)
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args.mHasMarkers = true;
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// FIXME: hack, using rendered geometry instead of Bethesda Havok data
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args.mAutogenerated = true;
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}
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// Pre-Gamebryo meshes
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else
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{
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// Handle RootCollisionNode
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const Nif::NiNode* colNode = nullptr;
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if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
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{
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if (!child.empty() && child.getPtr()->recType == Nif::RC_RootCollisionNode)
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return static_cast<const Nif::NiNode*>(child.getPtr());
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for (const auto& child : ninode->mChildren)
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{
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if (!child.empty() && child.getPtr()->recType == Nif::RC_RootCollisionNode)
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{
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colNode = static_cast<const Nif::NiNode*>(child.getPtr());
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break;
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}
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}
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}
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args.mAutogenerated = colNode == nullptr;
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// FIXME: BulletNifLoader should never have to provide rendered geometry for camera collision
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if (colNode && colNode->mChildren.empty())
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{
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args.mAutogenerated = true;
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mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
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}
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}
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return nullptr;
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handleNode(node, nullptr, args);
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}
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void BulletNifLoader::handleNode(const std::string& fileName, const Nif::NiAVObject& node,
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const Nif::Parent* parent, HandleNodeArgs args, Resource::VisualCollisionType& visualCollisionType)
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void BulletNifLoader::handleNode(const Nif::NiAVObject& node, const Nif::Parent* parent, HandleNodeArgs args)
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{
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// TODO: allow on-the fly collision switching via toggling this flag
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if (node.recType == Nif::RC_NiCollisionSwitch && !node.collisionActive())
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@ -295,20 +327,23 @@ namespace NifBullet
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if (node.recType == Nif::RC_RootCollisionNode)
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{
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args.mIsCollisionNode = true;
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if (args.mAutogenerated)
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{
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// Encountered a RootCollisionNode inside an autogenerated mesh.
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// We treat empty RootCollisionNodes as NCC flag (set collisionType to `Camera`)
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// and generate the camera collision shape based on rendered geometry.
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if (visualCollisionType == Resource::VisualCollisionType::Camera)
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if (mShape->mVisualCollisionType == Resource::VisualCollisionType::Camera)
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return;
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// Otherwise we'll want to notify the user.
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Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName
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Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << mShape->mFileName
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<< ". Treating it as a common NiTriShape.";
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}
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else
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{
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args.mIsCollisionNode = true;
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}
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}
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// Don't collide with AvoidNode shapes
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@ -330,10 +365,10 @@ namespace NifBullet
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// uppercase
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if (sd->mData.length() > 2 && sd->mData[2] == 'C')
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// Collide only with camera.
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visualCollisionType = Resource::VisualCollisionType::Camera;
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mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
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else
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// No collision.
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visualCollisionType = Resource::VisualCollisionType::Default;
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mShape->mVisualCollisionType = Resource::VisualCollisionType::Default;
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}
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// Don't autogenerate collision if MRK is set.
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// FIXME: verify if this covers the entire subtree
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@ -342,15 +377,9 @@ namespace NifBullet
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return;
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}
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}
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else if (e->recType == Nif::RC_BSXFlags)
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{
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auto bsxFlags = static_cast<const Nif::NiIntegerExtraData*>(e.getPtr());
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if (bsxFlags->mData & 32) // Editor marker flag
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args.mHasMarkers = true;
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}
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}
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if (args.mIsCollisionNode)
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if (args.mAutogenerated || args.mIsCollisionNode)
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{
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// NOTE: a trishape with bounds, but no BBoxCollision flag should NOT go through handleNiTriShape!
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// It must be ignored completely.
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@ -369,7 +398,7 @@ namespace NifBullet
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continue;
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assert(std::find(child->mParents.begin(), child->mParents.end(), ninode) != child->mParents.end());
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handleNode(fileName, child.get(), ¤tParent, args, visualCollisionType);
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handleNode(child.get(), ¤tParent, args);
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}
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}
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}
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