mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 07:53:53 +00:00
Allow to delete savegames (shift + click)
This commit is contained in:
parent
7f37f2c2be
commit
7a0aeeaa38
9 changed files with 134 additions and 30 deletions
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@ -55,6 +55,8 @@ namespace MWBase
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virtual void endGame() = 0;
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virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot) = 0;
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virtual void saveGame (const std::string& description, const MWState::Slot *slot = 0) = 0;
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///< Write a saved game to \a slot or create a new slot if \a slot == 0.
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///
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@ -23,6 +23,7 @@ namespace MWGui
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: WindowModal("openmw_savegame_dialog.layout")
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, mSaving(true)
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, mCurrentCharacter(NULL)
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, mCurrentSlot(NULL)
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{
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getWidget(mScreenshot, "Screenshot");
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getWidget(mCharacterSelection, "SelectCharacter");
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@ -36,6 +37,7 @@ namespace MWGui
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
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mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
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mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
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mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
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mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
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mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
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mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged);
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@ -47,6 +49,37 @@ namespace MWGui
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accept();
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}
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void SaveGameDialog::onSlotMouseClick(MyGUI::ListBox* sender, size_t pos)
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{
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onSlotSelected(sender, pos);
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if (MyGUI::InputManager::getInstance().isShiftPressed())
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{
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ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
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dialog->open("#{sMessage3}");
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed);
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dialog->eventCancelClicked.clear();
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}
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}
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void SaveGameDialog::onDeleteSlotConfirmed()
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{
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MWBase::Environment::get().getStateManager()->deleteGame (mCurrentCharacter, mCurrentSlot);
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mSaveList->removeItemAt(mSaveList->getIndexSelected());
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onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
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// The character might be deleted now
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size_t previousIndex = mCharacterSelection->getIndexSelected();
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open();
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if (mCharacterSelection->getItemCount())
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{
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size_t nextCharacter = std::min(previousIndex, mCharacterSelection->getItemCount()-1);
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mCharacterSelection->setIndexSelected(nextCharacter);
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onCharacterSelected(mCharacterSelection, nextCharacter);
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}
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}
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void SaveGameDialog::onSaveNameChanged(MyGUI::EditBox *sender)
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{
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// This might have previously been a save slot from the list. If so, that is no longer the case
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@ -69,6 +102,12 @@ namespace MWGui
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center();
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mCharacterSelection->setCaption("");
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mCharacterSelection->removeAllItems();
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mCurrentCharacter = NULL;
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mCurrentSlot = NULL;
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mSaveList->removeAllItems();
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MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
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if (mgr->characterBegin() == mgr->characterEnd())
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return;
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@ -78,8 +117,6 @@ namespace MWGui
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std::string directory =
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Misc::StringUtils::lowerCase (Settings::Manager::getString ("character", "Saves"));
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mCharacterSelection->removeAllItems();
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int selectedIndex = MyGUI::ITEM_NONE;
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for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it)
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@ -152,23 +189,10 @@ namespace MWGui
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{
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(NULL);
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// Get the selected slot, if any
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unsigned int i=0;
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const MWState::Slot* slot = NULL;
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if (mCurrentCharacter)
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{
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for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it,++i)
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{
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if (i == mSaveList->getIndexSelected())
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slot = &*it;
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}
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}
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if (mSaving)
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{
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// If overwriting an existing slot, ask for confirmation first
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if (slot != NULL && !reallySure)
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if (mCurrentSlot != NULL && !reallySure)
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{
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ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
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dialog->open("#{sMessage4}");
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@ -182,13 +206,13 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage65}");
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return;
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}
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MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), slot);
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MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), mCurrentSlot);
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}
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else
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{
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if (mCurrentCharacter && slot)
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if (mCurrentCharacter && mCurrentSlot)
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{
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MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, slot);
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MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
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MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu);
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}
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}
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@ -221,6 +245,7 @@ namespace MWGui
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assert(character && "Can't find selected character");
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mCurrentCharacter = character;
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mCurrentSlot = NULL;
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fillSaveList();
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}
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@ -240,6 +265,7 @@ namespace MWGui
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{
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if (pos == MyGUI::ITEM_NONE)
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{
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mCurrentSlot = NULL;
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mInfoText->setCaption("");
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mScreenshot->setImageTexture("");
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return;
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@ -248,17 +274,17 @@ namespace MWGui
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if (mSaving)
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mSaveNameEdit->setCaption(sender->getItemNameAt(pos));
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const MWState::Slot* slot = NULL;
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mCurrentSlot = NULL;
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unsigned int i=0;
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for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it, ++i)
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{
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if (i == pos)
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slot = &*it;
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mCurrentSlot = &*it;
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}
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assert(slot && "Can't find selected slot");
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assert(mCurrentSlot && "Can't find selected slot");
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std::stringstream text;
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time_t time = slot->mTimeStamp;
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time_t time = mCurrentSlot->mTimeStamp;
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struct tm* timeinfo;
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timeinfo = localtime(&time);
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@ -269,24 +295,24 @@ namespace MWGui
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char buffer[size];
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if (std::strftime(buffer, size, "%x %X", timeinfo) > 0)
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text << buffer << "\n";
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text << "Level " << slot->mProfile.mPlayerLevel << "\n";
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text << slot->mProfile.mPlayerCell << "\n";
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text << "Level " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
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text << mCurrentSlot->mProfile.mPlayerCell << "\n";
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// text << "Time played: " << slot->mProfile.mTimePlayed << "\n";
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int hour = int(slot->mProfile.mInGameTime.mGameHour);
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int hour = int(mCurrentSlot->mProfile.mInGameTime.mGameHour);
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bool pm = hour >= 12;
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if (hour >= 13) hour -= 12;
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if (hour == 0) hour = 12;
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text
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<< slot->mProfile.mInGameTime.mDay << " "
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<< MWBase::Environment::get().getWorld()->getMonthName(slot->mProfile.mInGameTime.mMonth)
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<< mCurrentSlot->mProfile.mInGameTime.mDay << " "
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<< MWBase::Environment::get().getWorld()->getMonthName(mCurrentSlot->mProfile.mInGameTime.mMonth)
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<< " " << hour << " " << (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
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mInfoText->setCaptionWithReplacing(text.str());
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// Decode screenshot
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std::vector<char> data = slot->mProfile.mScreenshot; // MemoryDataStream doesn't work with const data :(
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std::vector<char> data = mCurrentSlot->mProfile.mScreenshot; // MemoryDataStream doesn't work with const data :(
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Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
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Ogre::Image image;
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image.load(stream, "jpg");
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@ -6,6 +6,7 @@
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namespace MWState
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{
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class Character;
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class Slot;
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}
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namespace MWGui
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@ -24,8 +25,15 @@ namespace MWGui
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void onCancelButtonClicked (MyGUI::Widget* sender);
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void onOkButtonClicked (MyGUI::Widget* sender);
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void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
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// Slot selected (mouse click or arrow keys)
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void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
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// Slot activated (double click or enter key)
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void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
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// Slot clicked with mouse
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void onSlotMouseClick(MyGUI::ListBox* sender, size_t pos);
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void onDeleteSlotConfirmed();
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void onEditSelectAccept (MyGUI::EditBox* sender);
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void onSaveNameChanged (MyGUI::EditBox* sender);
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void onConfirmationGiven();
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@ -46,6 +54,7 @@ namespace MWGui
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MyGUI::Widget* mSpacer;
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const MWState::Character* mCurrentCharacter;
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const MWState::Slot* mCurrentSlot;
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};
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@ -95,6 +95,21 @@ MWState::Character::Character (const boost::filesystem::path& saves, const std::
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}
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}
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void MWState::Character::cleanup()
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{
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if (mSlots.size() == 0)
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{
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// All slots are gone, no need to keep the empty directory
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if (boost::filesystem::is_directory (mPath))
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{
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// Extra safety check to make sure the directory is empty (e.g. slots failed to parse header)
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boost::filesystem::directory_iterator it(mPath);
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if (it == boost::filesystem::directory_iterator())
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boost::filesystem::remove_all(mPath);
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}
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}
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}
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const MWState::Slot *MWState::Character::createSlot (const ESM::SavedGame& profile)
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{
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addSlot (profile);
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@ -102,6 +117,21 @@ const MWState::Slot *MWState::Character::createSlot (const ESM::SavedGame& profi
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return &mSlots.back();
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}
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void MWState::Character::deleteSlot (const Slot *slot)
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{
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int index = slot - &mSlots[0];
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if (index<0 || index>=static_cast<int> (mSlots.size()))
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{
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// sanity check; not entirely reliable
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throw std::logic_error ("slot not found");
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}
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boost::filesystem::remove(slot->mPath);
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mSlots.erase (mSlots.begin()+index);
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}
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const MWState::Slot *MWState::Character::updateSlot (const Slot *slot, const ESM::SavedGame& profile)
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{
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int index = slot - &mSlots[0];
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@ -150,4 +180,4 @@ ESM::SavedGame MWState::Character::getSignature() const
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slot = *iter;
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return slot.mProfile;
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}
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}
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@ -36,11 +36,19 @@ namespace MWState
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Character (const boost::filesystem::path& saves, const std::string& game);
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void cleanup();
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///< Delete the directory we used, if it is empty
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const Slot *createSlot (const ESM::SavedGame& profile);
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///< Create new slot.
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///
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/// \attention The ownership of the slot is not transferred.
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/// \note Slot must belong to this character.
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///
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/// \attention The \a slot pointer will be invalidated by this call.
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void deleteSlot (const Slot *slot);
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const Slot *updateSlot (const Slot *slot, const ESM::SavedGame& profile);
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/// \note Slot must belong to this character.
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///
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@ -47,6 +47,25 @@ MWState::Character *MWState::CharacterManager::getCurrentCharacter (bool create)
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return mCurrent;
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}
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void MWState::CharacterManager::deleteSlot(const MWState::Character *character, const MWState::Slot *slot)
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{
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int index = character - &mCharacters[0];
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if (index<0 || index>=static_cast<int> (mCharacters.size()))
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throw std::logic_error ("invalid character");
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mCharacters[index].deleteSlot(slot);
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if (mCharacters[index].begin() == mCharacters[index].end())
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{
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// All slots deleted, cleanup and remove this character
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mCharacters[index].cleanup();
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if (character == mCurrent)
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mCurrent = NULL;
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mCharacters.erase(mCharacters.begin() + index);
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}
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}
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void MWState::CharacterManager::createCharacter()
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{
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std::ostringstream stream;
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@ -30,6 +30,8 @@ namespace MWState
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Character *getCurrentCharacter (bool create = true);
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///< \param create Create a new character, if there is no current character.
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void deleteSlot(const MWState::Character *character, const MWState::Slot *slot);
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void createCharacter();
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///< Create new character within saved game management
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@ -374,6 +374,11 @@ void MWState::StateManager::quickLoad()
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}
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}
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void MWState::StateManager::deleteGame(const MWState::Character *character, const MWState::Slot *slot)
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{
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mCharacterManager.deleteSlot(character, slot);
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}
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MWState::Character *MWState::StateManager::getCurrentCharacter (bool create)
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{
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return mCharacterManager.getCurrentCharacter (create);
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@ -44,6 +44,9 @@ namespace MWState
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virtual void endGame();
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virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot);
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///< Delete a saved game slot from this character. If all save slots are deleted, the character will be deleted too.
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virtual void saveGame (const std::string& description, const Slot *slot = 0);
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///< Write a saved game to \a slot or create a new slot if \a slot == 0.
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///
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